TheOGVandalvideo

TheOGVandalvideo

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  • Aug. 15, 2008 - 12:24 p.m.
    TheOGVandalvideo just created a new forum post on the topic "PC gaming not what it used to be" says Carmack in the PC

  • Aug. 15, 2008 - 12:22 p.m.
    TheOGVandalvideo just created a new forum post on the topic "PC gaming not what it used to be" says Carmack in the PC
    xruntime said: ""Those games were clearly rebuilt for console gamers in mind especially in gameplay (complexity, depth, etc.). They were recrafted to capture the bigger more casual console audience."

    And why did they do that? Because there's more profit to be made on the consoles. It wasn't always like that.
    "According to the PCGA, the PC is the single highest grossing platform in the industry, accounting for over 30% of gross sales. Its not a matter of consoles providing more profits, its a matter of deminishing returns and growing development costs. The PC isn't the only platform that ...

  • Aug. 12, 2008 - 9:43 a.m.
    TheOGVandalvideo just created a new forum post on the topic The state of the PC in the PC
    Killjoy said: "TheOGVandalvideo said: Thank you for judging the value of my computer without knowing anything about it. Its a laptop...just fyi and I don't know of anything better than an Alienware in that segment. I look forward to your criticism of buying a gaming laptop next.

    On with the topic, the price gap between the consoles and the PC is closing but the graphic quality is also closing at a faster rate. The only difference is that you actually need to put in more money every year to keep up with the hardware requirements of these games ...

  • Aug. 11, 2008 - 6:17 p.m.
    TheOGVandalvideo just created a new forum post on the topic The state of the PC in the PC
    Killjoy said: "TheOGVandalvideo said: Good for you! Unfortunately, my Alienware was a little bit more expensive than yours.:( In my experience, consoles still turn out to be cheaper when compared to PC after i include the TV and the speakers. True that not all games run at 1080p but I thought we are talking about the best visual quality on either platform. Take console games like UT3 for example. They are really really close to their PC counterparts. UT3 actually looks better on my TV than it does on my computer (I do admit I have an "old" computer). Graphic ...

  • Aug. 11, 2008 - 1:24 p.m.
    TheOGVandalvideo just created a new forum post on the topic The state of the PC in the PC
    Killjoy said: Killjoy said:

    TheOGVandalvideo said:
    Your rig has almost the same specs as mine and it costs me close to $1800 (including everything like speakers and monitors+a 3 year extended warranty) back in 2006. Console games  provide much better graphical quality when compared to my PC (I'm talking 1080p btw).

    @ the Halo comment : Yes, I agreed with you. PC is better for RTS.

    When you say the support for the PC is growing, do you mean more original, exclusive titles or just ports of console games which were usually released 2-3 months ...

  • Aug. 11, 2008 - 11:40 a.m.
    TheOGVandalvideo just created a new forum post on the topic The state of the PC in the PC

  • Aug. 11, 2008 - 9 a.m.
    TheOGVandalvideo just created a new forum post on the topic The state of the PC in the PC
    Killjoy said: "I think a game like Crysis really brings out all the flaws in PC gaming. Its not easily accessible because you need a $2000 PC to run it properly and it was one of the most bootlegged games of 2007. In the end,its a question of good economics, isn't it ? Most developers don't find it profitable to make a PC exclusive game these days. The only really interesting titles you see on the PC are small indie games like Audiosurf or MMOs. Or maybe a John Carmack masterpiece once every 5 years.

    Overexxageration. Crysis does not ...

  • Aug. 10, 2008 - 7:03 p.m.
    TheOGVandalvideo just created a new forum post on the topic Religion Hate! in the Off-Topic
    GiantGUS said:  What? Show me natural systems (not comunities of animals) where there is heirarchy. And if that was true how do you determine that that is someone higher and who he is, what he thinks, etc. The burden of proof is in the people making the extraordinary claims."
    Why can't I show you societal examples of structured systems? Well, since you don't want that, practically everything is formed of some structured system. Whether its scale, dominance, or power most observable systems have *some* form of heirachy. Most scientific systems have some kind of structured heirarchy. With so many systems ...

  • Aug. 10, 2008 - 6:39 p.m.
    TheOGVandalvideo just created a new forum post on the topic Religion Hate! in the Off-Topic
    GiantGUS said:  
    Why do you believe that my disbelief is irrational? You propose the existence of all these extraordinary events and this ultra-being that created everything and tell me I should take it at face value with no substantial evidence."
    There needs to be some heirarchy. There is a heirarchy in every observable system. What proof do we have that there isn't some structure beyond our comprehension? Disbelief for the sake of disbelief can be sophistry.

  • Aug. 10, 2008 - 6:29 p.m.
    TheOGVandalvideo just created a new forum post on the topic Religion Hate! in the Off-Topic
    GiantGUS said: "Well I don't see why I should respect someone's irrational beliefs because they're touchy about it. When people act irrationally regarding other topics, everyone speaks out (as they should) putting religion on a pedestal is ridiculous and undiserved."
    Irrational disbelief in the irrational can be just as bad.

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About Me
Long time gamer, long time player, long time framer, long time everything. I enjoy all kinds of games ranging from JRPGs, shooters, adventure games, and many more. As long as I have a reason to enjoy a game I'll probably end up buying it. I do, however, refuse to buy a game off of name brand alone.
My Blog
Added by TheOGVandalvideo on Aug. 7, 2008 | |
      Be fresh, be hip, be new, be exciting, be accessible. All these “be” demands have dogged developers for quite some time. With gaming becoming a mainstream medium, many publishers have begun pushing for ideas that appeal much wider audiences. Games like Fallout, Diablo, and KOTOR are role playing games that have almost a cult like following. Whenever you mention these titles people are always overcome with nostalgic feelings of drunken all nighters pushing for that next level. However, what have the recent shifts in the industry done to our favorite games?

 Diablo is a franchise that many people who play role playing games are familiar with. It’s a game that has been around for nearly a decade. It is a game characterized by dark corridors intermingled with rooms filled with bloody corpses hanging from the rafters, half naked women chained to the floor, grotesque insects, and many other dark themes. This dark atmosphere is what many fans of the series have come to love about the game. Over the years the game has evolved from an overly dark cathedral crawler to its current state; Diablo 3.

      For those of you who haven’t heard, Diablo 3 was announced on July 29th and the World Wide Invitational in France. Fans of the series have been begging Blizzard for a sequel for quite some time, and to many those pleas were answered. However, some fans felt that the new art direction for the game didn’t match the dark overtones of the originals. Petitions were created, fan made art was presented, and Blizzard even chimed in at some point. Their words? “Trust us, this new direction is good for the series”. The new art direction for the game looks like a devil spawn of Andy Warhol and Magritte. The abstract themes and the colorful landscape are, some claim, in direct contrast with the older games. The, now former, art director for the game claimed that this new palette allowed the game from becoming a washed out mess of chunks of meat and steel. However, fans claim that slick textures and bright colors are going against the original titles. What is the truth here?

     While Diablo is a mainstream RPG, there are also other titles that have met with criticism for their new directions. Fallout is a name that few know and many cherish. It’s a title that has grown in popularity since recent announcements that a third title would be developed by Bethesda. Bethesda is a developer known for their Elder Scrolls series. But can they really be relied on to make a faithful sequel? When the game was first announced, Bethesda made it very clear that they were going to, “attempt to remain faithful to the series”. However, over the course of a few months the fans have begun despising what Bethesda has done to the franchise, but what are they complaining about really?

      Fallout is a franchise defined by its quirky dark humor, its satirical and light story used to bolster the atmosphere, its turn based game play, dark characters, and consequences that are set in stone for any actions that you take over the course of the game. What has been Bethesda’s answer to these game play mechanics? Throw it away. Many elements of the original titles have been left behind for an entirely new direction which a Bethesda employee has described as “Oblivion with guns, in all the best ways”. The fans of the series have become angry after not being delivered the faithful sequel that they were promised by Bethesda. In a recent statement by Bethesda, they went as far as to claim that the consequence system in Fallout was extremely outdated, and players shouldn’t have any kind of game restricting choices. This lax approach to consequences to actions has taken many fans of the series by surprise.

      Fallout and Diablo have two things in common, they are largely titles that PC fans have loved over the generations. In order to put PC gamers’ fears into perspective we need to examine a console case of this phenomenon. Knights of the Old Republic is a role playing game for the XBOX. It is a game that has gained many followers over the years, and is herald as one of the greatest Star Wars games ever made. The quasi-turn based game play and focus on story in the game is what has attracted many fans to the series. With the recent announcement of a PC exclusive, MMO KOTOR title many fans have become angry. They have demanded a console-centric title akin to the older titles.

      Now don’t get my post confused. I’m not preaching that these games are going to be bad in any way. Blizzard, Bethesda, and Bioware all have something in common, besides all starting with the letter B. These companies have a long history of putting out quality titles. Even if these games are seen as nothing like their originals, many people will still buy and enjoy these games. Even if you agree or disagree with the actions taken by developers, one thing is inexplicably true; Developers are taking conventional titles and changing them to match an evolving market.


My Lists

1. You call yourself a JRPG gamer?!

A list of 13 items by TheOGVandalvideo last updated on July 21, 2008

A list of the classic JRPGs that any self respecting JRPG gamer should play.


2. Momma, Whats a turn-based strategy game?

A list of 6 items by TheOGVandalvideo last updated on July 24, 2008

A list of a lesser known genre of strategy games.


Top Contributions

Linda Cubed
89 Points

Koudelka
71 Points

Parasite Eve II
55 Points

Vandal Hearts
51 Points

OverBlood
51 Points

Suikoden II
31 Points

SaGa Frontier
24 Points

My Reviews
Reviewed by TheOGVandalvideo
July 27, 2008
Saul Meyers: License to Win


Lately, many games have began to adopt the whole Sand Box Theory, that all games with freedom do well on the market. I mean, with so many good examples as Morrowind and GTA, who could fail? Well Deep Shadows tried making one of those sand box games, and they spat out this game called "Boiling Point". This game attempts to take the gritty South American drug lord thing and combine it with a freedom that would drive Michael Moore nuts. Through the games gameplay, sound, and graphics it attempts to place you into a world of its creating.

The first thing you notice, while installing the game, is the games sound score. Now I never liked Spanish music, and the fact that one of the corniest songs I have ever heard was playing over and over during the install just began to make me think, "oh god, the whole game better not be like this." Well, to my displeasure, it was. The game doesn't support 5.1 channels SS or above, which kicked me in the balls when I got around to play it. The game's sound constantly keeps crackling out and drowning off into some abyss of nothing. This can get frustrating while having a conversation with an npc.

After the initial shock of the music, you are introduce to the game's storyline. The intro shows much of what the game has to offer. The graphics are subpar, but the overall size of the game makes you feel like its ok. Because of the game's massive size, your computer may sputter a few times, spitting spark flavored vocabulary in your direction. The game's graphics are similar to an archaic form of Far Cry. It tries its best to make up for with the size, but thats the games largest enemy, because it constantly is laiden with unsightley bugs.

The final thing in the game is the actual gameplay. Now don't get me wrong, I love open ended gameplay. But there are so many options, and so much to do I constantly found myself going around running over old ladies trying to sell oranges for kicks. This made me digress from the overall story, and the constant stuttering kept making me crashing me cars into the water. This made me restart my game over and over. A few times, when I actually did get into the game, there would be a critical error, and I would remember, "By god I didn't save!" If this is the PC's answer to GTA, they did a shotty job.

Overall, the game suffers from a lot of bugs. Deep Shadows, a new gaming company, just reared back and placed this steaming pile of crap in our sand box. The game itself can be great, if you can look past all the unsightly bugs scattered everywhere.



Reviewed by TheOGVandalvideo
July 23, 2008
Shaka KHAAAAAAAN


What does a rotten heap of cheetoes, a desk covered in mountain dew, and couple of callus on your fingers have in common? Civilizations. Civilizations is a series that has become known for its addicting gameplay, over the top animated portrayals of historical figures, and gameplay that is fulfilling. Civilization Revolution is Sid Meier's newest attempt at bringing an experience that will leave you wanting to click end turn just one more time......

*Scroll the clock forward five hours* Just one more time. The engaging gameplay, sound design, and an overall graphical improvement make Civilization revolution a welcome inclusion to the franchise, and a worthy diplomat to the consoles.

For those not familiar with the ways of Civilization, the gameplay goes a little something like this. You start off with a city in the middle of a giant blob of war (Play on fog of war). The only weapons you have at your side to conquer the mysterious myst is your wits, your resources, and your ability to build a nation. Your first city serves as your base for building up settlers, troops, and technology to help spread your ways of life around the world. There are a number of different ways that you can play the game. Victory can come from being a benevolent cultural spreading power, an evil war mongering despot, a technology seeking enlightened one, or a greedy market manipulator. The ability to play as any number of these rules gives Civilization games the ability to offer unique play styles for anyone. Each Civilization in the game starts off with special benefits, and there are a total of 16 diffferent civilizations. The gameplay is primarily turn based, and you queue up actions before ending your turn. You have the ability to lay siege to other cities, build nuclear bombs, build world wonders, create trade routes, and any other innumerable actions.

Civilization is a game that has long been known for its grand orchestral music. Many fans of the series have had the theme song for Civilization 4 stuck in their head, without even knowing what the words actually mean. Civilization Revolution, while not up to snuff with the other entries in the series, still has an engaging soundtrack that matches each of its civilizations. Depending on the civilization you choose, you have different ambient music during your play. There are a number of different ambient noises like citizens cheering when you get prizes from far away nations for your awesomeness, when you spread culture, and even your differnet military units. The lack of voice acting is a little annoying, but the overall animations from the characters make up for it.

Graphics have never been a big ado on the PC for the Civilization series. Played from an isometric point of view, the graphics of the game have traditionally been pretty average. The graphics in Revolution are a strong departure to what you may find in the computer counterparts. Animations for troops and other events are fully rendered in 3D, and it adds a sense of life to the once washed out images that represented your ruler's actions. Unit battles have also gained more animations and play out much more fluid than the rock paper scissors on the PC. The graphics in the game may not be up to the level of something like Gears of War, but they are more than adequate for this type of game.

Overall, Civilization Revolution is a worthy entry into the series. Slight departures in gameplay, sound, and graphics make this game a refreshing, albeit limited experience in comparison to the PC  counterparts. Some parts of the game aren't as good as they are in Civilization 3 and 4, but they are more than made up for in the new manner of presentation. The different ways to play, the unique civilizations, and the overall gameplay in this game make it a worthy purchase for someone who has plenty of people to play this game with. Its a game that you will spend hours upon hours lording over and getting drunk on caffeine wishing you could just go one more turn.




Reviewed by TheOGVandalvideo
July 21, 2008
Kick off those brakes.


Every blue moon there comes a game that blows off the collective dust of unoriginality and breaks the mold. No More Heroes made a great attempt, but did it have the lung capacity to remove the moldy residue from the cookie cutter games we've been seeing lately? Armed with a lightsaber, some killer wrestling moves, great dialogue, interesting enemies, intriguing story, and a unique art style Travis Touchdown manages to atleast cauterize the wound.

Travis Touchdown is the main protagonist of this avant game. He is also one of the dozens of unique characters that make up the city of Sante Destory. Touchdown is what you could call an Otaku, or American who has become obssessed with Japanese culture. Oddly enough, he also likes to watch tons of wrestling tapes. His odd character is also defined by the different people you meet throughout the game.

No More Heroes, as previously mentioned, takes place in what seems to be an eastern city called Sante Destroy. You play the role of an assassion, Travis Touchdown, who is on a mission to become number one. Touchdown's motivations seem at first to be as simple as wanting to makeout with the other major character, Sylvia. Sylvia is the leader of what could be called an association of bad guys. Travis's job is to work his way up the ladder by battling through tons of lackies and interesting boss fights.

The gameplay in No More Heroes could be labeled as Grand Theft Auto Lite. Sante Destroy is left open for Travis to drive around with his bike, the Schpeltiger. As you would expect from a sandbox game, theres tons of different jobs you can take on to earn money, upgrade your lightsaber, get new moves, etc. Whatever your poison may be, theres always something to do. Theres also tons of references to anime culture like Dragon Ball Z, snide remarks about video games like Duke Nukem Forever, and allusions to movies like Back to the Future 2.

Your arsenal in No More Heroes consists of a lightsaber and a myriad of wrestling moves. The lightsaber combo mainly consists of typing a to perform combos, and you can also change your stance depending on how you hold the wiimote. Once you manage to stun the enemies you can perform grapples and icons pop up on the screen like live action sequences and allow you to perform body slams and the like. There is also a slot machine that rolls everytime you kill an enemy, and it can activate any number of special powers for Travis that are named after deserts and range in power.

However, the game isn't without its problems. Muddy visuals, unresponsive bike controls, and a few plot twists that will either make you want to pull your hair out or fall out of your chair laughing. Theres lots of humour to be had in the game as well. The save system consists of Travis using portable toilets that are always in conspicuous places. Despite the visuals being muddy, the style of the visuals are unique to say the least. The overall presentation in the game is great.

In conclusion, No More Heroes is a great game that manages to bring new things to the genre. Its also one of the few great third party titles on the Wii. It would be criminal for me to tell you not to get this game just for that reason. However, thanks to great characters, interesting combat, nice story, comedy, pulp culture references, etc No More Heroes is one heck of a game that should be enjoyed by anyone with a Wii......as long as you're this high.

*Holds up you must be this tall to ride sign*



Reviewed by TheOGVandalvideo
July 21, 2008
If Sigmund Frued made an rpg


Video games as an art form is one of the most widely debated issues of the industry. The most accepted view point is that games haven't been able to capture the level of high art. However, Persona 3 is one of the strongest attempts yet to combine subtle satirical nuances with a unique flavor and style all of its own.This game has managed to set itself above the rest through the use of beautifully crafted characters and story, a unique soundtrack, and gameplay that we've all come to know and love.

To begin, the story of Persona 3 is unique in conception. Persona 3 achieves a distinct method of stroy telling by introducing a blank slate main character. No name, no apparent past, and a pen to forge the character how you seem fit. The game manages to delve into the realm of the psyche, allowing you to create the main character. The story seems to focus on the duality of the world, portrayed by a "Hidden" twilight hour that only appears to a certain few. Within this twilight hour are dangerous creatures that drive forward the story.

In addition to the main character, the supporting cast is a strong departure from the norm. In most JRPGs, you have a stereotypical cast. However, in Persona 3, each supporting character has their own unique quips that add to how the story plays out. The cast ranges from a brainy, overcontrolling female, a hyperactive, sometimes eccentric punk, a brooding anti-hero, and many more. Aside from the story, the soundtrack also plays a large part in painting the tapestry in the game. The music in the game is an amalgamation of punk, j-pop, rap, and classical. The music changes depending on the mood of the situation, and it all seems to have a neon feel to it. The sound drafters did a good job of combining a large variety of music in a way that they all have something in common.

Being one of the strongest assets, the gameplay in Persona 3 combines the combat stylings of the previous Shin Megami games with a spin of its own. You find the basic elements represented in this game from Ice, Fire, Wind, Electricity, Dark, and many more. The combat is fairly simple. You run around the labyrinth that is Tartarus avoiding or engaging enemies you see roaming the halls. Enemies you actually see, and not just random encounters that seem to bog down so many other games.

In addition, your character can become stronger in many different ways. The governing feature in the game is the Personas. Personas are like the embodiement of your different character's feelings and emotions. There are multiple persona types that you run into throughout the game. How you interact with your classmates and people around the city ultimately judicates how and what personas you use. This is one of the most interesting elements of the game. Whether you spend your time watching foreign films, playing games, drinking coffee, studying, or going to sports practice ultimately affect which personas you can use throughout the game. In conclusion, the game is able to combine a unique art style, soundtrack, and gameplay to create a great experience. The gameplay is indepth, the soundtrack is eccentric, and the story is a window into the human psyche that is shaped by how you play the game. All together, this is an amazing game. In can be enjoyed by a large variety of people; Those looking for an indepth satirical storyline with psychological elements, those looking for a great JRPG, or those just simply looking for a good time. Whichever one of those you are, I would recommend Persona 3 to anyone with a PS2.




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