Anderson

Anderson says: use the fork, Luke.

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  • Dec. 19, 2008 - 9:23 p.m.
    Anderson just commented on Vinny's Video - Wheelman Trailer
    Man, I sooo want this game to be good. Vin is the shit when it comes to voice overs. Well, if this doesn't work out there's always Dark Athena. The original was excellent and Starbreeze has already proven that they can deliver so it's going to rock, no doubt.

  • Dec. 12, 2008 - 10:26 p.m.
    Anderson just commented on Jeff's Editorial review - Lips
    A nice addition to the 3am drunken singing solo career in Rockband perhaps. At 3am after 10 G&Ts you don't really give a shit about scoring or pitch sensing tech - you just want to sing!

  • Dec. 12, 2008 - 12:49 p.m.
    Anderson just commented on Brad's Editorial review - Prince of Persia
    @CrazyGamer

    "@Stcb:
    "Crazy Gamer

    Man, sorry to break it to you, but you get unlimited chances in most games. It's just called "game over".

    It is not the same. In most every other game I've played, the checkpoint is at the beginning of the boss fight, and once you beat them, then you get a new checkpoint."
    ------------------------------------------------------------------------
    To be fair, Stcb didn't say it was the same, he (she?) said you get unlimited chances in most games, which is absolutely true.  I haven't been paying attention a whole lot to how much life is given back ...

  • Nov. 21, 2008 - 11:22 p.m.
    Anderson just commented on Andy's Editorial review - World of Warcraft: Wrath of the Lich King
    While I'm not likely to return to the land of Azeroth any time soon, the review was very well written and gave me an excellent understanding of what's what in the new content. Very well done, indeed, Andy.

  • Nov. 21, 2008 - 12:40 p.m.
    Anderson just commented on Brad's Editorial review - Banjo-Kazooie: Nuts & Bolts
    @Pseudo_Sidious
    I have never played the game, nor the demo, and stated as much in my post If you read my post and thought that I missed the point, I think you missed the rather sarcastic undertone of what I wrote. ;)

  • Nov. 20, 2008 - 1:38 p.m.
    Anderson just commented on Brad's Editorial review - Banjo-Kazooie: Nuts & Bolts
    ZOMGWTFBBQ!!??!?eleven!
    Five stars, really? Brad, you are so wrong to like the game and to have enjoyed playing it to the point where you give it 5 fucking stars. It's a 2 star game at best. I haven't played it or anything, but all the ratings I've read elsewhere on other sites says that this is not a good game, and that they didn't enjoy it as much as the original games. I think it's clear that GiantBomb is just handing out 5 stars on a whim to any game they happen to think is great and awesome. I was ...

  • Nov. 19, 2008 - 11:47 a.m.
    Anderson just commented on Ryan's Editorial review - Left 4 Dead
    I played the demo and really enjoyed the fast paced action, but I was a bit disappointed to read that the campaign was 4 separate scenarios rather than a coherent story line. That said, I probably will pick it up at some point and play through the campaign. Right now I have too many games in the backlog.

  • Nov. 12, 2008 - 12:52 p.m.
    Anderson just commented on Jeff's Article - Microsoft Confirms Xbox 360 Ban Session
    @pedantics

    "but yeah, banning people from a paid service for something that's pretty much impossible to prove (unless microsoft are operating illegal surveillance on their customers) is a bit of a cunt act. "

    What's impossible to prove?  The reason modded boxes get banned is because they're modded, not because Microsoft can prove that you are playing pirated games.  Modding your console has been a violation of their TOS since day one.  Why is that a cunt act?  You agreed to the terms when signed up for Live.

    Why is it against the TOS?  Likely because 99% ...

  • Nov. 9, 2008 - 3:21 p.m.
    Anderson just commented on Brad's Article - New-Game Incentives: Make 'Em Matter
    I personally only buy new games (and quite a few per year, as well), but then again I make enough money to make that viable.  I totally understand that there are people out there that are still in school or enjoy a career that doesn't pay enough to allow them to spend all that money, and to them the used games market offers a way to enjoy more of the goodness.  One thing that a lot of people don't realize is that the used games market is effectively the same as piracy for a developer/publisher.  I don't mean from a ...

  • Nov. 3, 2008 - 2:09 p.m.
    Anderson just commented on Brad's Article - November Cometh, And With It Games
    The Lord of the Rings Online: Mines of Moria is also launching on 11/18 if I'm not mistaken.

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About Me

Grew up playing games on systems like the Vic20, C64 and the Amiga.  Apart from a few years on the original NES, I didn't really get into console gaming until the PS2.  Today I own all major systems released after 2001, though I mainly use the 360, PS3 and my PC.  I've been working in software development since early 2000, and before that I was co-founder/owner of an outsourcing/software support company for about 4 years.

Born and raised in Sweden, I moved to Seattle at the end of 2001.  Part of the decision to move was a great work opportunity, but I certainly wanted the experience of living in another country (though, had I known how much paperwork was ahead of me for visas etc, I might have stayed home :).

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Added by Anderson on Aug. 26, 2008 | |
I finally took the time to finish Braid.  Very much a game that I enjoyed all the way from beginning to end.  It wasn't terribly long (I think I came in around 4 hours), but I don't think it would necessarily have worked as well if it had been longer.  Something about the current length felt "just right."  I'm still not entirely clear on the story as such.  Might have to read some analysis of that elsewhere to wrap my head around it.


Added by Anderson on Aug. 23, 2008 | |
7 years ago I sat in a bar in Seattle talking to a couple of business acquaintances about the tech industry in general.  One of them asked me, "So, what's going to be the next big thing?"  I predicted that the game industry would be one of the faster growing markets, and that it would be a $15 billion industry by 2008.  Two amused people laughed at my words.  Recently I have been reading that in this year of 2008, the game industry is $32.6 billion industry.  That shit is crazy, yo!  And despite all the big corporations running most of the show today with move tie-ins and sequel hell, we are also - and perhaps finally! - starting to see indie games like Braid, Everyday Shooter and Audiosurf having a significant impact in the community.  You can bitch all you want about the pricing of Braid, but the fact is that I'd much rather pay $15 for Braid (I really think it's worth the money) than $50 for games like Kung Fu Panda (Xbox 360), $60 for TMNT, or whatever.  Call me crazy.  Another example is Portal.  That game was very, very enjoyable and with very high production values.  Would  I mind paying 20 bucks for that?  No.  It's well worth the money in my opinion.  And by using your hard earned money on these titles, you are showing the industry that this is what matters.  This is important if we want to encourage the big publishers to take some risks in terms of what they pick up.


Added by Anderson on Aug. 9, 2008 | |
So, yeah, that game rocks.


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Date Joined: July 21, 2008
City: Seattle
Gender: Male
Alignment: Neutral
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