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Reviewed by Bobby
July 23, 2008
Aftermarket Parts on a Solid Chasis
As reviewed in the University of Virginia's Cavalier Daily
Polyphony Digital's ground-breaking, expansive Gran Turismo series has
defined the racing simulation market for the last eight years. Director
Kazunori Yamauchi takes pride in mechanical detail and realism, and
Gran Turismo 4, out now for the PlayStation 2, takes the series to the
next level.
For immediate racing action, GT4's arcade mode allows players to choose
from an array of cars and tracks in time trial, versus and single race
events. But the core of any Gran Turismo game has always been its
simulation mode -- GT4's exhaustive track, car and race roster is
incomparable. Fifty different courses keep races fresher than previous
series installments, and automotive enthusiasts are sure to find their
favorite rides amongst more than 700 modern and historic cars.
Over 80 manufacturers contribute in-house tune shops and make-specific
races, which revive new and classic championships such as the Aston
Martin Festival and the "Type R" Honda race. Unlike Gran Turismo 3,
players can purchase used cars as they get started in the racing world.
Used car showrooms are a great place to save money and find vehicles no
longer in production.
The Gran Turismo series has always trained players as skilled and
technical drivers, and 4 features the most comprehensive in-game
license tests yet. Gran Turismo 3 players need not worry about the
first two licenses, however, as GT4 imports both B and A licenses from
GT3 save file. GT3 players also have the option of transferring up to
100,000 credits to their cash reserves at the beginning of GT4.
Unfortunately, GT4's racing physics haven't advanced much since 3,
though new game mechanics are marginally more realistic. While heavily
modified cars can win earlier races with ease, "Extreme" events and
newly created "Driving Missions" require precise driving. Some races
now begin with a rolling start, with videos that are often too long,
and load times, while sometimes slow, are not unbearable by any means.
GT4's graphics set the new standard for the PlayStation 2. Side-by-side
comparisons with GT3 show a remarkable attention to detail. Distant
scenery looks realistic and natural, while lighting and reflection
effects compliment breathtaking views. Cars also have slightly more
detail than GT3, though some auto bodies show no significant visual
improvements.
GT4 boasts a number of new features, though not all prove successful.
Photo mode gives players a chance to memorialize their car collection.
Photos are still cars posed amidst beautiful scenery or action shots
from individual races. While there's not much to do with photos saved
to the memory card, players with USB thumb drives can download high
resolution jpegs to their computers.
B-spec mode, also new to GT4, is interesting but frustrating, allowing
players to instruct drivers to maneuver positions and negotiate the
race track. Limited commands are imprecise, and simple races are easily
lost. On the upside, players can relax during longer races and earn
easy money if their car is significantly better than the competition.
Polyphony Digital chose not to include online racing in GT4, but dozens
of race tracks and hundreds of cars are enough to keep players busy.
Despite flaws in the new, inadequate gameplay modes, series fans will
not be disappointed by Gran Turismo 4, and new players will surely
marvel at its size and detail.
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