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An astonishing Adventure into Japanese Folklore
Okami could very well be the game that settles the debate whether or
not video games should be considered art. It's hard to not be
enthralled by its lush, flowing colours, breath-taking art design and
highly stylized scenery and characters. It would be unfair to reduce
the game to simply being "pretty" however, as the underlying gameplay,
while very reminiscent of Nintendo's Legend of Zelda series, is just as
superb and the distinctly Japanese setting sets it apart from anything
else out there.
Incidentally, you play as Amaterasu, the Goddess of the Sun,
re-incarnated in Nippon in the form of a white wolf by the tree spirit
Sakuya to battle the evil demon Orochi. Amaterasu had already defeated
the 8-headed snake and vanished thereafter, but it seems someone
resurrected the legendary evil exactly 100 years after its demise,
corrupting most of Nippon in the process. Joining in for the ride is
Issun, a tiny, bug-sized man, claiming to be the greatest artist who
ever lived. Since the celestial wolf is unable to talk, Issun is of
course a welcomed guest on your journey to converse with the various
villagers and travelers you'll meet on your path. The story is indeed
quite entertaining, filled with surprising twists and lovable
characters. It's also a surprisingly long adventure that can easily
last you for 30-35 hours and even longer if you're inclined to do many
of the game's sidequests netting in unlockable content like artworks,
music tracks and powerful items for a new game+ retry.
As mentioned, the gameplay borrows many elements from Link's adventures
in Hyrule, but the experience is more streamlined and you'll rarely
feel a distinct separation between a dungeon environment and an
"overworld". Instead you'll be constantly cleansing the nature of an
evil darkness that has befallen the land, uncovering new areas in the
process, helping the people of Nippon with their problems, eventually
uncovering who is behind all the mayhem going on. Naturally, Amaterasu,
or Ammy as Issun likes to call our doggy heroine, will encounter many
evil underlings trying to stop her and while there is a big variety of
demons, often requiring specific strategies, combat is for the most
part overly easy and can soon become more of an annoyance than anything
else. Luckily, you can try to avoid most battles by keeping your
distance to the hovering scrolls, representing mobs of monsters,
trapping you in a small arena over the course of the fight, however the
rewards from besting foes can give you access to a number of very handy
items later on.
Aside from conventional weapons, of which you can equip a main and a
sub weapon for a number of different playing styles, Amaterasu is also
capable of drawing miracles into the world using the celestial brush.
Holding R1 projects the world onto a canvas on which you can draw
various patterns for different effects, a technique working
surprisingly well and becoming very intuitive after only a few tries.
The process is context-sensitive as well, drawing a circle onto the
night time sky for example, will bring forth the sun, while the same
symbol drawn onto a water surface will create a lily pad for Ammy to
savely cross rivers and seas. These techniques figure into many of the
game's puzzles and are often required to proceed to new areas. They
also figure prominently into the game's boss battles which often need
you to follow specific tactical use of newly learned brush moves in
order to defeat them. All in all, you'll find 13 different techniques
throughout the course of the game, some of which can even be extended
by doing optional questing.
The technical aspects of the game are undoubtedly overshadowed by its
art design as both the visuals and audio are mesmerizingly beautiful in
their composition. The soundtrack consists of numerous pieces, covering
every layer of the game, from dark, mysterious tunes of unsettling
dungeons to pompous ballads when roaming over the plains of Nippon and
fitting themes for every major character. Disappointing however is the
complete lack of voice acting throughout the game. Instead, you'll have
to click through dialogues underlaid with squeaky pseudo voice acting,
somewhat similar to the technique used for the King of All Cosmos in
Katamari Damacy. At least the "voices" were chosen carefully and each
character has a distinct voice. The graphics can be criticized along
those same lines as objects of importance like treasure chests will
often fade in when you almost ran past them and the camera, while
offering two zoom distances, can be rather troublesome, especially
indoors, making some brush puzzles trickier than they needed to be as
you have to figure out how to get the desired perspective onto the
canvas.
All told though, Okami is a fantastic game, incorporating many of the
genre's best aspects in near perfection, offering a unique setting and
compelling story wrapped in an outstanding presentation.
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