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Reviewed by Wesker
July 21, 2008
Rainbow Six Vegas 2 improves upon its predecessor in many ways.
Rainbow Six Vegas 2 comes hot off the heels of its predecessor, Rainbow
Six Vegas from late 2006. The first Vegas game was highly regarded as
one of the better shooters of this generation with plenty of praise
from critics and consumers all over. Does the sequel stack up? Yes,
very much so.
Rainbow Six, as a series, has never been the benchmark for graphical
power, and Vegas 2 is no exception. It doesn't necessarily look bad by
any means, it's just nothing to gawk or drool at. As with most Unreal
Engine 3 games, it has quite a bit of jarring pop-in textures. The
character models look great and the environments are lush and full of
life, showing off Sin City in every beautiful detail.
Thankfully, Vegas 2 controls wonderfully. Everything feels great, being
able to pop off enemies with relative ease. Grenades are thrown with
just a simple touch of a button, as is cover. To cover, just walk to a
corner, press the L button and you are behind cover. From this angle,
you can see enemies coming in order to give you the advantage, and you
can also shoot from this angle, either by leaning out from cover, or
blind fire.
The story of Vegas 2 can be quite confusing. It begins as a prequel to
Rainbow Six 3, with Bishop at the helm heading to a science observatory
in France. From then, it advances five years in the future to Las
Vegas. There are plenty of twists and turns in the story that will keep
you guessing what is going to happen next. Each of the characters has
their own unique personality and traits to differentiate. You play as
Bishop, the leader of the Rainbow team, along with Knight, Gabe and
Logan.
The campaign can be played solo or online with one other player. Unlike
Vegas 1, you can play the entire campaign online. The co-op is
instantly accessible from the single player campaign. Whenever you need
help, just invite a friend straight to your location and you've got
instant assistance. The co-op is very much appreciated due to the AI of
your squad mates having the mind and attention span of a drunken door
knob.
While the campaign does nearly everything well, the meat of Vegas 2 is
the multiplayer. Team Leader headlines the plethora of modes with
plenty of variety. It allows for up to 14 players online, along with
supporting a robust P.E.C. (Persistent Elite Creation) mode allowing
you to customize your character with a lot of different equipment. Each
kill awards XP, allowing players to rank their characters up for more
equipment and camo. It should also be noted that this time around, XP
is earned in every game mode, not just multi player. This allows for
easier ranking to ease the grind.
P.E.C. is even more robust than Vegas 1. It has an 'ACES' (Advanced
Combat Enhancement and Specialization) system with different rewards
based on how you play. It is divided between Marksman, CQB, and
Assault. Assault awards for explosive kills, CQB awards for close
quarter combat, and Marksman awards for headshots and long range kills.
The P.E.C. system, along with ACES makes the game very fun and
addictive. I always want to come back for just one more game to get to
the next rank.
The maps for Rainbow Six Vegas 2 are all highly detailed and well
designed. Each one has its own unique playing style. In Villa, you're
given more options as to how to play as it provides both a close
quarter environment, and a long range environment. With a map like CQB
Training, you're probably better off with a long range weapon like a
Sniper Rifle or Assault Rifle. Having a good variety of excellent maps
helps, and I can't single out one map that I don't enjoy.
In conclusion, Rainbow Six Vegas 2 is a great shooter. It compiles
everything that was great in the first Vegas game, and improves on
almost every level. The single player campaign can be completed within
10 hours, while the multiplayer will last quite a bit longer. The
multiplayer alone, along with P.E.C., is worth the price of admission,
and really pushes the limit of addictiveness.
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