AtomicEdge

AtomicEdge loves Giant Bomb.

My Feed
  • Dec. 11, 2008 - 6:15 a.m.
    AtomicEdge just submitted a new trivia question:
    In Halo 3, a sound bite said by a Marine about stepping on a butterfly is in reference to the Ray Bradbury short story "A Sound of Thunder".
  • Dec. 11, 2008 - 6:13 a.m.
    AtomicEdge just submitted a new trivia question:
    In Grim Fandango, Hector is named after a character in the Ray Bradbury short story "A Sound of Thunder".

  • Dec. 11, 2008 - 6:12 a.m.
    AtomicEdge just submitted a new trivia question:
    In Duke Nukem 3D, duke says a line that is inspired by Ray Bradburys short story "A Sound of Thunder".

  • Dec. 11, 2008 - 6:11 a.m.
    AtomicEdge just submitted a new trivia question:
    A mission in Emperor: Battle for Dune is based on the Ray Bradbury short story "A Sound of Thunder".

  • Dec. 11, 2008 - 6:10 a.m.
    AtomicEdge just submitted a new trivia question:
    A quest in Tabula Rasa is based on the Ray Bradbury short story "A Sound of Thunder".

  • Dec. 11, 2008 - 6:10 a.m.
    AtomicEdge just submitted a new trivia question:
    A quest in World of Warcraft: Wrath of the Lich King is based on the Ray Bradbury short story "A Sound of Thunder".

  • Dec. 11, 2008 - 6:09 a.m.
    AtomicEdge just submitted a new trivia question:
    A quest in Fallout 3 is based on the Ray Bradbury short story "A Sound of Thunder".
  • Dec. 3, 2008 - 2:02 a.m.
    AtomicEdge just commented on Jeff's Editorial review - You're In the Movies
    Well I must admit that I quite want to have a go with this. It would be very funny while drunk!
    Also, in the UK, there IS a software only version, its about £25 on amazon, so its not a full price game by any means.
    That said for £15 I would have brought it on the XBLA.
    Also, for this to be truly amazing, it needs an "Upload to youtube" option.

  • Dec. 3, 2008 - 2 a.m.
    AtomicEdge just commented on Jeff's Editorial review - You're In the Movies
    Well I must admit that I quite want to have a go with this. It would be very funny while drunk!
    Also, in the UK, there IS a software only version, its about £25 on amazon, so its not a full price game by any means.
    That said for £15 I would have brought it on the XBLA.

  • Dec. 3, 2008 - 1:48 a.m.
    AtomicEdge just commented on Vinny's Video - Quick Look: You're In The Movies
    I want to hate it, but that hatred is beaten out by an urge to play it!

Loading...
About Me
I've been a gamer since I was old enough to hold a Game Boy and I have followed gaming since then. For my own views and reviews on Movies and Games, visit http://www.theatomicedge.com !
My Blog See all
Added by AtomicEdge on July 22, 2008 | |

There have been a lot of new features appear in this generation of consoles, and I was thinking about just how many of them I already take for granted. I have put together a list of features from the current generation of console that I would really miss

1. An Online Marketplace

Since the release of the Xbox 360, I have really enjoyed playing some games that up until the current generation, I would never have looked at. I am talking about the Xbox live Arcade games that these days, we take for granted, but before wouldn’t have found their way to a main console, or if they had wouldn’t have sold well. Not only are there new games experiences like Geometry Wars, Alien Hominid HD and Catan, but also re-releases like Lumines, Puzzle Quest and Rez.

I would never have brought any of these games in a traditional boxed format, but I have probably spent as much time playing them as I have some of the big blockbuster games like Bioshock and Halo 3. So without an online marketplace, I would have got much less out of my console than I would have done.

2. Ability to be patched

In a perfect world, this wouldn’t be an issue, but sadly even the big budget games need a tweak now and again and these days there is no reason why a game can’t be patched. The 360 and the PS3 obviously already have this and even the Wii does (this needs checking), however it is really frustrating finding a bug on a PSP or DS game and knowing that it will never be fixed.

3. Constant Online Presence

The 360 has this, and 99% of the time the PS3 does as well, but the Wii doesn’t and this annoys me.

4. Easy Social Networking

The 360 does this really well, the PS3 does this badly and the biggest criminal is the Wii. I don’t want to have to hand out a new friend code every time I get a new game. Come on Nintendo!

5. Roaming Settings and Unlockables

When I log into a friends console with my GamerTag/PSN name, I should be able to get access to all the things I have unlocked on a game at home. Now the 360 has this to an extent, where some game unlocks (like the Halo 3 Armor) are tied to the GamerTag but again, the Wii is awful at this, where even purchased VC games are tied to the console and not a log in account. Perhaps in the future you will be able to upload your saves to an online space, or have a chance to syncronise your console to online servers. I am sure that all of my game saves ever come to less than 1gb in size, I can get much more online storage than that with a free hosting company or even a free e-mail account, why can’t this be included with, for example, my Gold XBL subscription?

The 360 shows a glimmer of this idea with a few of the things they have done, but I really hope that in the next generation, my saves and unlocks will truly roam with me.




Added by AtomicEdge on July 22, 2008 | |

I have heard this question going about for a little while now, and I thought I would weigh in on the subject. Is Grand Theft Auto IV the greatest game ever made?

There is a lot in favor of it, that’s for sure. The idea of an open world has never been so well realized, and Liberty City truly feels alive, the ability to go on dates (and man-dates) may sound pointless, but it is actually a fun diversion that makes it feel as though you are living in the city and effecting things around you.

The story telling is also fantastic, delivering a clever plot and with good voice acting and fantastic motion capture.

The game play itself is solid, and though a lot of people have criticized the driving, I think that is feels pretty realistic and once you have a bit of experience, you can certainly feel in control. The cover system is also pretty solid, and is a great addition to the series, but other than the occasional rushing goon with a shotgun, it has a tenancy to make the fire fights a bit easy.

There are also some subtle touches that really polish the game off nicely. For example, driving to a mission can have one set of dialogue, then if you fail, the next time you get a different set of dialogue and if you fail again the NPC you are riding with just puts the radio on and you can listen to music. This is a minor thing, but it shows that rockstar really thought about the design of the game to a much higher level than most developers.

There are certainly some problems with the game. For example, the vehicle spawning is very odd, sometimes not putting any cars on the road at all until you move into the next area and money seems to get pointless pretty fast and there is nothing big to buy later in the game (like property in previous GTA games). Also IV’s version of the hidden package system from previous games seems to have taken the curious turn of making you get all 200 pigeons (packages) before getting any rewards, making it purely from the OCD completionists of the world.

I am yet to complete GTA yet, and I’m not rushing to get to the end point, so this isn’t really a review. Even if I were to review the game I wouldn’t be saying anything that 1000 other reviewers haven’t already said so there doesn’t seem much point. This game would definitely get a Ten from me, but that should be of no surprise to anyone I’m sure.

However is GTA IV the greatest game ever made? Well if it isn’t then I would like to know what is.




My Lists

Favorites

A list of 5 items by AtomicEdge last updated on July 21, 2008

AtomicEdge: Favorites


Top Contributions

The Matrix
269 Points

Zero Divide
166 Points

Die by the Sword
81 Points

Rob Hubbard
52 Points

Chris Hülsbeck
47 Points

Stargate Worlds
45 Points

My Reviews See all
Reviewed by AtomicEdge
July 21, 2008
A Final Fantasy VII Fanboys Dream


I’m going to start this review, by pointing out a bias; I love Final Fantasy VII. It was the first epic RPG I ever played, and I have played through it at least five times. That said, I have a certain affection for the characters and places in Crisis Core and because of this, I suspect this review will be a little stronger than if I had never played FF:VII, so keep that in mind.

Final Fantasy VII: Crisis Core is a prequel to the epic Final Fantasy VII, a game from 1998 that revolutionized the console RPG and established the Final Fantasy series as a headline mainstay of the Playstation console.

Unlike FF:VII, Crisis Core is an action RPG that requires some reflexes and quick thinking as well as the classic mix of RPG stats and Materia. Also unlike FF:VII, you only control one character; Zack, a very likable SOLDIER operative that you may remember being mentioned in VII. Unlike most JRPG protagonists, he is a lively, excitable, and seemingly well balanced individual who takes quite an emotional journey over the course of the game and who by the end, you really sympathize with.

Other characters include first class SOLDIER operatives Angeal, Genesis and the infamous Sephiroth as well as an extensive cast of new, and old faces. I won’t spoil the story by revealing who you meet along the way, but there is a huge amount of fan service in the game that will please fans of VII, but possibly bemuse gamers who are new to VII’s universe, and there lies the biggest negative with this game, you really have to have played VII first. This seems counter-intuitive, as being a prequel, you would assume that knowledge of the original game would ruin the story of Crisis Core, and this is true to an extent. If you have completed VII in the past, you already know the fate of Zack and many of the other people you meet along the way, but this somehow seems to enhance the excitement that you feel throughout the nicely paced story.

The story itself is interesting and is delivered “on rails” without a world map to transverse, this makes it work really well for a portable console but it also makes it very easy to just run straight through the story from start to finish and miss out of a lot of the side quests.

On the subject of side quests, these are delivered by way a menu you can access from any save point and are separated into a list of different stories that are related to the main quest, but happen in their own time/space (you can be trapped in a cave running from the Turks in the “real world” and then run a side mission in sunny Costa Del Sol helping them fight off monsters). This can make them feel tacked on, to artificially extend the games lifespan. The missions themselves don’t really help to get rid of this feeling, as most of them are simple kill missions with very little story. However, even with their repetitive nature, they seem quite well suited for a quick play on the bus or coffee break and at the end of them, you can get some nice Materia or equipment.

All in all, Crisis Core is a solid action RPG that pays a lot of service to FF:VII’s considerable fan base. So if you are a big fan of FF:VII and have nostalgic memories or fighting the Emerald weapon, you should definitely pick this up, but if not, you could certainly do worse.




Reviewed by AtomicEdge
July 21, 2008
Fantastic Name. Fantastic Game?


For many years “Tycho” and “Gabe” over at Penny Arcade have been commentators on all aspects of video games, including game design, marketing styles and the review process and this puts them in a tricky position now they themselves have entered the industry with their debut game, the gloriously titled; Penny Arcade Adventures Episode One: On the Rain-Slick Precipice of Darkness.

In the past they have been merciless in their attacks on other games, so it was a brave move to make a game. That’s all I’m going to say about Penny Arcade outside the game for the rest of this review, as a lot of reviewers have been preoccupied with “The Penny Arcade Empire” and have not been able to review the game in a fair manner.

Episode One (as I will call it for the sake of volume) feels very much like a classic turn based RPG where you are in control of three characters; Tycho, Gabe and you. Now when I say you I don’t mean it in a Time magazine “You are the Person of the Year!” kind of way, I mean that you actually make an avatar of yourself that interacts with Gabe and Tycho in the game world. One of the brilliant features of the character creation system on Episode One is that whatever character you make gets shown in 3D in the game world, but also in 2D in all the comic book style cut scenes that have been made by Gabe himself. This not only looks great, but it also makes your character fit into the world really nicely in a way that games in the past have failed to do.

The turn based battle system is pretty solid, with “limit break” style attacks triggering a quick mini-game which you need to do well at to deal the most damage. This works quite nicely, and gives the battles a sense of urgency. There are a load of items in the game and your weapons can be upgraded, which coupled with the leveling system gives you a nice feeling of progression.

The writing in the game is great, with the classic crude Penny Arcade humor throughout and a selection of new and old characters to meet up with (and possibly kill).

However the game really loses points when you are not in a battle or a conversation. There is a huge amount of running around the two moderately sized (and one small) areas randomly pressing A and looking for battles or the next story piece and this can get frustrating, giving the impression that the game is longer than it actually is. It took me about 7 hours to complete it with all the enemies killed which is okay for an episodic game, but about 2 hours of that must have been wasted being frustrated running around.

The difficulty feels a little odd, with one battle with normal enemies being hard, and then the next battle with a boss just being long.

Overall the game is pretty fun, and you can certainly find worse on the Live Arcade. However to get the most out of the game, you need to be an existing Penny Arcade fan. I am not sure if I would recommend it to people who had not heard of PA before though, as a lot of this games charm is in its fan service.





1,811 Points
Ranked #368 of 27,130

AtomicEdge's Latest Images

AtomicEdge Stats
Date Joined: July 21, 2008
City: Poole
Gender: Male
Alignment: Neutral
My Friends
Ryan
has finally updated his status.
1 day, 11 hours ago
Jeff
congratulates all the winners and nominees for 2008!
1 week, 2 days ago
Brad
says happy holidays to all. I swear I'll start catching up on PMs soon.
2 weeks ago
Vinny
is ready to play Little Cry Dead Planet 2. Probably go evil first.
2 months, 2 weeks ago
bomc
Favourites
5 months, 1 week ago

View all AtomicEdge's relationships...
AtomicEdge's Wall
Xeno
on July 23, 2008
Bub rules.
view all »