Angularbanjo

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  • Jan. 4, 2009 - 11:24 p.m.
    Angularbanjo just added Burnout Paradise to a list - Favorites

  • Dec. 20, 2008 - 9:26 a.m.
    Angularbanjo just commented on Vinny's Video - Game of the Year 2008: Best Wii-Only Game
    Too bad some of the best games on Wii were multi-platform, like de Blob and World of Goo.

  • Dec. 20, 2008 - 9:14 a.m.
    Angularbanjo just commented on Vinny's Video - Game of the Year 2008: Take a Break Award
    How about Need For Speed? Permanent break coming soon, maybe...

  • Nov. 1, 2008 - 11:36 p.m.
    Angularbanjo just commented on Jeff's Article - Burnout Paradise Re-Release Coming In February
    This is awesome. I've never really missed the restart race option, but I can see myself getting lazy and using it a lot in the latter stages of the game.

    The party mode looks awesome too. I've logged over 150 hours online and offline in this game on 360 and PS3 combined, and I've tried to sell my friends on it by giving them the controller and giving them pointers while they were freeroaming the city. This party mode makes the Burnout experience instantly accessible for family and friends, and the game's all the better for it.

    I ...

  • Nov. 1, 2008 - 12:36 p.m.
    Angularbanjo just commented on Brad's Article - November Cometh, And With It Games
    Mine are:

    Gears of War 2
    Left 4 Dead
    Chrono Trigger DS

    Already have Dead Space, Midnight Club: LA, Fallout 3, Fable II and Far Cry 2 on backlog. And I haven't gotten my hands on Little Big Planet yet. Damn.

  • Nov. 1, 2008 - 12:34 p.m.
    Angularbanjo just commented on Vinny's Video - A Halloween Message From Luchadeer
    Djungelvrål!

  • Oct. 24, 2008 - 10:56 a.m.
    Angularbanjo just commented on Brad's Video - Fable II Review
    I like your sense of humor. Over-the-top yet understated.

  • Oct. 13, 2008 - 10:30 a.m.
    Angularbanjo just commented on Vinny's Video - Giant Bomb at TGS Day 01
    Djungelvrål :)

  • Sept. 7, 2008 - 2:51 a.m.
    Angularbanjo just added a new blog
    The game of my dreams. Wait, I'll explain.
    So, Crackdown is kinda awesome.

    My pile of shame keeps growing. I've got about 30 games I need to play, bought on personal recommendations, high review scores, and good demos. I'm sure if I hadn't spent 160 hours playing Burnout Paradise over the last four months, I'd be about half way into the pile by now, but then gaming is supposed to be about having fun, isn't it?

    On a total whim I decided to try out Crackdown for a few hours. 15 hours later, it's still in my 360. It's all about collecting orbs and blowing stuff ...

  • Aug. 21, 2008 - 5:41 p.m.
    Angularbanjo just added a new blog
    Burnout Team rocks
    So I just got around to playing with my Cagneyfied 360 tonight. After having fun with BC: Rearmed and being totally floored by Braid, I'd been tearing up the sidewalks of San Vanelona for a few days when one of my old Burnout gang suddenly wanted to play. Two hours and all two-player challenges later, I've gotta say that's about as much fun as you can possibly have in online multiplayer. With your pants on. Supposedly.

    The Xbox 360 has been out for almost three years now, and there's a lot of quality gaming to be had with its ...

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About Me
Freelance musician, father of two, and, time permitting, recreational gamer.
My Blog See all
Added by Angularbanjo on Sept. 7, 2008 | |

This post relates to: Crackdown, Burnout Paradise

So, Crackdown is kinda awesome.

My pile of shame keeps growing. I've got about 30 games I need to play, bought on personal recommendations, high review scores, and good demos. I'm sure if I hadn't spent 160 hours playing Burnout Paradise over the last four months, I'd be about half way into the pile by now, but then gaming is supposed to be about having fun, isn't it?

On a total whim I decided to try out Crackdown for a few hours. 15 hours later, it's still in my 360. It's all about collecting orbs and blowing stuff up, and I'm loving it!

Now for the "game of my dreams" thing. All my life I've been having dreams about walking or driving around normally, then suddenly hitting a steep incline and flying 500 feet into the air. The blinding thrill of hanging in the air for a second anticipating a grillzy demise upon re-establishing contact with the ground beneath me, has haunted me.

Crackdown has made a game around the central mechanics of my dream. I'm addicted to trying crazy jumps, and then falling hundreds of feet before I make it safely down... or not. It's awesome.

One of the most exhilarating gaming moments I've ever had was climbing the Agency Tower and jumping off it into a small pond. The game really gives you a sense of height, and the lack of save points contributes to the feeling of consequence to your actions. Man, so much fun.


Added by Angularbanjo on Aug. 21, 2008 | |

This post relates to: Burnout Paradise

So I just got around to playing with my Cagneyfied 360 tonight. After having fun with BC: Rearmed and being totally floored by Braid, I'd been tearing up the sidewalks of San Vanelona for a few days when one of my old Burnout friends suddenly wanted to play. Two hours and all two-player challenges later, I've gotta say that's about as much fun as you can possibly have in online multiplayer. With your pants on. Supposedly.

The Xbox 360 has been out for almost three years now, and there's a lot of quality gaming to be had with its ever-growing library. But Burnout Paradise is the only current-gen game that's got a permanent place in my heart. I love Gears and CoD4, PGR4, DiRT and GRID are all great fun, Civ Rev is a blast, GTA IV is straight up amazing, and a few of the XBLA titles are just too good to be true. But Burnout Paradise gives me a feeling I haven't felt since I was 15 and spent way too much time with my Amiga - a feeling I was sure I'd outgrown by now.

130 hours in, still fantastic. Even more so with Cagney. Burnout Team rocks.


Added by Angularbanjo on Aug. 12, 2008 | |

This post relates to: Braid

Awesome. Just awesome.

I've played through worlds 2-4 so far, and it just keeps getting better. Once you get the mechanics and the rules down, it's really only up to your logical skills - and that's such a breath of fresh air in a platformer. Speaking of fresh air, just playing an original, well-designed 2D platformer in 2008 is a dream come true for an old-skool cat like me.

Just awesome.


Added by Angularbanjo on July 28, 2008 | |

This post relates to: Call of Duty 4: Modern Warfare, Experience Points

(Written and originally posted 05.16.08)

I've been spending the last few nights trying to get into the COD4 multiplayer on Xbox Live. Kind of a steep learning curve.

There's no doubt that COD4 is one of the most well-rounded multiplayer shooters out there, the core gameplay elements are outstanding and the presentation is excellent. But getting into a shooter on Live six months after everyone else, especially a shooter that requires a high number of kills before you have access to the top class weapons that everyone is kicking your ass with. All the time. Just the thought that I'm going to have to spend three more solid nights online before I unlock the ability to plant claymores, just may be enough to turn me off completely.

I just bought my 360 in December, and I haven't really played much online since the days of Unreal Tournament on the PC. I might be dating myself here, but I can't seem to remember being called f****t ass n***er b*tch twenty times a night back then. Charming.

The gameplay's got me hooked, though - and I haven't played anything other than team deathmatch yet, so I might stick around a few more nights to check out some of the other modes. Still, getting cursed out and not having the skills or equipment to respond on the battlefield kinda sucks.




Added by Angularbanjo on July 28, 2008 | |

This post relates to: Burnout Revenge, Ridge Racer 6, SEGA Rally Revo, Drifting

(Written and originally posted 02.20.08)

I recently picked up Burnout Revenge, Sega Rally Revo and Ridge Racer 6 from the bargain bin at one of the local electronics stores. I haven't played Sega Rally yet, though it seems from the demo that it should be an enjoyable enough arcade racer. After sinking my teeth deep into Virtual Tennis 3 and DiRT side by side, it just seemed like the logical next step.

I've tried and failed to get into Ridge Racer, though. I must admit to being biased towards somewhat realistic car physics, and after careening all around the countryside in DiRT, being whipped on rails around hairpin turns and crashing thirty times into a brick wall over the course of five seconds is a tad off-putting. Drifting is fun, but the first twelve or so races in the exploration mode all feel so slow. Even when you're using the nitrous boost (which at this stage is roughly once per lap), things really don't seem to be going very fast.

I did go online and cut my teeth on some higher level cars, and that was a great deal faster, though I kept getting my ass whipped. Apparently, Ridge Racer 6 is still hot in China, and I'm not gonna spend enough hours with this game to beat the crazy drifting masters of Beijing. Also, what the hell is all the points? I've made myself a t-shirt stating the sad fact that "I spent six hours playing Ridge Racer 6, and all I got was 10 lousy achievement points."

So I switched to Burnout.

Holy mother of crap.

I've never played any of the Burnout games before, but from what I gather, Revenge isn't the worst place to start. Sure, the last-gen roots shine through in places, and there's a somewhat unflattering launch title feel to the presentation (though not as jarring as when I put in PGR 3 for the first time after playing DiRT for an afternoon), but by God this game is just so much fun!

Burnout Revenge deserves to be played as loud as possible, and I've been doing just that. It just feels more dangerous and irresponsible the louder you go, and I'm loving it. It took me all of three minutes to get hooked, and I'm having a real hard time putting this game down. Though at times it feels as much like a puzzle game as a driving game, the driving mechanics and sense of speed are so mind-blowingly excellent my recently re-awakened gameplayer brain almost can't stand it.

If Ridge Racer was explosively fast, and gave you all sorts of mad boost for dodging oncoming traffic and taking down other cars, I'd totally dig it.




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My Reviews See all
Reviewed by Angularbanjo
July 26, 2008
Absolute aces


Virtua Tennis 3 is a great-looking tennis game that is easy to get into and hard to put down.

If you just want to play some tennis, you can quickly and easily set up exhibition matches and join tournaments from the main menu - but the career mode is where the meat is.

After creating your own custom player and picking a base of operations, you're given a choice between training minigames, tournaments, and, as the game progresses, friendly matches with fellow pros. Each season passes as a succession of turns representing weeks, and you must decide whether to build your reputation on the courts or level up your player in training.

The training system lends a certain RPG vibe to the game. Depending on which training disciplines you favor, your player will improve his or her game in different areas. You can hone your skills as an explosive server, a precise net player, or an agile all-rounder. The minigames range from downright wacky (collecting fruit in the middle of an avalanche of giant tennis balls) to traditional academy training, and there's an immense feeling of satisfaction when you excel at any of them and your player jumps a level or two in the post-training breakdown.

This is where the game sinks its hooks in you. In your race towards the coveted number one world rank, clearing increasingly challenging minigames in the weeks between the grand slams can become quite the addiction.

The tennis itself feels really solid. The controls are finely tuned to give you a real feeling of command of your player, while assisting you just enough to make the game uncomplicated and fun. Force feedback is used to good effect when connecting with the ball, and stronger vibration when you hit a power shot home makes you feel suitably powerful and awesome. Somewhat surprisingly, there's real depth to be found as you become familiar with the nuances of the game.

Most of the courts in the game look great, and the localized announcers contribute to the international atmosphere. There's a good flow to the player animations, however the backgrounds are a little on the static side.

Your fellow pros all have their own distinct playing styles, and the toughest opponents read your tactics as the game progresses and keep you on your toes. Teaming up with a fellow pro in doubles tournaments is also a lot of fun. The only minor weak point is that the same opponents you beat handily at the start of the game get tougher as the game progresses. You'll find yourself struggling to wrestle a player like Federer off the top spot in the final "King of Players" game, although you might have a perfect record against him from previous tournaments.

The ability to take your created player online to face off against other custom players is a nice touch, but the overall online experience is somewhat weakened by the way the game deals with lag. When the connection needs a second to catch up, the ball hangs in the air directly in front of your opponent's racket. The shot is released when the connection is back up to speed, and this can totally throw off your timing in tight exchanges.

The achievement points in the game are sensibly distributed. You'll get some achievements early on, more and more as you progress through the career mode, and there's a good selection of longevity-based achievements for the persistent player.

Between the crisp graphics, smooth animations, immersive career mode and solid controls, Virtua Tennis 3 has got a lot going for it - but the real strong point is its infectious love for the game of tennis.




1,092 Points
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Date Joined: July 21, 2008
City: Fredrikstad, Norway
Gender: Male
Alignment: Neutral
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congratulates all the winners and nominees for 2008!
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says happy holidays to all. I swear I'll start catching up on PMs soon.
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