SuperMooseman

SuperMooseman was never really in any achievement beta in the first place :D LOL

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About Me
define:super - of the highest quality
define:moose - largest member of deer family
define:man - an adult person who is male

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Added by SuperMooseman on Nov. 30, 2008 | |

This post relates to: Quantum of Solace, Prince of Persia


The Prince in action
Prince of Persia

The new Prince of Persia game just hadn't clicked with me until earlier today. I was browsing the forums and noticed that IGN had given the game a 9.3, a very high score indeed, and even better it was on the PC (I do not own a 360 or PS3). I watched their video review and was instantly blown away by the art style, before anything, as it looked so unique and different. The fast-pace platforming of the game looks really neat too, and so I was instantly sucked in. The game sees you take the role of a young prince, and sets you the task of cleansing the land of all corruption, with help from the prince's acrobatic skills and Elika and her special powers. I've never owned a Prince of Persia game before, however I have played some of the originals back when I was younger. Just by watching IGN's review and checking out some screenshots here on GiantBomb, I've decided that this is definitely going on my pre-order list. It comes out on the 2nd of December in the US, but sadly over in the UK we have to wait until the 12th. I'd suggest everyone checks out the awesome Wiki page for the game and to check it out if you've not heard much about it -- you may be impressed like me!

Quantum of Sweep promotional poster.
Promotional poster
00Sweep

Oh my. 00Sweep. How did it all start? I was in the GiantBomb IRC and was just typing out a short, silly story involving people chatting in there at the time, with Sweep as the main character. I decided to start writting down the story in a thread without telling anyone, and then announced it by sending them all a link. The story is basically one big 'dedication' to the James Bond series, with 00Sweep trying to track down the notorious Wallace. It went a bit crazier than I could have predicted, with people making their own posters and images staring secret agent Sweep. The story revolves around members from the GiantBomb community, and I'm hoping to cram as many people in as I can, providing everyone doesn't lose interest in it. I'm writing new content for it whenever I have time, so make sure to check out the thread if you see it floating about on the Newest Topics page. An adventure game is also being produced based around the series. Probably.

Thanks for reading!



Added by SuperMooseman on Nov. 9, 2008 | |

This post relates to: Sam & Max Hit the Road, LucasArts Entertainment Company LLC, Telltale Games, Conroy Bumpis, Flint Paper, Jimmy Two-Teeth, Sybil Pandemik, Bosco, Max, Sam & Max Episode 205: What's New, Beelzebub?, Sam & Max Episode 204: Chariots of the Dogs, Sam & Max Episode 203: Night of the Raving Dead, Sam & Max Episode 202: Moai Better Blues, Sam & Max Episode 201: Ice Station Santa, Sam & Max Episode 6: Bright Side of the Moon, Sam & Max Episode 5: Reality 2.0, Sam & Max Episode 4: Abe Lincoln Must Die!, Sam & Max Episode 3: The Mole, the Mob, and the Meatball, Sam & Max Episode 2: Situation: Comedy, Sam & Max Episode 1: Culture Shock, Sam & Max: Season One

Trivia makes you this happy
Trivia

Those young scamps behind the scenes at Giant Bomb recently snuck out a brand new trivia feature that is curently in beta. You can rack up points on a leaderboard by answering gaming questions and make a fool out of yourself as you get them all wrong - maybe that's just me. Of course, all the questions are user-submitted, and I've mainly been spending my time submitting for a vast variety of games, ranging from Super Mario to Darby the Dragon. The neat thing is that you can see all your past answers, how many people have taken the same questions as you and the percentage of correct answers. This also works on your own user-submitted questions, telling you how many times people have answered your questions, and the hardest one you've set (at the moment mine is 'In 'Monsters Inc. Scare Island', how many zones were there?'). It's an easy question though, I'm not sure why people are finding it hard...
What do you all think of the trivia? I think it's amazing, so props to everyone who helped create it.

You crack me up, little buddy
Sam & Max

Come on, if you haven't figured out that I'm a fan of Sam & Max yet, I don't know where you've been. Possibly one of the greatest franchise ever, Sam & Max started out as a comic book in 1987, before moving into the gaming world with Hit the Road in 1993. Developed by LucasArts when they were good and before they entered the STAR-WARS-MILKING era, Hit the Road was a graphical point-and-click adventure that took the hearts of many due to it's unique humour, characters and plot. After a 2004 cancellation of a sequel, the license was picked up by Telltale Games in late 2005 and they have ever since been developing episodic games, with two seasons of Sam & Max to date (consisting of six and five episodes respectively). There's your history lesson for today. Still not convinced about the wonders of Sam & Max? You can download Abe Lincoln Must Die, one of the great season one episodes, for free at Telltale's site right here. Let me know if anyone plays it. What are your favourite franchises? Do you have an unhealthy addiction to them?

Later homeboys.



Added by SuperMooseman on Oct. 17, 2008 | |

This post relates to: LEGO, Arkham Asylum, Lego Batman: The Video Game, Phoenix Wright, Phoenix Wright, Professor Hershel Layton, Professor Layton and the Curious Village


Why so made-of-bricks?

Lego (Batman)

I got my hands on Lego Batman last week and have been enjoying it ever since. All the inmates from Arkham Asylum have escaped, and you play as Batman & Robin to try and round them all up, following three different storylines based around the different villains. Once a story has been completed, you can then take the role of the bad guys and see the levels from a different perspective, aiming to accomplish your evil plans. I'm finding the game is similiar to previous Lego games, but I can't honestly say this is a bad thing. The suits don't really mix things up, but for me the fun is still there.
Speaking of Lego, I have recently got back into the swing of editing the Giant Bomb Wiki pages due to the points increase. The first article I got stuck in on was the LEGO franchise, although I still haven't completed everything that I want to on it. Let me know what you think about my work so far (everything on that page is written by me), and of course don't hesitate to add things in yourself!


Jolly good motor, old chap!
Phoenix Wright and Professor Layton

Having picked up the first Phoenix Wright game earlier this year after following the recommendation of others, I turned out not to regret the decision at all. I instantly fell in love with the game, and I'm eager to play the rest in the series. I found the storyline to be very interesting, and the whole concept of being an attorney in court - although it probably sounded stupid on paper - works extremely well. Not to mention that shouting "OBJECTION!!" at your DS is fun in itself. Hopefully I should be getting the second game later this year.
One other game that I hope to get later this year is Professor Layton and the Curious Village, also for DS. After months of endless praise for Layton, the UK finally have a release date. This is the kind of game that the DS was made for; a solid puzzler, but wrapped around a unique situation and making good use of the systems capabilities. Does anyone else have this game? What did you think?

Smell ya later! Sweep|SuperMooseman '08.



Added by SuperMooseman on Oct. 3, 2008 | |

This post relates to: de Blob, de Blob

Yo, edited picture alert. Don't blame me when you buy the DS version and it doesn't look like this.
Good day to you all! I recently got de Blob and I'm currently playing through the story mode of the Wii version, which I nabbed for a bargain price of £17.99, so I didn't have much to lose. I was hesitant about picking this up as I thought I would grow tire of the format quickly, but I'm clocking up a lot of hours so far and the initial enjoyment factor is still very much in-tact. Simply bouncing from building to building and seeing the bright paint splatter over what was a dull grey is oddly addicting, and there are of course many missions scattered about the worlds for you to take part in. I've not yet had a chance to test out the multiplayer, so I'll leave detailed opinions for my review, but I easily recommend this to anyone looking for a great new Wii title.

Unless you've been living in a hole - or just not read/listened to the news - Nintendo had a conference yesterday and some pretty exciting things came out of it, the first of which being the new DSi. Upgraded from its predecessor, the DSi has two built-in cameras, bigger screens, DSWare downloads, internet browser, picture and music program... and more! It's not due out here until next year sometime, but I'm not sure if I'm going to bother getting it. I've had a Lite since launch, so do I really need to shell out some more cash just to get the latest upgrade? Oh, who am I kidding. I'll end up getting it! What are you guys planning on doing?

Also announced were Punch-Out! and Sin & Punishment sequels among other things, as well as a Wii Speak channel and Nintendo Club in America. Not that us in Europe are bothered about that latter piece of news, we've had that for ages (albeit, only a decent one recently)! That's all for now. Until next time!

PS - When you comment on my blog I shall reply to you on your profile wall, rather than the 'wrap-up' reply comments I used to post.



Added by SuperMooseman on Sept. 21, 2008 | |

This post relates to: Wario Land: Shake It!, Spy Fox in "Dry Cereal"

A severe case of the dreaded WARIO-ON-YOUR-FACE disease had taken over.
Hey fellow Bombers! As I'm sure you're aware, many new features went up on Giant Bomb a couple of days ago. The first of these was a brand new homepage. It is much better than the original page, and is now more focused on displaying lots of content rather than having a big logo taking up lots of space! I like how the news articles aren't going to fall off the page as quickly as they used to, and the 'latest stuff' deck at the top is neato.

The next feature was the launch of guides. I have never written any sort of guide before, but I thought I'd give it a shot. I decided to write a walkthrough for one of my favourite games, Spy Fox in Dry Cereal. I started on the 18th of this month and finished it up this morning. I'm pretty proud of what I've done, and hope that one day someone will be stuck on the game and will use my walkthrough to get past that difficult bit... even if it is only one person! I'm hoping to write walkthroughs for the other two games, and my fellow Spy Fox-fan Edgar is going to help out (if I don't get carried away and do it all myself!).

A game that I am looking forward to for the Wii is Wario Land: Shake Dimension. The art style looks fabulous, and all the cutscenes are done by some well known cartoon studio, apparently. I've never played a Wario Land game before, but from all the media I've looked at, as well as the great reviews it seems to be getting, this is one of my must-haves for the end of the year. What games are you looking forward to?

Now if you'll excuse me, I've got to go watch The Real Hustle. C'ya!



My Lists

2. Favourite Classic Adventure Games

A list of 3 items by SuperMooseman last updated on July 23, 2008

Some of my favourite classic adventure games (by classic I mean pre-2000).


Top Contributions

LEGO
552 Points

Twinsen's Odyssey
471 Points

My Reviews
Reviewed by SuperMooseman
Sept. 14, 2008
This is unlike anything you've ever played before.


Psychonauts is one of those golden gem games that don't get priority place on the store shelf, and despite raving  reception from the critics, still don't sell as well as they should. This is why you should buy Psychonauts. It is a very unique platformer which, thanks to the amazingly creative mind of Tim Schafer, has stunning level designs and humour that no other game can match, and will just have you begging for more.

The game takes place in a summer camp for children with psychic powers. You control the main character Razputin (whose nickname is Raz) who ran away from his home in the circus and now wants to become a psychonaut. The camp leaders take him into their arms for a day, but cannot accept him as an official cadet without parent consent - unluckily for Raz, his Dad is coming to take him away the next day. However, odd things start to happen involving nightmares and psychic interference. Soon all the brains of the kids are gone, which leaves them craving TV (which apparently is bad - who knew?). It is now up to Raz to save the day.

The camp basically acts as the hub world. You can wander around and talk to all the characters that'll be strolling about, or you can just stand near them and listen in on their conversations. These act as tiny little sub-plots, as each camper will have their own life. As the game progresses, so do these little stories. These range from anything from crushes, to one guy trying to hunt down bears, and it is very rare you'll ever hear the same line twice. You can burn loads of time just exploring and talking to people even before you've started the main chunk of the game.

The game is very open-ended, and you will find yourself counting away the hours just exploring all the nooks and crannies that the camp has to offer, along with digging for arrow heads. These are the games currency, which allows you to buy cobweb dusters and other upgrades from the store, some of which are vital for further progress in the game. Certain people will enjoy digging for all the arrow heads, but for others it won’t be their cup of tea. Luckily you don't have to do a whole lot of it if you don't want to. The whole 'take-it-at-your-pace' method it is a neat way of doing things, and is a refreshing change from a linear path of level after level that you might see in other platformers.

The levels are where the game really shines, and never once do they fall flat on their face. Each one is a delight to play and each has something very different to offer. It is hard to describe the worlds without spoiling it all as the game shines in surprisingly you in offering something you wouldn't expect at all. You'll find yourself trying to solve a conspiracy inside a milkman's head (some of the best lines in the game occur here), and shrinking down into a board game and helping the locals to try and win the match. It sounds wacky, and it certainly is, but that's just what makes Psychonauts what it is.

Visually the game still stands strong at the time of writing, 2008. Everything is in full 3D and just by glancing at some screenshots you can appreciate zaniness of it all. The game runs perfectly without a hitch and has sharp, polished graphics that will not disappoint. Although some people may tell you that graphics do not matter, they certainly do bring Psychonauts into a league of its own here, supporting the vast array of level styles, giving a different atmospheric feel to each.

Unlike Tim Schafer's past creations of straight up point-and-click adventures, Psychonauts is a classic platformer, and adds nothing new to the mix if you've played the genre before. You'll still be swinging from bars, climbing ropes, jumping and punching. However, does this bring the game down because of it? Completely not. It is the way in which all of this is presented that makes it fresh. As you work your way through the game you will be awarded different psychic powers which are needed to complete certain tasks in the game, as well as using the objects that you collect in your backpack. You'll have to get your brain into gear to try and solve some of the problems, as this isn't a full-on platformer like you might expect. These tasks fit in with the craziness of the levels they are in, and everything plays together beautifully.

Using the keyboard may be an acceptable control method for you, as it would be for me usually, but in Psychonauts I found that I couldn't configure it to just how I wanted. In the end it just comes down to personal preference, but I connected up my XBOX 360 controller and played with much more ease using this. The d-pad allowed for easy physic powers selecting, and the analogue stick was much easier in terms of navigating Raz about.

The people you'll encounter in the game are full to the brim with personality, and every character is different from each other in both design and attitude. There are the three camp leaders - Sasha Nein, who is a very mysterious person, and also acts as your tutorial for the first part of the game; Milla Vodello, a disco-loving woman who just wants to hold a good party; and Coach Oleander, who may not be the person he seems. You will additionally become accustomed to Ford Cruller, who is Raz's mentor and idol. Of course there will be a whole host of people to meet along the way too, each one being as unique and funny as the last.

Dialogue is an important part in Psychonauts, and luckily the game succeeds in it with ease. Genuinely funny lines have been written, and there are countless laugh-out-loud moments, which is something that is hard to pull off. However, the writing would be nothing without the voice acting, which too can be ticked off and stamped with a smiley face. The voices bring real feeling to the personalities, and never does any line fall flat on its face. In fact, the acting is so good that it beats that of a lot of major animated films, and you'll find yourself becoming emotionally attached to Raz.

Not everything about the game is top notch, however. You will not find yourself being particularly challenged as the boss fights, enjoyable as they may be, are hardly any more difficult than the actual gameplay itself. Rookie gamers may find it harder, but veterans will move quite swiftly along. The game will also last you a good fifteen-seventeen hours at most, and this is no bad thing, but you will be left wanting more and with the chances of a sequel not that high, your wishes may never be fulfilled.

Don't have second thoughts about buying Psychonauts. Granted, the game is not particularly challenging, but you can get it cheaply now and you will not regret it at all. Psychonauts is an amazing game with experiences that you cannot get anywhere else. This is Tim Schafer doing what he does best - creating an expansive world full of brilliant characters, environments and gameplay, which is ultimately one of the best games he has ever created.



Reviewed by SuperMooseman
July 28, 2008
Not a Rayman platformer? GAHHHH!


When this game was first announced it was made out to be another platformer much like the first three games in the Rayman series. Obviously everyone was overjoyed as it was bound to be a great game. Sadly Ubisoft decided to make this with the Wii in mind and turn it into a typical Wii stereotype of mini games. Great...

Before jumping into the good points, the bad points really should be highlighted. As much as it would be easy to pretend that the Rayman name hasn't been added to this and it is merely a game about Rabbids, it still doesn't remove from that fact that another classic Rayman platformer probably won’t be made for another couple of years, if ever. If you ignore the fact this is associated with Rayman however, you've got an alright game on your hands.

Another downside is that this has obviously been quickly ported from the Wii to the PC with some keyboard controls mindlessly slapped into. They do work well on some games but on a fair few it is quite frustrating when you lose the game due to the controls.

It isn't all bad, though. The game is genually funny and it will have you laughing as the bunnies go flying through the air or as they shout "GAHHH!!" when you hit them. Some bunnies are also dressed up like Superman which is funny when you see it. Humour is really hard to put into a game, but Rayman Raving Rabbids pulls it off nicely.

Another decent factor of the game is the graphics and sound. The graphics are decent as well was the sound (the rabbid's sound effects especially). The main part of the game (the mini games) is obviously the main attraction. The mini games are fun to play but some of them don't have any replay factor or are just a nuisance to play.

Overall though, Rayman Raving Rabbids is a pretty solid game let down only by a few control issues and the fact that this isn't really a Rayman game.



Reviewed by SuperMooseman
July 21, 2008
Grab your hat and whip, you're in for a fun time!


Indiana Jones is the second franchise that Traveller's Tales are bringing in to the world of Lego gaming, the first being Star Wars. The fact that Lego Indiana Jones: The Original Adventures was released closely to the new Spielberg film - Kingdom of the Crystal Skull - is purely to get sales from the hype, as you will see no mention of an older Harrison Ford and his sidekick Mutt here, but instead playing through the first three original films.

The main hub area is Barnett College (acting much like Dexter's Diner did in Lego Star Wars), which has lots of secrets to discover and places to explore. Not only can you access the three main stories from here, but you can purchase characters for use in Free Play in the library, watch cutscenes in the theatre, admire your artefacts in the display room and more. Although you will not be spending the bulk of your time here, thought has still been put into each of the different rooms and the nooks and crannies.

The game follows quite closely to the actual feature length films, and splits each one into six levels. Although not everything is exactly as it would be while watching the whip-bearing adventurer on your TV, it comes pretty close, all lovingly recreated in clever level designs. All the memorable moments are still here, including the iconic boulder run and the helicopter, boat and tank fight scenes. However, as this game is rated for everyone, moments such as Toht's face melting off have been replaced with his Lego head comedically falling off.

In Lego Indiana Jones you will never get tired of the puzzles that are presented to you. New tricks are always presented to you, with some parts having you find bricks and assembling them to build something, while others have you jumping on top of trucks and beating up any enemy that comes near you. It's this wide experience that the game offers that really makes everything exciting and fresh, meaning that you won't get the feeling of "been there, done that". Some of the characters you play as have phobias, which are puzzles to solve in themselves. Indiana Jones is scared of snakes, and you will have to switch to the other character and find some way to clear the route so you can advance in the stage. Other characters also have their own weaknesses, such as being scared of spiders or rats.

As mentioned earlier, humour plays a part in Lego Indy. Although you will not be rolling on the floor laughing out loud as you would be on an internet forum, the game will scuffle a small chuckle out of you every now again in the no-speech cut scenes, ranging from the Star Wars references (such as the knight's shadow looking - and sounding! - like Darth Vader) and Indiana wearing a girl's blonde wig. The gags don't just stop at the cutscenes however, and as you play through the game you will notice things such as a Lego interpretation of the Mona Lisa and Sphinx hanging on the wall. Humour is hard to pull off in a game, but it has been done well in this case.

You are not alone in any level, and you will always have at least one other AI with you, whom you can switch to at anytime to take advantage of their attributes (or just because you like them). The problem here is that most of the time you'll just want to be playing as the star of the show himself, not only to just constantly whip things for fun. The artificial intelligence in the game is not the best, and sometimes you will see them falling down gaps that could have easily been made. Luckily, drop-in/drop-out gameplay features a big part. At anytime your friend can pick up a controller and jump into the action and help you solve puzzles. You cannot do this via a wireless connection, but this would have been a pointless addition. The fun is having your friend by your side and talking to them, working as a team to solve the tasks.

Another problem in the game is the enemies that respawn. Although not a nuisance in all cases, there are a couple of sections where you are trying to solve a puzzle and enemies just keep flying at you over and over again, no matter how many times you blast them to bricks. It can get frustrating, but luckily this doesn't happen very much at all, and calms down once you have got past the mass of enemies. Finally, controlling a vechile such as a bike or a car can sometimes be a tiny bit tricky, and leaves you feeling like it could have been tightened up. Although in saying this, the problem is not constant and is only more apparent in smaller environments.

Each level you play is packed to the brim with hidden goodies and secret areas. You will not be able to get 100 percent on the first play through of the game, but you will instead have to purchase characters for use in the Free Play mode, which gives you an incentive to pick up the coins as you go along. Each type of character has a special ability that helps you advance in the game, whether that is the bonus content or not. Indiana Jones has his brown whip, which allows him to swing across gaps nimbly and grab objects that are out of reach. There are also women who can jump higher, small characters who can squeeze through small gaps, guards with rocket launchers that blow up metal and more. These wide range of abilities and concealed areas makes the game crying out for a second play through to unlock everything there is on offer.

As this is a Games for Windows PC game, it means this game will play with the Xbox 360 controller out the box (providing you have the necessary equipment). This would be the better option, as the game feels like it was made for playing with it, and will make your overall game experience better. Although there is nothing wrong with the keyboard itself, you can get much more precision with the controller.

Lego Indiana Jones: The Original Adventures is, quite simply, just plain awesome. You will not have sleepless nights over the difficulty of this game, but this doesn't mean that some of the puzzles aren't tricky to solve, or possibly most importantly; fun. Fans of the Indiana Jones series will get the most kicks out of this game, but non-whipping veterans will still have a great time here.



Reviewed by SuperMooseman
July 21, 2008
Putting aside reused material, this episode is one of the best.


Night of the Raving Dead starts of differently than other episodes, and actually has Sam & Max about to be squashed by a soul-crushing machine. Max asks Sam how they got into this mess, and then the credits roll and you start from the beginning of the story. It's a neat touch, and it's really cool when you get to the bit you saw at the start, and it all clicks together.

The plot, without spoiling the clever twist, is that zombies have invaded the town, and it's up to Sam & Max to go to the 'zombie factory' to try and find out what is going on and hopefully stop it. You can't get there straight away however, and you have to walk around and question people about what they know.

Some changes have been made to the street outside the office, such as Bosco's now being shut (he doesn't feature in this episode at all, which will no doubt be explained in 204). Sadly, the robot is still there, and once again you cannot interact with what the rats have got set up. You won't really be spending much time in the street anyway, but more time travelling back and forth to different places in your Desoto - take this as you will.

The game is challenging, and features some of the best puzzles that have been in the episodes so far. They'll have you scratching your head, but not in the way which will have you clicking every inventory object with everything you can in sheer annoyance. The hint system is also going well and strong, but you'll still feel much more whole if you complete the episode without any help.

Graphically the game is still running of the same engine, but a couple of new animations have been added (such as a fan favourite of Sam putting his hands in his pockets). The outside of the castle is superb, and has rain pouring down and lighting flashing in the sky and reflecting off the location below.

The music is, as always, a stroke of brilliance from the talented Jared Emerson-Johnson. One of the best pieces of music in the game has to be in Jurgen's castle's secret room, where a stunning violin piece is played out, which perfectly complements the setting, such as the open ceiling onto the rainy night sky, and the overall horror theme of the game.

The humour of the game has become much darker than before, and can b described as 'grittier' and much more like the old comics, but this is for the best. The clever innuendos in the game are hilarious, which makes the game feel much more mature, without becoming stupid for the sake of a joke.

The massive blow to this episode is the locations that have been lazily recycled. In one part of the game, you have to go back to the set of Midtown Cowboys to film another episode. The set is nearly unchanged from its Situation: Comedy counterpart, which is a total letdown. Sybil's is also back open, but that has only a few new additions, such as some gifts on the floor - a complete overhaul would have been much more welcome, especially since its likely we'll be seeing Sybil's shop again soon. It is a shame on Telltale's side, and it brings the game down because of it.

Another problem is that a lot of characters from season one are making their return, something which isn't met with much particular enthusiasm. Among the returns are Mr. Featherly, Superball (although he has quite an amusing door guarding role) and Harry Moleman. It would have been much more fresh and unique if new characters had been made specifically for the role, rather than add to all the recycled material.

Apart from these two (slightly big, granted) issues the game retains the excellence of other episodes, if not more so. This is the best episode of season two thus far, but, as usual, the build-up this season suggests that something much more epic is just down the road for Sam & Max...



Reviewed by SuperMooseman
July 21, 2008
Telltale have once again produced a transcendent game.


Moai Better Blues starts off with a bang and presents you with a puzzle to solve straight away, a sort of 'taster' puzzle to get the game started, if you will. Sybil is being chased by a giant red triangle and Sam & Max need to stop it. Once halted, the introductory credits will roll (with a few slight changes from the titles last episode) and you'll be taken to Easter Island.

On Easter Island you find that Sybil is indeed fine, and she has decided to have a picnic with Abe - however, Abe has other things on his mind. You will discover that the Moai heads that inhabitant the island can speak, and they will tell you that it is up to Sam & Max to stop the volcano from erupting and destroying everyone and everything on Easter Island.

The backtracking in this episode is generally low, and won't have you constantly trawling back and forth from all the locations for every puzzle. The street layout from Ice Station Santa has been retained, even down to the robot, which is slightly disappointing. Even though Jimmy has set up a business there, you can't do anything there except have short conversations that don't help advance the game in anyway.

Despite that, in all other usual locations (such as the office and Stinky's), a few items have been added to help keep things fresh, such as the addition of the North Pole in the office. New dialogue has also been recorded for all the items, which is a good factor that Telltale have retained from the last half of season one.

This game isn't going to last you as long as its predecessor, and will probably give you three and a half hours tops, even if you stop to listen and see everything there is. In saying this, the pros of the episode out way this and the length of the episode will not get in the way of your enjoyment.

The difficulty in the game is spot on, and if you think hard enough you'll be able to figure a puzzle out, rather than thinking that the solution was pretty stupid. If you do struggle, there is the hint system which will enable Max to pipe up with some clues on what to do next.

You might be getting tired of hearing about it, but it is just so good that it needs to be highlighted every single time - the voice acting. This episode probably had the best out of every single episode, first and second season included. A real highlight was when Sam & Max are doing their 'cute' voices to intimidate a baby. The new characters are also well cast, such as the sea chimps. Still remains though is the lower-than-other-games size of the sound files, giving off hissing on the 's' sounds.

The graphics are well done, both artistically and graphically, especially Easter Island. The lush landscape looks really nice, and the tropical image is helped by the marvellous music that is truly pleasing on the ears - however, the music is tremendous in every other location too.

Despite the minor problems of the length, Telltale have once again produced a transcendent game that'll have you going back over again and again just to make sure you haven't missed any of the witty dialogue. Although this was a great episode, is the best still to come?



Reviewed by SuperMooseman
July 21, 2008
A thrilling, engrossing game that you won't be able to put down.


An adventure game is a hard thing to pull off. You need to have, above all, a good plot with deeply layered characters, along with clever puzzles and items. Hotel Dusk: Room 215 ticks all the right boxes, although you might encounter a few minor niggles along the way.

You play as a former police officer Kyle Hyde, who was let go due to an incident involving his partner, Brian Bradley. At the start of the game you watch a movie showing Hyde sitting in his office and receiving a call about Bradley. Hyde is then on the docks and shoots his beloved friend Bradley, sending his body flying into the river. The body was never discovered, and Hyde has a suspicion that his partner is still alive. Hyde goes to work for a door-to-door sales company, but the boss (his Dad's good friend) uses Hyde as an investigator, unbeknown to most. His current task takes him to Hotel Dusk, a rundown hotel where he must find two items for a client. All the time Hyde is searching for his friend, but at Hotel Dusk, the people there aren't as they might first seem.

The game is played by holding the DS sideways, giving the feel that you are actually reading a detective novel. On the touch screen you press and hold where you want to go on a detailed map, and Hyde will start walking to that place. Meanwhile on the other screen, a first person view is displayed of what Hyde would be seeing. If you want to interact with the environment or a person, you simply press the corresponding button on the bottom of the touch screen and you will enter that mode. In the look mode, you will be able to touch things and Hyde will describe the object, or perhaps pick it up. In the talking mode, Hyde will be on the left of the screen and the other person will be shown on the other screen - each of their speech will be displayed at the bottom of their screen.

Throughout the game there will be puzzles to solve, such as tapping in a security code or giving mouth to mouth to someone. All of these are completed using clever functions of the DS, such as closing the DS shut or performing an action on the touch screen. These work really well, and it is a good job that the game isn't overcrowded with them, because it's fun when you encounter one. Typical adventure game puzzles also occur, such as having to use a certain object with something else.

The bulk of the game is taking up with talking to people and discovering the secrets that lie within their hearts, of which there are many. There is a lot of extremely well written speech for all of the characters, of which there are many different faces and personalities throughout the hotel (Hyde himself is a brilliant character), but some people may get tired of reading it all if they aren't used to the genre. The plot slowly unwraps as you go along, and each character has their own story to tell which will hopefully lead you to your final goal - finding Bradley. As you go along in the game it will keep amazing you how clever and detailed the story is, and just how engrossing it is. You really won't be able to put the game down, just because you want to know what's going to happen next.

The difficulty of the game gets progressively harder of the course of the game, but you won't find yourself shouting at your DS to tell it what you have to do next. If you are wandering around for ages not doing anything, Hyde will think something like "maybe I should go see Dunning" or "perhaps I should visit room 217". There is a minor flaw in picking up objects, in that it sometimes won't let you reach a certain chapter, although this probably helps keep the game challenging.

One of the first things you'll notice when playing the game is the wonderful visual style. The characters are all given a hand-drawn look without colour, and certain parts of the character look like they're moving, even when the person is idle. The environments are in full, coloured 3D and they themselves look nice, especially when you get close to an object. It's a weird mix, but it's pulled off extremely well.

There is no voice acting in the game, and this itself is a two sided argument. Having voice acting probably wouldn't have been technically possible to fit on the DS cart, but even if it had it would have taken away the imagination of making up your own voices for the characters. On the other hand, due to the sheer amount of text, it may have helped move along the game for some people. The music in the game fits well to that of a detective movie, with jazzy tunes which go perfectly to the situation, such as a shift in mood in a conversation. The music can even be played back to you later in the pub, which is a nice little feature.

As with a lot of adventure games, the game is played once and then put on the shelf to collect dust - not Hotel Dusk. The game has six alternative endings, each having their own special requirements to be able to unlock, giving the game real replay value for people who want to know every minor bit of the story.

If you're a fan of adventure games, detective and mystery novels or not, you'll still absolutely love this game, unless you have a strong dislike for reading. Hotel Dusk: Room 215 is a stunning game, bursting with clever characters and plot twists. Cing really have a winner on their hands with this game, and a sequel would be welcomed with open arms.



Reviewed by SuperMooseman
July 21, 2008
An great episode to start off a great season.


If it seems that Sam & Max haven't been gone for long, it's because they haven't. It was only a short while ago that the crime-fighting duo were on the moon, fighting to save the world. Now they are back, and this time Telltale have really sharpened up the game to give off one of their best adventures yet.

The game starts off differently than you might expect. Sam is sure that their pet fish is up to something, until it suddenly gets zapped by a laser - as does the wall, creating a hole to see Flint Paper. It turns out a robot is destroying their neighbourhood, and so Sam & Max go out of the office to go talk to him. After solving a quick puzzle the robot dies and the introductory credits start, which have been redesigned for the new season; there is also a small interactive bit in it which sees you shooting a couple of things.

The plot is just what you've come to expect from a Sam & Max game - crazy. Santa is sending inappropriate gifts to children and is holding all his elves at gunpoint, refusing to come out of his room quietly. The overall plot is really well thought out and features one really big twist, just as you think everything is over. Nothing is given away as to what the overall season plot is going to be, but there are enough things to keep you guessing.

At the start of the game when the robot was destroying the street, things got chucked around (including Sybil's) which gives the street a whole new look. Bosco's is now right next to the office, and Stinky's (the new diner) is now next to Bosco's. This new street design works really well, but hopefully things will be added to it as the season moves along, otherwise it'll "get old, fast".

In total the game is going to last you around four to five hours if you go around and explore everything and pick every dialogue option. This length is really solid and really worth your money. The difficulty of the game is spot on, which owes a bit of thanks to the new hint system. You can select five different levels of hints (ranging from none to frequent), in which Max will randomly chirp up with lines slyly suggesting what to do next. It's a good touch for people who don't know what to do.

Graphically there are no obvious improvements from last season, except the addition of widescreen support and some really nice animations, which really shine in the cut scenes. You'll be amazed at how smoothly everything runs and the attention to detail on the character's facial and body expressions.

The voice acting is just what you've come to expect from Telltale. All the new characters (Santa, Flint Paper and Stinky to name a few) are well casted and fit their design perfectly. Even speech from all the regulars seems to be better than usual. The only minor downside on the voices is the quality of the recordings, only noticeable on the dominant 's' sounds in some words - but this is only very minor.

Along with this issue, there is also a problem with the driving sequence. When you are driving along the street, with objects such as Tortue-Me-Elmers and other stuff flying at the screen, there is a drop in frame rate on even the high specification systems. It is only a small drop and doesn't make the driving and harder or less enjoyable because of it, but it is small enough to notice.

As this is a Christmas game there is lots of Christmas music which has been beautifully crafted. It'll have you standing around in locations not doing anything while you just listen to the music - should there be a soundtrack for this season, you really need to snap it up.

There are loads of little touches that just wrap this game up and put a nice bow on it. The COPs settings changer at the start, the mini-games and the easter eggs just to name a few. This is a down-right amazing episode of Sam & Max and is sure to leave you drooling in anticipation for what Telltale have up their sleeve for episode two.



Reviewed by SuperMooseman
July 21, 2008
Bursting with witty humour, clever characters and plot.


Sam (a shamus canine) and Max (a hyperkinetic rabbity thing) are Freelance Police and are based on the comics created by Steve Purcell. Hit the Road is their toughest case yet as they have been hired to find an escaped Bigfoot from a carnival. You then control Sam and Max as they work their way around locations to find and solve clues to what's happened to Bruno, the escaped Bigfoot.

The game interface is a simple one to get the hang of. You click on things to interact with them, but what you do with the objects depends on what action you've selected (look, use, and so on) which you can select by right clicking your mouse to scroll through the options. It is however more easier simply to press the key on the keyboard that corresponds to the action, which will be the first letter of each action. This is a quick and easy way to do things and is easy for people new to adventure games to grasp.

The puzzles in the game are hard, and some of them will have you trying to figure out for a while. This game will especially be hard for new adventure game players, because as the veterans know, you must check out every possible object and see if you can pick it up encase it comes in handy later on in the game and you must talk to every character to get as much information as possible. Some of the puzzles will get you frustrated if you aren't sure where you're meant to be heading (the Tunnel of Love for example), but once you've solved the puzzles you're stuck on, it does sort of make sense.

Graphically the game isn't exactly a stunner in this day and age, but that doesn't mean this game isn't good looking. As long as you can go into this game not expecting highly detailed graphics and just appreciate the game for the fact it looked superb 'back in the day' The environments are also well designed, such as Bumpusville and the baffling, but brilliant, Mystery Vortex (one room will have you standing on your head!). The game is bursting with witty humour and hilarious comments from Max and dry sarcasm from Sam. There are also some nice 'hidden' jokes such as putting money down the well and making the game supposedly end, and making Sam pick up something that just can't be picked up. The humour is also helped tremendously by the voice acting, which is great for all characters, not just the Freelance Police.

Throughout the game you can also pick up items which are actually mini-games. There is a battleships type game, but with cars, there is a game where you can dress up Sam & Max and there is a game which sees you smacking rats when they pop out the holes. Although not exactly an amazing feature, it is a nice distraction from the main game.

Sam & Max Hit the Road doesn't really have any downsides at all, unless you just want easy puzzles that you can zoom through and complete the game as quickly as possible. A tiny downside was that if you play with the text on, it is hard to get the speed of the text to go along with the characters, as it'll either go ever so slightly slower, or slightly faster, but this is only when a character is talking for a long time without another character jumping in (which is rare).

LucasArts have really made a classic game and sets high standards for all adventure games. The characters, story, humour... everything is really great and it'll just want you to play it again and again to make sure you haven't missed anything out such as any dialogue or jokes. No adventurer gamer is complete without this game on their shelf.



Reviewed by SuperMooseman
July 21, 2008
An improvement on the first game in every way.


"The last one was fun, don't get me wrong, but it was too short." is the first thing that'll you hear spoken in the game, and for those of you clued in, you'll realise that this is basically poking fun at the last game. Fans asked for a longer game, and Telltale has given us just that. Not only is the game almost double the previous episode, it also introduces some great new characters and locations.

You'll start off the game as Phoney Bone in a bar. As you wander around, you'll discover that by a big coincidence, Smiley Bone is the bartender. All the Bone cousins get reunited; Fone Bone heads off to the Great Cow Race fair, while Phoney and Smiley Bone stay back at the bar as they have to work off a tab (Phoney has no eggs to pay with). At the fair Fone Bone must try and impress Thorn, while back at the bar Phoney Bone is plotting a scheme with Smiley to try and swindle the people of the town out of their eggs. Throughout the whole game there will be little cut scenes at random times, involving the Rat Creatures and a Grim Reaper-like character. It works really well, and it's really cool to see the plot slowly unravel as the story goes along and more details are explained.

A great feature of the game is the ability to switch between all three Bone cousins and play the different parts of the game with them. As Fone Bone you'll be wandering around the fair and talking to the store owners while at the same time trying to impress Thorn, as Phoney Bone you'll be trying to persuade the townspeople that they should definitely bet on a mystery cow, while Smiley Bone is busy making a cow costume. It's neat to be able to play as who you want, when you want, and it feels really smooth as all three of their stories link together.

A downside to the Sam and Max series was that many locations were repeated because of the episodic format of the series. Luckily, the second Bone game takes place in an entirely new place and so none of the environments are repeated, which really makes The Great Cow Race a refreshing experience and you won't feel like you've seen it all before.

Speaking of downsides, a small problem with Out From Boneville was that you couldn't click on things and get a small comment from your character, like in adventure games 'back in the day'. In The Great Cow Race you can click on other things than objects you can pick up, and your Bone character will make a comment about it - the best having to be Fone Bone exclaiming "I think that's the second biggest Pot O' Soup I've ever seen".

There is really nothing wrong with this Bone game, apart from the fact it is a tad easy for adventure game veterans due to the limited inventory and the pretty straightforward puzzles. This doesn't mean you won't be able to have fun playing the game. Whether the simplicity of the puzzles is a good or bad thing it's really your preference.

The last episode set high standards in the graphics and sound, and this episode retains that quality you expect and love. There are some new characters and with them come some great new voices. Luckily Ted the Bug is still in the game, because he's such a quality character (the icons in the menu are based on him)!

You can't go wrong with this game. It's good, it's well priced and it's simply fun to play. It improves on Out From Boneville in every single way and makes the Bone series a definite buy for all adventure gamers. The story is slowly building up and becoming more interesting, so let's just hope the third game keeps up the good work!



Reviewed by SuperMooseman
July 21, 2008
Lovable characters and a thrilling storyline make Bone awesome!


Bone: Out From Boneville is based on the first volume of the Bone comic series by Jeff Smith and follows the adventures of Fone Bone and his two cousins, and is the first Bone game to be released by Telltale Games, with more to be released in episodic format. It is very rare that you will see a point-and-click game on the market, but Bone: Out From Boneville is just that. The main difference between this game and old games from the adventure game genre is that Bone takes point-and-click into full 3D and pulls it off very well.

To move about you simply click to where you want to go and your character will move there. If you can walk somewhere your cursor will represent feet, eyes if it is to look at something and a pointing hand if you can interact with something in some way. Your inventory (with not much space in it) is represented by a backpack in the bottom left of your screen, which you can open simply by clicking on it. The fact that the way you control the character is very simple will appeal to all gamers, new or old.

Of course, an adventure game is nothing without a decent plot, so you'll be happy to hear that Out From Boneville has one. At the beginning of the game you find out that Fone Bone (the character you control the most), Phoney Bone and Smiley Bone have been run out of their hometown Boneville due to Phoney Bone and his schemes to try and make money. The trio are lost in the desert and only have a badly drawn map to find out just where they are. However, the cousins are separated when a swarm of locusts comes up and attacks them. You are now in control of Fone Bone and you must now try and find your two cousins by talking too many lovable characters and visiting different locations.

During the game you will meet many different characters - Thorn, Ted, a red dragon and more. But a main part about adventure games is the script and voice acting, due to the fact that you'll encounter a lot of it - so, is the script and voice acting any good? You bet it is. It is some of the best voice acting in recent games, especially from the likes of Ted and the rat monsters. The script is also funny and will actually have you laughing aloud at some points.

The graphics in this Bone adventure are really smooth and represent the comic world nicely, which the game can get away with. The animations are also well done and nicely used throughout the game. There was only one minor problem during the game, where the heads of the characters were jumping about a lot, but this only happened about twice and doesn't remove from overall enjoyment of the game. The music is also superb, and that isn't said lightly. This is really some great music.

There are two main playable characters in the game (ignoring when you control people like Ted for one minute) and they are Fone Bone and Phoney Bone. The game will have you play as Fone Bone to start with, meeting all the characters and getting to the desired location, and you'll then switch over to Phoney Bone and meet all the same characters your cousin did, with different reactions from them due to Phoney's behaviour. It's a nice feature to be able to go back and visit the places from a different point of view, and it surprisingly doesn't feel repetitive (because you don't have to spend as long as Fone Bone did in the places).

The biggest letdown to the whole game is the fact it is just too short. Although you are only paying £6.50 for the game (which is a pretty good deal), you just feel as if the game should have gone on for a bit longer, probably double what it was (two hours). However, if you are looking for a good, quick game then Bone: Out From Boneville will be just fine.

Bone: Out From Boneville is a brilliant first game from Telltale and the Bone series, and hopefully the game will retain its charm throughout the games to come. The only suggestion to improve the game is of course the length of it, which needs to be improved on quite a lot. Apart from that, Out From Boneville is a funny, solid game.




16,362 Points
Ranked #30 of 24,582

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