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The good? Still the same. The bad? Still the same.
For those who have toiled along the sun-parched fields of Harvest Moon
over the years, one thing has been made evidently clear: repetition is
fun. Combining the occupation of farming with the genre of simulation,
Natsume has kept their hardworking fan-base busy for over a decade.
Though obscure in the glory days of the SNES, the series has definitely
busted onto the scene in recent years. Whether by word-of-mouth or a
lack of first-party Nintendo games (which we should all be used to),
Harvest Moon has sort of become the ultimate reality simulator. Whether
you’re tilling that last spot of barren land or milking your cow for
the hundredth time, there is an irreplaceable charm underneath all that
manual labor, rarely found in games today.
Yet, there is a problem.
It is the one thing that has always been a consistent problem in this
series and that is its lack of game-play diversity between releases.
Yes, it is safe to say that each individual game in the series is
solid. However, for those who have followed the farming simulator since
the earlier days, there have been times where we have felt a
disappointing sensation of deja-vu. Example being the nearly identical
versions of Harvest Moon 64 and Harvest Moon: Back to Nature. Though
different in name, each title shared the same characters, animals, and
practically the same town. And unfortunately, the same can be said for
the Game Boy Advance version of Friends of Mineral Town and Natsume’s
latest offering for the dual-screen handheld, Harvest Moon DS.
That’s not to say that the title is poor, it’s just that, well, nothing
has really changed. Despite all the system changes the series has gone
through over the years, the core game-play hasn’t changed in the
slightest. If the last Harvest Moon you played was on the SNES back in
the nineties, then you could jump into any of the others with little
effort. Tilling land, managing crops, upgrading buildings, and making
friends are still your primary objectives and it is safe to say that
Natsume caters more to gathering new fans than keeping old ones. Yet,
fans keep coming back, hoping for that one change that will rekindle
the passion for their delightful, little reality sim. Nevertheless, if
you are new to this particular collaboration of farming-oriented games,
then you are in for a good time. And where else could those good times
be held, but the place where it always starts.
Ah the farm, always the location where your blue-collar adventures
begin. You start as a young boy in Forget-Me-Not Valley, living a
simple life in the quaint little town. However, things are not always
what they seem. Through some magical mischief, brought about by the
Witch Princess, the Harvest Goddess is petrified and sent to another
dimension, along with most of the helpful little sprites. Realizing her
wrong doing, the princess enlists your help to try and bring her back.
How you may ask? Well, by farming of course, what else? Despite the
unique back-story, not much has changed as far as introductions go.
Within minutes you will begin clearing out your crappy, weed-filled
backyard as you have done in every other Harvest Moon game, all the
while trying to get used to the new control scheme brought about by the
DS.
The touch screen acts as your access window in Harvest Moon DS,
allowing you to reach in and pull items out of that big, orange
rucksack. Within that backpack you will notice three distinct
placeholders, them being: tool, item, and accessory. Though the first
two should be familiar to any regular, the newly added equip option
brings about an RPG approach to the series. As you continue to gain
prestige and wealth, or what little you can in such a small setting,
you will find it easier to unlock these unique items. Items that will
let you recover lost stamina, transport from place to place, and even
improve the happiness of your animals. The animal glove, for example,
brings about the other use of the touch screen, allowing you to brush,
wash, and pet your animals through a compilation of quick mini-games.
It is undoubtedly intriguing, however, this feature remains as one of
the few new game-play elements. Beyond this point you should instantly
recognize practically everything, assuming you’ve been playing these
games for some time.
The game is certainly more challenging this time around though. Rather
than having the bird and material sheds handed to you at the beginning
of the game, you will have to earn them through a little bit of
ingenuity and elbow grease. Planting crops is definitely a priority in
the early seasons, with the casino being a useful way to make a bit of
money on the side. Speaking of crops, there are plenty to pick from,
with over twenty vegetables available for harvesting. Trees also give
you a break from tending to your large gardens, providing extra income
without you even having to lift a finger. In due time, you will have
acquired the necessary buildings, allowing you to raise livestock,
poultry, and of course, a trusty steed.
Life as a farmer can definitely be lonely at times, so heading down to
the village for some social activities is essential. Those who played
through A Wonderful Life will have no problem remembering most of its
“unique” inhabitants. Who could forget the shy giant Cody, the
introverted scientist Daryll, or the lovable hobo Murrey? Well, too be
honest, most tried to after the disappointing mess that was A Wonderful
Life, but it’s hard not to remember when the game came out just two
years ago. Agenda’s run rampant for the townsfolk of Forget-Me-Not
Village and learning their schedules is key for accessing secret
events, unlocking particular tools, or raising their friendship levels.
Nevertheless, as always, there resides the most important individuals
in each farming adventure you’ve ever undergone – the women.
Wish getting married in reality was as easy as it is to in this game?
You should. In fact, everyone should . . . unless you like being
single. As always, there resides five primary bachelorettes, with
several unlockable ones along the way. Each has their own unique
personality, likes, dislikes, and locations they enjoy visiting. After
some trial and error, you will memorize your lady of choice’s favorite
things and proceed to raise her friendship and heart levels. This can
be done by giving some gifts, unlocking their heart scenes, and
attending the festivals regularly. The core element of marriage as a
whole hasn’t really changed and those familiar with the system will
probably be married by the end of the first year. Just another thing
Natsume could’ve expanded upon, but didn’t.
Okay, maybe there is one new addition in Harvest Moon DS that hasn’t
been in its’ predecessors . . . but it isn’t very good. In fact, it is
just as monotonous as the primary farming game-play can eventually
become. What is being talked about here is the implementation of a
dungeon-crawling mechanic. Wait, what? Dungeon elements in a farming
simulator? Yeah, it befuddles me too.
It all takes place within the mine and at first, it will seem just like
the traditional cave from the earlier titles. Hoeing here and there,
collecting ore and random stuff along the way, nothing out of the
ordinary right? Well, you will soon discover floors and below the first
floor you will unearth the most bizarre of items and creatures, that
you would never think would come out of a Harvest Moon title. Evil
chickens, cursed tools, and even a mysterious maiden await for you
within the bowels of the earth, with the floor levels ranging from
fifty to over sixty-five thousand! The repetition isn’t too noticeable
at first glance, but within an hour you will realize the lack of
diversity between floors, with the problem compounded even more due to
the HP system. Here you are, on floor "1,243" and you haven’t saved in
a while. Then all of a sudden, thump! You just fell over two hundred
floors through a random hole and lost all of your health.
Fantastic.
Despite the lack of uniqueness and the negativity brought upon by the
few new approaches to the series, there is one positive to Harvest Moon
DS, and it has to do with the presentation. The visuals have certainly
improved since the farming simulator’s outing on the Game Boy Advance,
with vibrant landscapes and better drawn character models enveloping
the top and bottom screens. The game features plenty of catchy new
soundtracks, that would be even better if the same song didn’t play
throughout all thirty days of a season. The addition of purchasable
songs from previous Harvest Moon titles makes up for this, with over
twenty of them available for purchase as you progress throughout. You
always have the option to turn down the volume though.
At the end of the day, what else can be said but – this is Harvest
Moon. If you have been a faithful fan since day one and don’t care
whether or not anything ever changes in this series, then have fun. If
you are a newcomer, there is no better place to start. There is plenty
of work to be done and those worrying about time restriction can relax
a bit in knowing that the game continues forever. Year three, six, or
even forty-four are all possible, just in case you want to continue
your progress from home, work, or on the road. However, if you are one
of those that likes change, look elsewhere. To be honest, the game is
really just a combination of A Wonderful Life and Friends of Mineral
Town. So if you own one or both of these games, just save your money.
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