Movie games have been on a downhill slide in recent years, but can The Bourne Conspiracy turn this around, just as the film series did for spy thrillers back in 2002?
The Bourne Conspiracy, published by Sierra, follows the plot of hit-movie, The Bourne Identity, and also adds additional flashback levels, based loosely on scenes from the Bourne novels.
Throughout the adventure, you view Bourne from a Gears of War style over-the-shoulder perspective, which works very well running on the same engine as Gears. It's worth noting though at this point that the likeness of Matt Damon, the film's star, is not present in the final game due to what Sierra called "creative differences." This does retract slightly from the sense of being immersed in the Bourne movie, but you'll often find yourself imagining yourself as Bourne, thanks to the character's generic "rugged young hero" appearance.
One of the things you'll notice right from the get-go is the gorgeous environments. Unlike other Unreal 3 games, you won't find everything shining unrealistically here. Instead, you'll see gritty textures and well designed architecture, which are beautifully lit. The attention to detail is great as well. You'll see plenty of NPCs, many of which will behave and respond realistically to your actions. One level takes place during a terrorist attack on an airport in which hundreds of people are panicking and running for their lives. In quieter public areas you can see people going about their daily business, including workmen putting up signs in a town square during the opening level. Admittedly, an awful lot of this stuff is scripted but it's a great step towards getting you immersed in the Bourne universe.
On the other hand, a lot of objects in the world are quite bland, including some of the characters. Most of the film's characters, like Marie and Conklin, look fine, but the vast majority of enemies are grainy by comparison.
Gameplay wise, Bourne is a mixture of Gears-style duck and cover shooting and hand-to-hand combat, with a driving level thrown in for good measure. The shooting is confusing to begin with because you instantly expect it to follow the usual 3rd person control conventions. However, in this game you don't always have to hold the left trigger to go into aim-mode, it depends on what cover (if any) you're behind. It's not terrible; it just takes a short while to settle in with its quirks.
Like the movie, the focus here is unashamedly on the fist fights. Using combinations of X and Y (and A to block) you can come up with a variety of moves to beat down your opponents. Though it isn't the deepest combat system, the blows feel solid enough to make it very satisfying. You also have an adrenaline bar which you build up to perform "takedowns." These are performed simply by pressing B when prompted and usually involve smashing your adversary face first into whatever is nearby, from kitchen sinks to iron railings. Again, this follows the formula of simple, but satisfying. You can also perform more elaborate takedowns on multiple opponents and shooting takedowns with weapons. These require a quick-time-event (QTE) to complete the move. Many of the game's cut-scenes are also heavy on the QTEs, which, while it’s a good way for the player to interact with the film's more elaborate sequences, you can't help but feel there's just a few too many.
Finally there's the solitary driving level, which follows the Paris car-chase from The Bourne Identity. The steering is very loose and it feels quite floaty, but hey, this isn't a sim, it's a Hollywood blockbuster. The main set-pieces from the movie's chase (and a few more) are in there and it's great fun. The only downside is that it doesn't use Paul Oakenfold's "Ready Steady Go" track which was used in the film. Though, I had that playing using custom soundtracks anyway.
This brings me to the music of The Bourne Conspiracy. It's easily the best use of a movie's actual score in-game. All of the film's music is present in all of the right places (except for the Paris chase as mentioned already) and the flashback missions have great music too, which was based on John Powell's movie score and written by Paul Oakenfold.
The music, combined with the cut-scene camera angles, which match the movie shot-for-shot in places, really make this a must have for hardcore fans of the film series. The fights and level designs also feel like they were ripped straight from the big screen and though the game is short, you'll feel like you really are Bourne, all the way through. Finally, the addition of some well thought out achievements and genuine difficulty on Assassin settings, make this one of the most endearing and rewarding film tie-ins that you're ever likely to see.