|
Reviewed by Mara
July 21, 2008
A premature launch of the most promising MMORPG in years.
It's been five years since Funcom started working on Age of Conan and
now after many lengthy delays, AoC is finally out and ready to be
judged by players and reviewers. Funcom's first MMO, Anarchy Online,
had one of the worst launches in MMO history and subscriber numbers
dropped faster than in any game before or after. Will Age of Conan face
the same grim future as Anarchy Online or has Funcom learned their
lesson?
If you are familiar with the work of Robert E. Howard or
Schwarzenegger's spin-off movies, you'll know what to expect: blood and
boobs. That alone doesn't sound very revolutionary but the fact that
Age of Conan is the first MMO to have M rating gives it a new contrast.
That plus a whole new real-time based combat system are the keys for a
next generation MMORPG.
You will immediately be astonished by the amount of customization that
can be done to your character, everything from tattoos to age and nose
angle to bossom size can be changed with sliders. You won't find
anything better from other MMOs or most singleplayer RPGs for that
matter. Though don't expect to find any hairy green monsters from the
character selection, you only have three human races to choose from as
there's no pixies or orcs to be found in the low fantasy world of
Hyboria. All of the three races have their real world counterparts:
Stygians are the mysterious Egyptians, Aquilonians are the noble and
civilized people of Rome and Cimmerians are the mighty northern
barbarians.
As soon as you've created the character of your choice, you will be
amazed by the quality of the graphics. Lush green jungles, fearsome
Picts with the amount of small details closer to singleplayer titles
than other MMOG's - the visuals easily top any of its competitors.
Naturally this reflects to hefty system requirements, and if Lord of
the Rings Online and World of Warcraft ran well for you, there's no
guarantees for the same in Age of Conan. 2 gigabytes of ram is almost a
must, and the low settings are unacceptably choppy for low-end systems,
while still looking ugly. Unfortunately some of the areas don't stand
up as well as others. Especially in instances you can smell the scent
of copy paste and lack of detail.
As polished as the newbie area of Tortage is, you already feel the lack
of variation after creating your second character. Unlike in many MMOs,
there is only one newbie area, and you have to go through the same
process with every new character. At least after leaving the newbie
area, players are sent to their homelands so it's recommended to create
a character of different race each time.
The basic gameplay isn't much different in Age of Conan. Actually, the
only real difference is the collision detection and lack of auto
targeting in melee. What it basically means is that all of your melee
attacks can hit multiple targets in front of you rather than only the
one that you have targeted. This brings a small new tactical aspect to
the game as you have to worry about positioning more. Also, the combos,
which are executed by pressing the direction keys in the correct order,
are a nice addition and unless you want to end up at the closest
graveyard, you'll have to fully focus on playing the game. Though with
casters there isn't anything as refreshing going on and spell casting
works the same way as in every other MMO, with the addition of spell
weaving at later levels. During spell weaving, caster's damage output
is increased at the cost of stamina drain, and if you run out of
stamina, the weaving stance quickly drains your health to zero.
Conversations and quests are mainly very well written and some of the
quests are even quite funny. This should come as no surprise as Funcom
is also behind the fantastic Longest Journey series. As an example, an
underground gang has kidnapped Fabio's princess and the protagonist is
paid to rescue her. After fighting your way through several gangs,
komodos and crocodiles in the sewers, you'll find out that the princess
is just a cute little puppy. Rescuing a puppy doesn't exactly fit the
picture of my evil necromancer.
Quests are mainly the usual kill X number of baddies and collect X
number of goodies, which we've used to live with ever since EverQuest,
although the possibility to actually converse with alternate lines is a
nice and fresh change from the normal accept/decline-option in MMOs to
a more singleplayer feeling. Sadly, the quest sources suddenly dry up
near late thirties and you spend half of the time searching for working
quests. Sooner or later you'll have to become acquainted with Mr.
Grind. Fortunately Grind is a lot more forgiving than his brothers in
other MMOs. The amount of experience points you gain is a lot more
considerable than in most other games, though with the maximum level of
80, there are quite a few levels to grind. Luckily there are few quests
that can be repeated as many times as you want - boring, yes, but
effective.
Even as beautiful as some of the areas are, all of them feel more or
less artificial with mountains bordering every region and predetermined
passages to other areas. Talking to a guide will immediately teleport
you to some distant land, making the world feel a lot smaller than it
actually is and a major part of the immersion vanishes on the way.
Fully instanced world comes with other problems too. Rather than
adjusting the spawn rates to fit the number of players currently in the
region, Funcom divides all players on different carbon copies of the
same area, making you unable to see or team up with most of the people
on the server. There are often dozen copies of the same area running at
the same time and if one instance doesn't have enough players, the
server bluntly closes it down kicking everyone in the instance out of
the game. Getting disconnected three times in a row, just to wait three
minutes in a queue after every incident, artificial walls and bugs
don't exactly help the immersion either.
Servers are divided to three main types, PvE, PvP and Culture-PvP.
Player versus Environment and Player versus Player servers also have
roleplaying variants. PvE is your normal carebear server, where players
can't attack other players outside PvP specific areas. PvP on the other
hand, is pure free-for-all gankfest. And it's not going anywhere for a
while, as the number of players stuck between levels 50-80 is growing
all the time. Whine even a bit about the raping, or anything else for
that matter, and you are lucky to get even one friendly reply. Not
exactly the kind of community you'd expect from a Mature rated game.
Culture PvP is the strange middle ground, where you can only attack
players of different culture. I wonder if Funcom gave the idea much
thought before implementing it, as Stygians are mostly mages while
Aquilonians and Cimmerians don't have mages at all. Just think what it
would be like if Horde had no mages and Alliance wouldn't have anything
else.
Fortunately the servers itself have been very stable and during the
month of playing, I haven't experienced almost any lag at all and the
servers have only been down for patch maintenances. Ignoring the bugs,
this is the stablest MMO launch to date next to Lord of the Rings
Online.
It won't take long before you find out that Age of Conan has
effectively no death penalty. If you die, you end up at the closest
respawn point with a very minor debuff. And if you happen to go back to
the same place, like you usually do to finish the quest, you can click
your gravestone to get rid of the debuff. If another player happens to
kill you, there is absolutely nothing to lose, no item repairs, no XP
loss and not even a debuff, you won't even lose your active buffs.
Although anything more than a strong debuff might be too cruel after
getting ganked three times in a row.
During the very first weeks of early access and launch, most bosses
dropped no loot at all, so there was no good reason at all to kill
them. Funcom has fixed some of that, but still the majority of boss
drops are worse than item rewards from ten levels lower quests; my
necromancer had the same robe from level 15 to 45. That was until I
found out that most of the robe bonuses had no real affect, as there
are also some very interesting character development issues. For
example bumping your run speed skill doesn't seem to have any real
affect on your running speed and as long as your casting concentration
is higher than zero, your spells won't be interrupted so spending more
than one point on concentration is currently a waste of points. In
addition, some feats don't work properly, and increasing base stats has
no real effect on the inflicted damage meaning that two barbarians of
the same level are nearly identical in terms of damage.
And that's not all, there are even more problems with the basic
mechanics. Does it sound right that female characters swing their
weapons about a quarter slower than male? That means female characters
make about quarter less damage over time than males. Sprinting works
like in any other game, or at least it should; you sprint until you run
out of stamina and repeat once your stamina has regenerated.
Unfortunately stamina regeneration is not percentage-based, whereas
stamina usage is, so the higher your level is, the less you can sprint,
because at lower level your stamina regenerates to full a lot faster
than at higher level.
There are also some minor problems with the user interface and
especially the group part. If a party member ventures more than 50
meters far from rest of the group, he completely disappears from the
map and there are some silly occasions in dungeons when the group tries
to find the lost herd. Depending on whether you are an old-school RPG
fan or want as user friendly experience as possible, the fully fledged
GPS system will either be a pro or con for you. The same can be said
about customizabilty of the UI, or the lack of it. Some might want
every help possible while others prefer everyone to have the same tools
at hand.
The bugs alone wouldn't be a problem but when half of the promised
content is nowhere to be seen, there is quite something to complain
about. Where did drunken brawling go? Or most of the end-game content?
Especially guild cities don't currently seem to have any real purpose
and that was one of the biggest selling points of the game. And unlike
the game box claims, there's no real support for DirectX10, as it was
left out just before the release to be added later this year through a
patch.
As far as the in-game customer support goes, Funcom appears to be
caught off-guard by the popularity of the game and there are basic
level problems with the in-game support tools that don't exactly help
the issue. Petition response times are often counted in days, and you
have to stay online for a response to be possible; if a GM happens to
get to your problem at 4 AM while you are sleeping, you get a reply
stating that as you weren't online the GM couldn't help you. Your
petition is then closed and you get a suggestion to re-petition the
issue - back to the end of the queue. There is also no phone support
for billing or account problems, so if you can't log in, your best bet
is to send an email and pray.
Good audio can save a lot and Age of Conan is definitely not lacking on
that field. Fantastic music, great sound effects and good voice acting
in the newbie area – audiovisual side is definitely the strong point of
Age of Conan.
There is definitely a good ground to build on here but in its current
state, Age of Conan is not worth the purchase or the monthly fee. The
game sure is fun until level 40 or so but I have better things to do
with my time and money than wait for the next patch that will hopefully
fix all the problems. For now I'm canceling my subscription and hoping
for a better tomorrow. I can't wait to see what the game looks like in
a year.
|