Wasdie

Wasdie The world will be mine!!!

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About Me
I am an American gamer who lives in Wisconsin. Right now I am a  Computer Science major attending the University of Wisconsin Eau Claire. It will be my 3rd year at college this coming fall. As for gaming I play on my Xbox 360 and my custom built PC. Mostly I play FPSs and RTSs. Though I do sneak in a few classics and RPGs from time to time. I also really enjoy playing the Guitar Hero and Rock Band games. Thats pretty much all you need to know.
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Reviewed by Wasdie
July 31, 2008
Short but unforgettable


Call of Duty 4 is the latest installment in the Call of Duty series. The setting for games one through three with three separate titles on the PS2, Xbox, and PSP, has been World War Two. Also out of these six games, only 2 of them have actually appeared on the PC.

Infinity Ward has finally brought back the CoD series to the PC. Instead of fighting on the frontlines of WWII, CoD 4 takes place in modern times, hence the title Call of Duty 4: Modern Combat.

This review only is a review of the single player mode since I am unable to play online thanks to my local college network.

I can sum up the entire review in a few simple words. Call of Duty 4: Modern Combat is one hell of a great game. Everything that was great in the previous Call of Duty games is all present and accounted along side many additions to the gameplay.

As with previous CoD games the gameplay is very linear and heavily scripted. With games like Crysis and Stalker on the market now, this seems very old fashioned. Don't worry, there is enough action and variety here to more than make up the loss of freedom that these more sandbox oriented games provide.

The game is set in a fictional war between the Russian government and Russian extremists (called Ultranationalists). I was slightly confused on the story at the beginning of the game, but what I have gathered is the Ultranationalist movement has started actually in a Middle Eastern country and spills into Russia itself. The Ultranationalists kill the president of some Middle Eastern country and America goes to restore order and stop the Ultranationalists from attacking more than just the Russian government.

You switch between a British S.A.S. commando nicknamed "Soap" and an American Marine named Jackson. I will not give any more details about the story because it is actually a major strength of the game. Details of the story are given in cutscenes during the loading times between each level. This is a cool feature because it makes the loading times much more interesting and they don't feel all that long.

To make up for the lack of sandbox gameplay, CoD 4 dishes out a wide of variety of gameplay. Along side of the signature "big battle" levels that the series is well known for, there are many smaller, more personal skirmishes that are each intense and unique in their own way.

For example one of the missions has you taking part in a massive marine invasion of a Middle Eastern city. The level opens up with you on a Blackhawk helicopter flying towards the city. You look out to see dozens more helicopters transporting soldiers over water from the naval fleet to the city. As you pass over the city RPGs and gunners from the roofs of the building open up on all of the helicopters. As the helicopters reach their destination and start unloading over the city, you can see all of the marines rappelling from the helicopters to the ground. From there you proceed to wage all out war with the rebel army in the city streets.

Another mission has you stealthy para-dropped into the countryside of Russia. Here you sneak from place to place in stealth, trying not to get detected and overwhelmed by enemies. It is a really nice contrast to the large battle missions. Other missions offer different kind of gameplay as well. For example you take the gunner position on a C-130 gunship circling a battlefield. Here you rain death from above on the enemy as you escort a S.A.S. commando unit. This is a very unique and amazingly fun mission. It is a good break from the typical protect-your-bomber-as-the-enemy-fighters-try-to-shoot-you-down missions that we have seen 100 times before.

The actual gameplay is fairly familiar. If you have played a CoD game before you kind of know where this one is going, linear with lots of guys to shoot. You get squad mates but in later difficulties these guys are more of an annoyance to the enemy because they don't seem to kill anything. On the easier difficulties your allies really help to mow through the ranks of the enemies.

The game throws a few new elements to the mix. In later missions you can call air support to carve a path through the hoards of enemies. On top of smoke grenades you get flash bang grenades. All of the guns are equipment are modern so you get to use silencers and grenade launchers.

The enemy A.I. is fairly smart. Even on the easy difficulties the enemy does its best to get on your flank and keep suppressive fire down. Though I have found that they are not always the best at finding cover, but usually it is alright because there is so much enemy fire one you at once that you are pretty much forced to take cover. On top of suppressive fire, the enemy A.I. loves grenades. You will often find yourself ducking from enemy grenades and having to reposition yourself.

The whole campaign will take you about five to six hours on the lower difficulties and 8-10 on the higher. Luckily Infinity Ward has added a ton of extras to unlock. Throughout the levels there are pieces of enemy intelligence that you can collect. The more you collect, the more special cheats you unlock to use during the game. Also at the end of the game you unlock arcade mode which allows you to play through any level trying to score the most points and finish the level in the quickest time. The cheats plus the arcade mode add a ton of replayablitiy to the game.

The single-player campaign may not last long but its one you won't easily forget. Each level is short but is pack with tons of action that will have you coming back at least once.

The quality of the single-player campaign is only enhanced by the amazing graphics that Call of Duty 4 offers. The game looks damn near photorealistic at times. This is mostly due to high resolution textures and amazing lighting. The character models are very detailed and extremely well animated.

I played the game on the PC. With my computer specs (Intel Core 2 Duo E6600, 8800gts 640mb, 2gb DDR 800 RAM) I could max the game out with full AA and AF and still keep a solid framerate throughout the game. The game is optimized beautifully. Never once was there a slowdown. I have seen the PS3 and 360 versions of the game and they both look amazing and never experience slowdown either.

The sound is also a treat. The CoD series has always had some of the best sound effects in video games and CoD 4 is no exception. On my first play through of the game I was limited to only headphones. Even with my cheap headphones the game still sounded amazing. The sound really brings the battle to life. When I was able to hook up my 5.1 surround sound speakers, I swear I was in the middle of a real battle. To top it all off, it features a very good orchestral score that is just as good as most action movies today.

This whole review I have been showering CoD 4 with praise but there are a few cons with CoD 4. For starters the game is short. I mean super short. You can easily finish this game within 6 hours. Again I was not able to play the online mode but I am sure that adds hundreds of hours to the gameplay. Second, in the post Crysis world, linear FPSs are starting to feel old and dated. A more open-ended feel to the game would have been a really nice addition.

Overall Call of Duty 4: Modern Combat is a great game worthy of any FPS fans money. If you have a PS3, Xbox 360, or PC (even a older system) it is worth your time and money to check this game out. Its production values are top notch, the story is captivating, and the whole game is a blast from beginning to end.



Reviewed by Wasdie
July 31, 2008
A revolutionary WWII experiance


Brothers in Arms: Road to Hill 30, or BIA for short, is a World War 2 first person shooter that brings innovation to a seemingly dead genre of video games. The game is set in Normandy and has you playing as Sergeant Matt Baker as you participate in the airborne invasion of Normandy France.

First before anything is what makes this game truly unique and innovative, the gameplay. This isn’t your run n' gun first person shooter. Instead this game adds more strategy to the mix. There is one simple goal, suppress and flank. You are given 2 squads, an assault team and a fire team. With the fire team you suppress your enemy who is taking cover behind something. With your assault team you try to flank the enemy and grab the kill. While trying to accomplish this task you will have to watch your flanks and make sure you aren’t the victim of a well planned assault. This can be difficult when you are outnumbered and made a really stupid move like get surrounded.

You are probably thinking, “Why even bother taking the time to suppress the enemy, I will just run up to him and shoot him like I always do?” Well in BIA it is not as simple as that. There is no default crosshair. To shoot accurately you have to look down the iron sight of your gun, stop, wait for your character to steady the rifle, and then fire. If you are lucky you will kill the enemy with well placed head shot. This takes away from standard run n’ gun that plagues most games in the genre. Without the crosshair the realism is much higher.

This results in much different battles than you may expect. Your goal is to suppress and flank, without getting flanked yourself. To do this you need to pin down your enemies with lots of gunfire. Then once they are suppressed you must find a flank around them to take them out. This results in much slower paced, more strategic battles.

To aid in suppressing your enemies, meter appears each enemy squad. If the red circle turns grey they are suppressed and will not try to move or shoot at you. This is a very nice addition that helps greatly. Also you are given a situational awareness view that gives you a 3d overview of the battlefield. From this you can tell where you enemies are and set up a strategy accordingly.

You rely on you squad to get you through this game. You cannot beat this game by yourself. Your squad is constantly at your aid. In order to suppress and flank your enemies you need to order one of your teams to fire on the enemy while you or your other squad flanks.

Ordering your squads is very easy. Just pull the left trigger and a little circle appears on the ground in front of you. While holding the trigger you can move this circle and around. When you let go, your squad will move to that area. If you place this trigger over an enemy unit, that squad will fire on the enemy. You can also have your squad charge into an enemy position. If you want your squad just to follow you just hit down on the d-pad.

Your squad’s A.I. is very smart. When you order them to move to a new position they will move there and then find cover. If you leave them alone just to follow you, they will find cover every time you stop. Your squads also will open fire on any enemies they see. This means you don’t have to baby-sit your squads.

Enemy A.I. is also extremely smart. They take cover and try to pin you down. They never just stand in the open, they are always behind cover. The only problem with the enemy A.I. is that they do not move to flank when they have you suppressed. Only on the most difficult setting will they actually flank you. Don’t think that this makes the game easy. Even when they are suppressed, your enemies have deadly aim and if you are not careful, they will kill you very quickly.

If a member of the squad does happen to take one too many bullets and dies, it is not game over. You can loose as many squad members as you want during a mission. They come back each new level, but because you rely so much on your squads in battle, you really don’t want to lose any of them.

Each mission varies. Some missions are your standard kill everything then moves on; others require you to defend certain locations. During the missions you will be given new objectives to complete. Overall there is a good variety that will keep you playing long into the night.

The story focuses on Sergeant Matt Backer and his squad. Before each mission there is a short cut scene that gives more background on the members of your squad and gives each one of them their own distinct personality. This is aided by some excellent voice work. These short cut scenes push the story along.

The graphics are very good. The game nails the gritty war scene perfectly. The environments are nicely detailed and really give you a sense that you are in a middle of a war zone. Character models are beautiful and their animations are for the most part very smooth. The foliage and the trees are all beautifully rendered really bringing the environments to life. The only problem with the graphics is the unsteady frame rate that bogs down when there is a lot of action on the screen at once.

The setting for the game is very different than most other WWII first person shooters. Instead of taking place in a destroyed city or on a crater filled battlefield, the game takes place in the fields and small villages of Normandy. Towards the end of the game the setting changes to a more urban environment, but through most of it you are fighting in the fields and small towns of Normandy France. In the background you will see other towns, some which you have already been to, which gives a stage feeling of satisfaction.

Each level in the game is based on a real place in Normandy. The team at Gearbox used old aerial photos of the land and mapped out where exactly each building and tree was. They also went to Normandy and scouted out the land for elevation.

The sound is absolutely amazing. On top of the superb voice acting, the gun sounds, explosions, and other random sounds of war all sound amazingly realistic. The game supports Dolby Digital 5.1 surround sound. The surround sound enhances the experience so much more.

There are four different difficulties. Each time you beat a level on a new difficulty you unlock new content to view. Also when you beat the game you unlock something new, a cheat that can be used during the game.

Apart from the single player campaign there is a split screen competitive mode that has each player controlling two squads of men in objective based matches. The online mode supports up to four players each controlling a squad of 3 in objective based matches. Each player gets a squad and then a set number of reinforcements if the player dies he/she just takes command of another solder in the squad. If for the most part the online mode runs smooth, but there were some lag issues.

Overall this is one of the best WWII games ever made. It combines elements of strategy and first person shooting to produce one of the most unique first person shooters ever. The only major problem with the game is that it is to short. Other than that, this game is what fans of WWII shooters have been waiting for.




126 Points
Ranked #1917 of 24,586

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Date Joined: July 21, 2008
City: Eau Claire
Gender: Male
Alignment: Neutral
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