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It is a fun game of quality but highly overrated.
Six months after 360 FPS fans got to exclusively play one of the most
talked about games of the year I was quite excited to learn of the
impending PC version; complete with new content, a level editor and
amped up visuals. November 2007 came and went and although I had my
chance to play this highly regarded game I actually didn't until
February. And after just completing the game tonight I can agree with
most of the praised this game has received.
Being a PC FPS fan I must admit my initial reaction to how the game
controls was that of weirdness. Not bad but different enough to be a
strange experience for the first chapter. And I also fully admit this
may be a case for a dual-stick controller being a better method of
play, even though mouse/keyboard works just fine. That said the story
is decent and pretty much what I expected from a non-Half-Life FPS
shooter, especially one made by Epic, and the game length sits in the
"just right" area. My two favorite features in GoW are the cover and
reload systems. The cover system works extremely well and offers many
of the actions I kept wishing for whilst playing Rainbow Six Vegas.
Actions such as moving from one side of a doorway to another, or from
rolling in mid-stride and being able to slam yourself into cover. The
reload system is a breath of fresh air and acts almost like a
mini-game, adding to the intensity of a hot fight. Aside that I
generally enjoyed the character models, everything from the Brumak to
Fenix himself. They are filled to the brim with detail and are fairly
well animated, which I cannot overly say the same for the environments.
The environments are probably my least liked part of the game, both
technical and artistic. Simply put the palette of colours is severely
lacking and this generally blends everything together. Not to mention
the same palette is used for most of the game and gets quite repetitive
fairly quick. I know it is post-apocalyptic and all but so was
Half-Life 2. It still managed variation in colour. Technically speaking
the environments look pretty darn good, but sometimes not so much. I've
seen this in other Unreal 3 engine games and have to wonder if the
engine either has difficulty producing large good looking environments
or if all developers just happen to use most of their resources on
creating excellent looking small spaces. Another thing about the U3
engine I really dislike is how shiny most textures reflecting light
are, it is really annoying. Though I'm glad to have learned Epic has
made substantial changes to their lighting system in U3E, as recently
showcased at GDC 2008.
While playing GoW (and especially after finishing it) I kept thinking
of all the people ragging on the story in Crysis, or lack of. I have no
issue with either, both aren't exactly deep but they get the job done,
I've just failed to see why Crysis got such bad rep for its narrative
while most people seem to have looked passed that with GoW. Opinion I
guess. I would have written more in-depth regarding my thoughts on
multi-play but most of the time when I went online there were very few
users playing and even fewer games available. Maybe this is a Live Gold
versus Silver membership conflict, but I doubt it. It's probably a
combination of of a year old game and a rough port. Or maybe I'm an
idiot, though I swear I've never seen a deader online community before
in a PC game. Even so multi-player seems kind of lean. Maybe I'm just
spoiled with more robust online shooters. Speaking of rough ports, the
install for GoW is ridiculously long (I cannot recall any other game
ever coming near to matching it) and includes a Live bug right out of
the box that can gimp your install if you are unaware of avoidance
methods before hand. I haven't bothered to read up about it but I'm
certain the game has memory leak issues. The performances keeps getting
worse the longer the game is running; and if a simple restarted of the
program didn't solve the issue I might think it was something else.
When this issue doesn't intrude the game runs quite smooth on a 8800
series card, though shame on you Microsoft for omitting the AA option
for XP/DX9 users. I would say that doesn't make sense but we all know
why they did it.
All told I really did enjoy Gears of War and technical issues aside it
was definitely worth my time. I'm hoping Epic and MS get the sequel
onto PC faster than the original, as I definitely believe the 1 year
delay hurt its chances at success. Then again maybe CliffyB is right
about PC gaming... Nah who am I kidding.
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