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Project M 3.0, and why you should care. (Super Smash Bros. Brawl mod)

3.01 RELEASED, NOW WORKS WITH SD AND SDHC CARDS OF ALL SIZES!!

http://projectmgame.com/en/

Download: http://projectmgame.com/en/download

Project M 3.0 released the other day, an extensive mod for Super Smash Bros. Brawl that makes the game faster, changes certain attacks, and adds new characters, costumes, and stages. While many people say Project M simply turns Brawl into Melee, a better description is that it turns Brawl into a sequel to Melee. Though the game brings Brawl back up to Melee's speed, the game incorporates many of the new mechanics found in Brawl as well as coming up with entirely new mechanics. For those that have played or heard of previous versions of Project M, it should be noted that 3.0 finally includes every character from Brawl, in addition to two newcomers.

Edit: Project M 3.01 was released on 1/10, adding a new custom launcher that supports SD and SDHC cards of all sizes. This version also adds several bug fixes, as well as a new rematch option by holding L + R + Y while either paused or at the results screen after a match, and the option to reset to the character select screen from the stage select screen by holding L + R + A.

What's new in Project M?

Mewtwo and Roy return from Melee along with some new tricks
Mewtwo and Roy return from Melee along with some new tricks

The biggest addition to Project M is the addition of Melee veterans Mewtwo and Roy. Both characters bring updated versions of their Melee movesets, as well as some new techniques. Roy's Double-Edge Dance has been greatly expanded upon, and Mewtwo can now hover in any direction after a single jump by holding the jump button, and can attack out of Teleport. Both characters are even given Final Smashes, Mewtwo's being a clone of Lucario's while Roy's is completely new. Mewtwo and Roy do not replace any characters from Brawl.

Another big addition is the inclusion of alternate costumes, a long-time desire of fans that has never made it into a Smash Bros game (Wario notwithstanding). Mario has a Doctor Mario costume (complete with pills and electrical attacks), Luigi has Mr. L, Link gets his Ocarina of Time design, Wolf has a costume inspired by his designs in Star Fox 2 and Star Fox 64, and several other characters have alternate costumes as well.

Doctor Mario, Outset Island Toon Link, and Melee Fox are just a few of the alternate costumes found in Project M 3.0
Doctor Mario, Outset Island Toon Link, and Melee Fox are just a few of the alternate costumes found in Project M 3.0

Of course, the biggest change to Project M is the gameplay. The game is in general faster, and every attack in the game has been modified to better balance the game and make every character a viable option. Some characters have entirely new moves, while others simply have the properties tweaked to buff or nerf certain moves. Entirely new mechanics have also been added, such as Samus being able to swap between her original beam and a new ice beam by doing her side taunt, giving ice properties to several of her moves. Snake has a new tranquilizer pistol that replaces the Nikita missile launcher, which puts enemies to sleep for a few seconds but requires reloading every three shots. Users can reload early by tapping L or R during the beginning of the pistol animation, a nod to "tactical reloading" from the Metal Gear Solid series. Lucario has a new aura mechanic where his hands start to glow once he's done a certain amount of damage, which allows him to do several new super attacks such as Aura Bomb (B+A), Force Blast (Forward B+A), and enhanced versions of his normal Up and Down B attacks.

In general the game has tons of nice touches that are fan servicey in the same way the official Smash Bros games are. Donkey Kong has a new dashing roll attack that you can use to roll off an edge and then jump just like the Donkey Kong Country games. After a successful homing attack Sonic now does the pose from the Dreamcast Sonic Adventure boxart. One of Mewtwo's taunts uses his cry from the original Game Boy Pokemon games. Snake is given two new taunts, a codec taunt and a taunt where he smokes a cigarette, which even does 1% damage to him and makes the same sound effect that losing health from cigarettes makes in MGS1 and 2. A lot of the other characters have references to specific games worked into new taunts and moves as well. Project M is just as much a love letter to Nintendo and video games as it is a love letter to Smash.

One of the coolest additions is Turbo Mode, a new modifier in Special Brawl that lets users cancel any move into any other move and create insane combos. Turbo replaces Curry in the Special Brawl menu, and likewise a new Turbo item replaces the Curry item in normal modes, giving players Turbo power for a limited time. You can do some crazy stuff in Turbo Mode, but even if you're just playing casually with friends Turbo Mode is still fun to mess around in or simply mash buttons to make ridiculous combos.

Masked Man Lucas on Fourside
Masked Man Lucas on Fourside

Project M also changes a lot of the stages in the game, though there's still plenty of "fun" stages that aren't just one big platform in the middle of the screen and the mod even adds some. A few brand new stages like Dracula's Castle and Skyloft have been added (Nintendo coincidentally had the same idea for a Skyloft stage in Smash 4, but the Project M version of Skyloft has been playable in older versions of Project M released before Smash 4's debut trailer) have been added. Some stages like Norfair and Green Hill Zone have been redesigned by the team, while others like Port Town Aero Dive and Rainbow Cruise remain more or less the same as they were in Brawl. Several old stages like Fourside and Peach's Castle (both from Melee), & Metal Cavern and Hyrule Castle (from Smash 64) have also been added, complete with their original music. With a couple exceptions these new stages unfortunately replace stages from Brawl, but for the most part the Project M team got rid of the lesser stages from Brawl like Mario Bros. and 75M.

While I've given a few examples, there's way too much new content for me to efficiently go over in this blog post. You can either discover it for yourself by playing the mod, or go over to the official site for the mod for a rundown of all of the changes and additions to each character and stage.

Why don't you just play Melee?

No Caption Provided

The same reason people don't just play the original version of Street Fighter II: eventually you want to play something new. Project M isn't just a recreation of Melee, it's an evolution of mechanics from both Melee and Brawl, a new take on Smash Bros that while using most of the same assets as Brawl still feels completely different. It's mechanically rich, and it's still fun to play casually with a group of friends and items turned on. Yes, the air dodge mechanic from Melee and thus wavedashing return, but that doesn't mean you can't enjoy it without a competitive mentality.

Does this hack work online?

It does, but with some stipulations. For one you have to download the WiFi version of the hack. There are two versions of Project M 3.01, the "Full" version and the WiFi version. The WiFi version removes analog sensitivity from shielding, C-stick buffering, and some stage and stock options used for tournaments, as these features do not work online and will cause desync. Project M still uses Brawl's netcode because all of the matchmaking and online is done through Nintendo's servers, and thus can't be changed by the Project M team. As such matchmaking does not work, as you will more than likely end up matched against players playing vanilla Brawl and instantly desync. You can play friend matches with other Project M users, but they have to be running the same version of Project M (3.01, not specifically the hackless or homebrew version) or else you will desync. The WiFi version is also required if you want to save replays.

How do I get this to work? Do I need a hacked Wii?

Project M will work on any Wii or Wii U. The hacked version can be loaded from an SD or SDHC Card of any size, while the hackless version will only work on a 2GB SD Card.

Project M now uses a custom launcher designed by the Project M team. This launcher can be accessed through either the Homebrew Channel or the Stage Builder method. This launcher is also able to update Project M on its own, so users who have already installed 3.0 to their SD Card can download only the launcher and access it on their Wii or Wii U to update to the latest version.

If your Wii or Wii U is not hacked, download the hackless version and copy everything within the nohomebrew or nohomebrew_wifi folder to the root of your 2GB SD card. Make sure any custom stages are deleted, then open stage builder with the SD card inserted. If done right the game will boot to the Project M Launcher, and select Start Game to launch Project M. You will use this process to boot Project M every time, and this method does not modify your Wii or Wii U in any way.

This sounds awesome, I think I'll try it out!

No Caption Provided

Please do! While some might not find Project M to be their cup of tea, there's absolutely no reason not to try it for yourself. The mod is completely free and a lot of hard work was put into it. It's a great way to make the wait for Smash 4 more bearable. I've had a ton of fun with it over the last couple days, and I feel confident other people who give it a try will too.

44 Comments

46 Comments

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OGJackWagon69

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Edited By OGJackWagon69

It always sucks to see people looking with such disdain at the competitive smash because they met people from the asshole sect of the community, I mean people must know that not every competitive smasher acts like that, just like how not every League player acts like human garbage during a match. Me and my friends play just as many items matches as we do no items matches and pick a wide variety of stages. When playing in tournaments people generally pick battlefield more than final destination anyway, FD is considered one of the lesser balanced of the competitive stages because of its lack of platforms which favors certain characters over others.

I would liken my enjoyment of competitive smash to my enjoyment of divekick, both have simplified control schemes and mechanics that are easy to learn allowing me to dig deep into the mechanics and the meta game in a way that is harder to do in more traditionally complex fighting games

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TechnoSyndrome

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@rachelepithet: You can, but it gets into sketchy legal territory so I'm not going to say how here. It's pretty easy to find instructions though.

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rachelepithet

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@taku128: Can you do it via Dolphin emulator for PC?

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TechnoSyndrome

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wait, im confused. it says at the top that i can use any sd card or sdhc card, but at the bottom it says only 2gb will work with the hackless version, which i downloaded and put on a 16gb sdhc card. will it still work?

The hacked Wii version will work with any size, hackless only works with 2GB or less because it uses an exploit within Super Smash Bros Brawl to run, and Brawl only recognizes 2GB cards.

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Hammyman32

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wait, im confused. it says at the top that i can use any sd card or sdhc card, but at the bottom it says only 2gb will work with the hackless version, which i downloaded and put on a 16gb sdhc card. will it still work?

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AbdullahMumtaz

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How can I use this hack on dolphin pc? windows

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TechnoSyndrome

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Does anybody know of a way to play this on a PAL Wii?

If you have an NTSC copy and hacked your Wii to get rid of the region lock that will work, but otherwise they haven't provided a way to play this with PAL Wiis. There are "unofficial" ways to get the mod running with a ripped version of the NTSC game, but I don't know how and it's pretty sketchy legally, regardless of if you actually own any version of the game or not.

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deactivated-5d0d1bbdad7de

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Does anybody know of a way to play this on a PAL Wii?

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ImmortalSaiyan

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I'm glad you wrote a blog post about project M. It is truly a great mod. The creators are very passionate about it and it's nice to have a smash game made that actually takes competitive play in mind. The balance is in a solid place right now and I like the vast majority of character designs. It really feels like a smash 4 and is a ton of fun to play.

It is great to see the game getting bigger from competitive players and non competitive players alike.

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amani

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Well sir, your blog's gotten me excited enough to get off my ass and download this.

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TechnoSyndrome

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Updated the blog because Version 3.01 was released, which finally adds support for SD and SDHC cards higher than 2GB! This version also adds several bug fixes and a couple of new features.

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TechnoSyndrome

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@peritus said:

I was all excited to play it and then i found out that there's no PAL release ;-( Hope that will happen sometime soon.

The lack of PAL support is a huge bummer, I've seen people in a few other places mention it. Now that the mod is more or less done (they've said they want to do one more significant revision before they consider it complete) hopefully they'll start working on a PAL version of the patch. It really sucks that at the moment the only way for Europeans and Australians to play the mod is to either import or pirate an NTSC copy.

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peritus

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I was all excited to play it and then i found out that there's no PAL release ;-( Hope that will happen sometime soon.

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FattyLobotnik

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Nadril

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It's super neat that people have managed to do something like this, but I've never really cared much about the game. It was a really fun casual game for the original and melee, but I never thought it felt all that competitive.

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crithon

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@andorski said:

@random45 said:

@crithon said:

not going to lie when I admit, this is odd. Half the time I keep imagining this is going to be a Mugen port of including something silly, still the balancing makes a lot of sense to me.... and I completely dislike Smash Bros.

But seriously, when will Nintendo really bring the hammer down on this? They tend to be especially hard on the whole Mother fanbase who keeps translating roms.

I was thinking the same thing. I have a feeling that Nintendo isn't going to let this fly.

This project has been going on for a while. I'd think that Nintendo would want to shut this down ASAP, but for some reason they haven't. Don't see why they would get a C&D now (other than to clear out any opposition for SSB Wii U near its release).

This mod and Super Mario Bros. Crossover are the two odd exceptions that Nintendo is completely fine with for some odd reason.

Just have to wait and see.

Nintendo is one of the big companies who's striking down videos one youtube that contain sound from their games. Who knows it could be an over zealous algorithm but I'm just going to be skeptical about this.

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Andorski

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@random45 said:

@crithon said:

not going to lie when I admit, this is odd. Half the time I keep imagining this is going to be a Mugen port of including something silly, still the balancing makes a lot of sense to me.... and I completely dislike Smash Bros.

But seriously, when will Nintendo really bring the hammer down on this? They tend to be especially hard on the whole Mother fanbase who keeps translating roms.

I was thinking the same thing. I have a feeling that Nintendo isn't going to let this fly.

This project has been going on for a while. I'd think that Nintendo would want to shut this down ASAP, but for some reason they haven't. Don't see why they would get a C&D now (other than to clear out any opposition for SSB Wii U near its release).

This mod and Super Mario Bros. Crossover are the two odd exceptions that Nintendo is completely fine with for some odd reason.

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deactivated-60dda8699e35a

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@crithon said:

not going to lie when I admit, this is odd. Half the time I keep imagining this is going to be a Mugen port of including something silly, still the balancing makes a lot of sense to me.... and I completely dislike Smash Bros.

But seriously, when will Nintendo really bring the hammer down on this? They tend to be especially hard on the whole Mother fanbase who keeps translating roms.

I was thinking the same thing. I have a feeling that Nintendo isn't going to let this fly.

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FattyLobotnik

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This game is really great, and I love how popular it's getting. My favorite aspect from a casual perspective is that when they say "balance" they really mean "we made all the characters disgustingly good". Sakurai's team has the annoying habit of taking the good to decent characters from the previous game and weakening them, when really it should be the opposite. Link, Ness, Kirby, Bowser and all those consistently terrible Smash Bros characters finally have a chance to win.

Now all this mod needs is a wiki page.

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Andorski

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Edited By Andorski

I really want to install a Dolphin Emulator on my PC to try this out. I would have to get an adapter and some Gamecube controllers though.

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Hailinel

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@taku128 said:

@circlenine said:

@taku128: No problem. The biggest problem with Brawl (aside from you lunatics who just want it to Melee+) was the abysmal online and since it'd be completely unreasonable for anyone to fix the netcode to be not literally the worst thing I don't really view this any higher than I view the NSMB level packs.

I bet this hack even takes out tripping.

Random tripping is out, tripping as a mechanic is not. Diddy still has his banana peels and is very centered around using them to set up trips for combos.

@hailinel said:

@taku128 said:

@mooseymcman said:

@taku128: Eh, I was mostly joking. I just had a bad experience with someone once that was a total ass and we got into an argument over Brawl where all he could say was that it was unbalanced without giving any reasons as to why.

This thing actually seems pretty cool, even as someone who likes Brawl (regular-ass Brawl) more than Melee.

I could tell you were joking, but I do want people to actually read the blog post and see some things they're interested in before reading anything about balance. I guarantee somebody out there would legitimately have that kind of reaction if they saw anything that insinuated Brawl wasn't the most balanced game, and then just stop reading there. Most people on both sides of the fandom are great, but there are both casual and competitive style players who will insist their style is the only way to play and ignore any argument from the other side. I typed all of those words with the hopes people would read them, so I want to avoid anything that seems like I'm taking a specific side.

I don't have any problems with Brawl, I just liked Melee better and thus enjoy a lot of the changes Project M makes. I know the kind of person you're talking about, and it's exactly why I want to avoid anything that sounds like that kind of person said it.

I don't think that the issue is people that like Brawl so much as the people that swear by Melee, think Brawl is garbage, and only play on Final Destination with items turned off. Those are the people that I can't stand, and presumably, the crowd Project M was designed for.

If Project M was only designed for those people Mewtwo and Roy wouldn't have Final Smashes, and they wouldn't have bothered to port stages like Saffron City from Smash 64. The primary intention is to appeal to those people but there's plenty of stuff to appeal to the more casual players. And all the alternate costumes they spent time modeling would be pointless since that stuff doesn't matter to that kind of player.

And I don't see why people who slam casual play are awful but people who slam competitive play are fine. Why can't both player bases just exist in harmony? Plenty of competitive players enjoy playing Smash casually as well.

It's not the idea of competitive play that's the issue. It's the attitude that the competitive community brings to the game. I've been around some truly obnoxious Melee players that started whining if any of the items were turned on, as though they expected the more casual players to conform to their supposedly superior mode of play. These guys embodied the stereotype of the asshole Melee pro. By contrast, if the casual players are seen as complainers at all, it's likely that they're complaining that the competitive crowd is egging them into playing a stripped-down Melee.

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TechnoSyndrome

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@taku128: No problem. The biggest problem with Brawl (aside from you lunatics who just want it to Melee+) was the abysmal online and since it'd be completely unreasonable for anyone to fix the netcode to be not literally the worst thing I don't really view this any higher than I view the NSMB level packs.

I bet this hack even takes out tripping.

Random tripping is out, tripping as a mechanic is not. Diddy still has his banana peels and is very centered around using them to set up trips for combos.

@hailinel said:

@taku128 said:

@mooseymcman said:

@taku128: Eh, I was mostly joking. I just had a bad experience with someone once that was a total ass and we got into an argument over Brawl where all he could say was that it was unbalanced without giving any reasons as to why.

This thing actually seems pretty cool, even as someone who likes Brawl (regular-ass Brawl) more than Melee.

I could tell you were joking, but I do want people to actually read the blog post and see some things they're interested in before reading anything about balance. I guarantee somebody out there would legitimately have that kind of reaction if they saw anything that insinuated Brawl wasn't the most balanced game, and then just stop reading there. Most people on both sides of the fandom are great, but there are both casual and competitive style players who will insist their style is the only way to play and ignore any argument from the other side. I typed all of those words with the hopes people would read them, so I want to avoid anything that seems like I'm taking a specific side.

I don't have any problems with Brawl, I just liked Melee better and thus enjoy a lot of the changes Project M makes. I know the kind of person you're talking about, and it's exactly why I want to avoid anything that sounds like that kind of person said it.

I don't think that the issue is people that like Brawl so much as the people that swear by Melee, think Brawl is garbage, and only play on Final Destination with items turned off. Those are the people that I can't stand, and presumably, the crowd Project M was designed for.

If Project M was only designed for those people Mewtwo and Roy wouldn't have Final Smashes, and they wouldn't have bothered to port stages like Saffron City from Smash 64. The primary intention is to appeal to those people but there's plenty of stuff to appeal to the more casual players. And all the alternate costumes they spent time modeling would be pointless since that stuff doesn't matter to that kind of player.

And I don't see why people who slam casual play are awful but people who slam competitive play are fine. Why can't both player bases just exist in harmony? Plenty of competitive players enjoy playing Smash casually as well.

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Hailinel

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Edited By Hailinel

@taku128 said:

@mooseymcman said:

@taku128: Eh, I was mostly joking. I just had a bad experience with someone once that was a total ass and we got into an argument over Brawl where all he could say was that it was unbalanced without giving any reasons as to why.

This thing actually seems pretty cool, even as someone who likes Brawl (regular-ass Brawl) more than Melee.

I could tell you were joking, but I do want people to actually read the blog post and see some things they're interested in before reading anything about balance. I guarantee somebody out there would legitimately have that kind of reaction if they saw anything that insinuated Brawl wasn't the most balanced game, and then just stop reading there. Most people on both sides of the fandom are great, but there are both casual and competitive style players who will insist their style is the only way to play and ignore any argument from the other side. I typed all of those words with the hopes people would read them, so I want to avoid anything that seems like I'm taking a specific side.

I don't have any problems with Brawl, I just liked Melee better and thus enjoy a lot of the changes Project M makes. I know the kind of person you're talking about, and it's exactly why I want to avoid anything that sounds like that kind of person said it.

I don't think that the issue is people that like Brawl so much as the people that swear by Melee, think Brawl is garbage, and only play on Final Destination with items turned off. Those are the people that I can't stand, and presumably, the crowd Project M was designed for.

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circlenine

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@taku128: No problem. The biggest problem with Brawl (aside from you lunatics who just want it to Melee+) was the abysmal online and since it'd be completely unreasonable for anyone to fix the netcode to be not literally the worst thing I don't really view this any higher than I view the NSMB level packs.

I bet this hack even takes out tripping.

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Vade

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So with this and the new Smash Bros coming out in 2014, the competitive community is split 4-way. Maybe that will finally do the trick.

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crithon

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Edited By crithon

not going to lie when I admit, this is odd. Half the time I keep imagining this is going to be a Mugen port of including something silly, still the balancing makes a lot of sense to me.... and I completely dislike Smash Bros.

But seriously, when will Nintendo really bring the hammer down on this? They tend to be especially hard on the whole Mother fanbase who keeps translating roms.

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Hennet_sim

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@mooseymcman said:

As soon as I saw "better balanced" I knew that this thing is made by those people, and I decided to leave this condescending comment and leave.

I think the same way about project M and I have played competitive smash some time.

Though it is better to play if all you have available is Brawl since Brawl is terrible. If you have Melee available you should play it over M.

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TechnoSyndrome

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@circlenine: thank you for your insightful contribution to this discussion

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circlenine

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As soon as I saw "better balanced" I knew that this thing is made by those people, and I decided to leave this condescending comment and leave.

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Edited By mike

I am dissing GoldenEye, though.

Blasphemer.

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deactivated-601df795ee52f

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I'm getting a new copy of Brawl just for this. Roy and Mewtwo were my favorite Smash characters, and now I can own my friend with them? Hell yes.

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MormonWarrior

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Edited By MormonWarrior

I need to try this out. I've got friends that are way into Melee and Brawl and seeing them mashed up like this would be cool.

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Edited By ArbitraryWater

I was all ready to come in here and dismiss this mod as the work of insane people who think that Super Smash Bros is a game that should be played competitively, but instead I'll say this looks like exactly what I'd want out of crazy people with too much time on their hands. That's a compliment.

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TechnoSyndrome

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Edited By TechnoSyndrome

@scullinator: Yeah, it works on Wii U. Same install processes as the Wii version too, so you don't even need to hack your Wii U.

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Scullinator

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Will this mod work on the Wii U as well? Same way? I was happy waiting till next year for the new Smash to come out but this makes me want to go and pick up a used copy of Brawl on the cheap and check this out.

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SecondPersonShooter

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I got invited to a tournament for the celebration of the release of this that my friends are hosting, and honestly I am psyched as fuck.

I guess this would be an appropriate thread to say I consider Super Smash Bros Brawl to be my GOTY, or at least the game I put the most time into.

King Dedede for life motherfuckers.

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Xeiphyer

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Edited By Xeiphyer

Hmmm damn, I think the only SD cards I have are SDHC, hopefully that fix will be coming soon.

Also when I saw this video a while ago of the changes, those Samus buffs seem OP!

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BisonHero

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Edited By BisonHero

It is nice that Snake finally has a gun, instead of being this weird demolitions expert like he was in regular Brawl. I'm still not sure if that was an ESRB Teen rating thing, or just a Nintendo mandate. But seriously, Snake without guns, but with a million rocket launchers, mines, and grenades was kind of silly.

Still, I can't be bothered to check this out, for the same reason that I wouldn't be super jazzed if someone made a definitive version of Perfect Dark that had all the shitty maps and samey weapons that people like from GoldenEye. Not trying to diss Melee or Brawl specifically, I just think that, like GoldenEye, Smash Bros. had its time and I'm probably done with it. I am dissing GoldenEye, though.

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TechnoSyndrome

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Edited By TechnoSyndrome

@mooseymcman said:

@taku128: Eh, I was mostly joking. I just had a bad experience with someone once that was a total ass and we got into an argument over Brawl where all he could say was that it was unbalanced without giving any reasons as to why.

This thing actually seems pretty cool, even as someone who likes Brawl (regular-ass Brawl) more than Melee.

I could tell you were joking, but I do want people to actually read the blog post and see some things they're interested in before reading anything about balance. I guarantee somebody out there would legitimately have that kind of reaction if they saw anything that insinuated Brawl wasn't the most balanced game, and then just stop reading there. Most people on both sides of the fandom are great, but there are both casual and competitive style players who will insist their style is the only way to play and ignore any argument from the other side. I typed all of those words with the hopes people would read them, so I want to avoid anything that seems like I'm taking a specific side.

I don't have any problems with Brawl, I just liked Melee better and thus enjoy a lot of the changes Project M makes. I know the kind of person you're talking about, and it's exactly why I want to avoid anything that sounds like that kind of person said it.

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MooseyMcMan

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@taku128: Eh, I was mostly joking. I just had a bad experience with someone once that was a total ass and we got into an argument over Brawl where all he could say was that it was unbalanced without giving any reasons as to why.

This thing actually seems pretty cool, even as someone who likes Brawl (regular-ass Brawl) more than Melee.

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TechnoSyndrome

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Edited By TechnoSyndrome

@mooseymcman said:

As soon as I saw "better balanced" I knew that this thing is made by those people, and I decided to leave this condescending comment and leave.

Thank you for pointing this out, I tried to avoid any language that would cause people to irrationally flip out but I guess mentioning balance at all is a no-no. This has been rectified.

@afabs515 said:

I have the now previous version of project M. While I don't particularly care about the physics or game balance either way, I love being able to customize the experience. There's a lot of amazing stuff out there for the characters/stages, and having the ability to put my own selection of great video game and/or pop music in the game is probably my favorite feature of the game. Definitely gonna download the updated version once finals are over.

100% agree, even if the balance or physics don't matter to you Project M is still a ton of fun. I'm always a bit confused when people get openly hostile about anyone who expresses their dislike of Brawl or preference for Melee, because even if a game is more balanced it doesn't mean you can't have goofy fun with it. Melee had a high skill ceiling for those that cared, but even if you didn't it was still a ton of fun.

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afabs515

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I have the now previous version of project M. While I don't particularly care about the physics or game balance either way, I love being able to customize the experience. There's a lot of amazing stuff out there for the characters/stages, and having the ability to put my own selection of great video game and/or pop music in the game is probably my favorite feature of the game. Definitely gonna download the updated version once finals are over.

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MooseyMcMan

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As soon as I saw "better balanced" I knew that this thing is made by those people, and I decided to leave this condescending comment and leave.

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deactivated-5afdd08777389

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My brothers and I will be playing it a bunch this weekend. :-) I had to order a new SD card because the 512MB SD card doesn't fit it now that they've added a bunch of stuff.