-- Transmission Received
-- When Metroid Prime debuted back in 2001 for the Gamecube no one
could have foreseen the unmistakable impact that the game had on all
other shooters since its release. Many developers have tried, but none
have succeeded where Retro Studios has in making a compelling game
world as rich as Metroid's. Playing as the female bounty hunter Samus
Aran, alone in the universe to uncover secrets of ancient alien species
and mysteries. Starting in the first game with the Tallon IV incident
and continued on a compelling sequel to unearth more answers with even
more questions on a world split in two, Samus is called upon for the
riskiest mission she's ever undertaken. A mission that could mean the
end to the pirate threat – or danger to the entire universe. Only you
can take the journey this fall, on the Nintendo Wii.
The game opens in the same reasonably tame manner you've come to expect
from a Metroid game, giving the same air of vacancy in the universe
when suddenly you're overtaking a huge fleet of warships identified as
the Galactic Federation. For the first time in a Metroid game you'll
actually get to see and hear the characters behind your contracts.
While the voice acting seems relatively poor for more of the actors
given some of the games with some great voicing in them, (The Darkness
and Gears of War), it's passable but not by much. Most of the voice
cast seems to have little acting experience and carries the feel of the
dialog poorly, which is a shame because the opening cinematic would be
memorable otherwise. However, the voice of the Aurora Unit and Sargent
were noticeably well done. In terms of other audio design, Corruption
is simply flawless to the untrained ear. All typical sounds you expect
to hear in a Metroid game are back, well updated and others added and
glossed over to feel very Metroid at heart. I was pleased that all
missing music from Echoes was masterfully re-implemented (such as the
overworld theme and the space pirate attack song).
Once you get your orders everything goes to hell and the G.F.S.
Valhalla is attacked and the game begins! Corruption embraces the same
opening structure as the original Metroid Prime planting you on a
sinking ship and then thrusting you into a world with no directions.
Once you make planetfall however everything changes, you're then given
instructions throughout the rest of the game via a comm system with
actual spoken dialog instead of just a computer readout (don't worry,
the readouts are still there). Which is depressing since the lure of
Metroid (at least from my perspective) is the amazing sense of being
completely alone in the world which is usually conveyed with a sense of
destruction and abandonment – something that is hard to do if you are
interacting with other characters, but it certainly does lend to the
realism. Samus would certainly receive mission-critical updates from
the authority that hires her.
Yet another first in the series, in the beginning of the game after you
escape from the sinking ship the Valhalla you land on the nearby planet
where a Galactic Federation outpost has been constructed you'll do
battle with space-pirates alongside 3 other bounty hunters that will
mysteriously disappear once some stuff happens (and you'll get through
the PED suit craziness) and makes for interesting encounters throughout
the course of the entire game. A new feature for any Metroid game
previously released is an AI that aids you. Rather than a Halo-esque
single AI unit like Cortana, Corruption features multiple linked AI
entities that act as a single intelligence. These beings are unlike
most (if not all) game intelligences seen before in gaming, they are
organic beings. Called Aurora Units these semi-synthetic beings act as
self-aware super-computers able to process and analyze data as you
gather it during your adventure. This also allows a more realistic
approach to how Samus discovers information about weapons caches and
Chozo technology. Speaking of the Chozo, while they are not the focal
point or a side investigation via hieroglyphics, there are many amazing
Chozo locations spread across many areas that Samus will investigate
throughout the course of the entire game. This far exceeds the previous
games in terms of scope. Spanning a spaceship, a planet and a town
floating in the sky (with a couple more surprises) this is by far the
most expansive Metroid game ever. Not only expansive but each area has
a singular and distinct feel. By the time the game is over, you'll feel
as if you have covered quite a bit of ground. Mainly since for the
first time ever, you'll be able to move your ship from place to place
on command as well as use it for air-strikes amongst other things which
expand the feeling of depth on a planetary scale.
With all the space to explore, many were concerned with the graphics
from previews shown the on the internet and at E3, it was said that it
looked no better on the Wii than on the Gamecube. Unfortunately, the
true beauty of Metroid can only be seen in person on a widescreen 480p
TV screen. Unlike previous installments, the graphics are crisp, clean,
and looked anti-aliased to an extend we haven't seen on Wii games yet.
Most noticeably, without looking at the textures and environments –
particles and effects will jump out at you and make you pay attention
to them. These effects are much more advanced than anything possible on
the Gamecube. A benefit that the Wii has, that the 360 and PS3
certainly do not, is the ability to run a first-person shooter at an
easy 60 frames a second with dozens of characters on-screen with rapid
aiming movement and no image-tearing by the GPU. Someone playing
Metroid Prime 3: Corruption may not notice, but going from that to The
Darkness or a Tom Clancy game is a noticeable difference, even Gears of
War looks slow by comparison. Like any exploration she's had in the
past, Samus will face enemies like she's never seen before. As you
would imagine, controls would be an issue for any game developers, any
but Retro Studios that is. Seemingly painstaking options for controls
were given for any playing style. Newcomers can have a watered down
system for a lock-on fire mode simply by holding the “Z” Button, while
people familiar or able to quickly adapt to the Wiimote controls can
have 2 other (aim speeds vary on these) control options. These last two
options allow for independent aiming while having a target lock which
allows for the most precise aiming and movement.
Since the Wii is the only machine that you can make a game where the
shooting is the most fun and the most involving, they made the enemies
much more difficult because as a result, were more fun to fight. When
you see a space pirate or two coming at you instead of blowing them off
with a couple rockets, they'll roll to the side, flank and try to pin
you down in a very fun and a very overwhelming “oh sh*t” moment.
Unfortunately, the studio decided to forgo a multiplayer mode of any
type in the third installment of the series, deciding to focus the
efforts on a geat single-player adventure. While the studio successed
without question, it is regrettable and dissapointing that when
Nintendo finally decided to include an online structure in their system
– one of the biggest titles this year would ignore it. All is not lost,
Corruption is not only of the largest games in the franchise, it is
also one of the longest. Initial play-throughs of the game yeilded
nothing under 23 hours of game time – although I'm more than sure some
people out there will finish it in around 20 hours, I can easily see a
more casual approach taking 25-30 hours to complete.
With all things said and done, Metroid Prime 3 successfully trumps the
original Metroid Prime as the most impressive and expansive
action-shooter of all time. Even the (still) iffy principal of having
other bounty hunters to deal with, the story was delivered with as many
twists and turns as you could expect from any Metroid game you've ever
played before. This review can't even begin to cover half of the new
and amazing title from Retro Studios.
** Some of the content in this review has been specifically glanced
over or detail has been omitted to prevent the public from spoilers or
story elements **