MisterGale

MisterGale should use this space more effectively

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  • Oct. 16, 2008 - 3:43 a.m.
    MisterGale just created a new forum post in the topic So I played the demo in the Tom Clancy's EndWar forum
    Voice Commands are working really well over here. The only problem i has was that i have a heavy British accent, so Zulu sometimes registered as Sierra. Beyond that, the demo has left me wanting more (like all good games.) Going to play it a few more times and I look forward to getting into some online action.

  • Oct. 15, 2008 - 4:42 p.m.
    MisterGale just created a new forum post in the topic Demo is out!! in the Tom Clancy's EndWar forum
    As of the 16th Oct, the Endwar demo is up and running. It includes: Skirmish (Online and offline) One single player mission (about 3 minutes in length) and some set up tools.   Small tip: Change voice from lite to standard. That way you have access to all the voice command (such as SitRep, enter unit and Groups tools.) Also Zulu sometime registers as Serra from some reason

  • Sept. 26, 2008 - 4:26 a.m.
    MisterGale just created a new forum post on the topic Endwar Demo Dated?!!! in the Tom Clancy's EndWar
    Ubisoft have been stating in their lastest trailers 'pre-order now for VIP demo.' For the UK, we have to pre-order from Gamestation (Part of GAME): http://www.gamestation.co.uk/product.asp?id=101290118474893 , and they have nicely stated that '... VIP access to the demo 2 weeks before every one else. VIP demo access starts on 30th September.' Now, a simple bit of math will tell you then the demo is due Oct 14th. It seems about right for any Early Novermber release. Thoughts anyone?

  • Aug. 8, 2008 - 5:45 a.m.
    MisterGale just created a new forum post on the topic Endwar Podcast #2 Discussion in the Tom Clancy's EndWar
    http://endwargame.us.ubi.com/podcast.php
    Good podcast, guys, if not a tad short. Gives some interesting insight into EndWar’s fiction. What do you guys think?

  • Aug. 8, 2008 - 5:27 a.m.
    MisterGale just created a new forum post on the topic PETITION 2 MAKE ENDWAR A FPS with voice commands in the Tom Clancy's EndWar
    I thought Rainbow Six: Raven Shield has some form of voice control. You could get your fix there. As for what you have suggested, I’m not to sure I would want to shoot fire all the time.

  • Aug. 8, 2008 - 5:23 a.m.
    MisterGale just created a new forum post on the topic Jeff is totally wrong in the Tom Clancy's EndWar
    I'm really looking forward to EndWar. Then again, I really like the direct that it is going for. Whilst I respect Jeff and others that don't like or feel for this game, it would be nice to have some elaboration.

  • Aug. 3, 2008 - 10:25 a.m.
    MisterGale should use this space more effectively
  • Aug. 3, 2008 - 10:22 a.m.
    MisterGale just found out they have rail guns in Endwar
  • Aug. 3, 2008 - 10:19 a.m.
    MisterGale just posted on SM2099's wall
    That Jade Raymond bit was priceless!

  • Aug. 2, 2008 - 11:21 a.m.
    MisterGale just created a new forum post on the topic Anyone Play The Beta in the Tom Clancy's EndWar
    If you didn't get into the beta, you can try for the stress test. I've just updated the page with it. It is a pre-order thing. Failing that, there is going to be a demo out before the game launchs.

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Added by MisterGale on July 26, 2008 | |

This post relates to: Coded Arms

Going through passed E3 stuff, I remember Sony (2006) showing what was to be the first and only trailer for Coded Arms: Assault. Whilst not the most popular franchise, the first being a PSP title, this PS3 exclusive title turned a few heads. It was also quote by Rich Gallop on a Hotspot a few times. It had rumoured to be canned for months and now it has finally been official canalled.
http://ps3.qj.net/Konami-finally-confirms-Coded-Arms-Assault-canceled/pg/49/aid/120470 R.I.P. Crazy neon Goth chick   P.S. Sorry for the late uptake




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Reviewed by MisterGale
July 26, 2008
On the Flip Side


Ikaruga is completely unapologetic in its execution. Everything from its cruel and punishing difficulty to the maelstrom of fire hurling towards you, is only offset by your own skill. I would not have it any other way.

Original a 2001, Japan only, arcade release, Ikaruga's unique twist on top down, 2d shooting is acclaimed as some of the best in it class. Ports also made it to the Dreamcast in 2002 and then to the Gamecube in 2003. Now it is the Xbox Live Arcade's turn to have its shot, so what is new?

Not much really. However this is not a bad thing. Ikaruga's main mechanic is the ability to reserve the crafts polarity to absorb and fire bullets of the same type. There are two types, black and white, with each type doing an increased amount of damage against the other type. In other terms, black bullets damage white enemies better that white bullets do, and vice versa. Simple in theory, however theory is a traitorous thing and this allows the designs to input some truly devious puzzles to pilot your way through. It also provide a surprising amount of tactics to the game, giving the player the option to go all out offence, whilst dodging all the incoming fire, or absorb and play it defensively. All this is coated with a superb synthetic sound track, creating a truly satisfying experience when you finally kick that boss in the shins.

With the 360 version, the visuals have been cleaned, with a sharper, brighter presentation. The games set pieces now look more stunning, creating that 'OH, damn!' from start to finish (or whenever you die.) Online co-op is included for up to two players, however beware: at time of writing, there have been numerous complaints about lag over the Live service. Despite all of this, the real jewel of this version is the replay function. This option allows players to upload replays of there game to Live (similar to Halo 3's file sharing,) for others to watch and gorp at the players skill, knowledge and manual dexterity.

Anyone that likes shooters should try this one out. Simple mechanics and gameplay combine with a difficulty that punishes and much as it rewards, creates one hell of a shooting experience that needs to be played to be believed.




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Date Joined: July 26, 2008
City: Guildford
Gender: Male
Alignment: Neutral
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