WolfLaser

WolfLaser is howling at the moon

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  • Oct. 9, 2008 - 4:28 p.m.
    WolfLaser is howling at the moon
  • Aug. 20, 2008 - 8:16 a.m.
    WolfLaser is savoring the end of summer
  • Aug. 20, 2008 - 8:13 a.m.
    WolfLaser just commented on WolfLaser's blog - Hilarious Fable II Pub Game Reviews
    Jayge --
    I agree that reviewers have the right to put a score to this game, but what I am wondering is do we as gamers really need a score to tell us whether or not to get a game like this?
    It seems like more of a yes or no issue, rather than a 2.6 issue.

  • Aug. 19, 2008 - 1:01 p.m.
    WolfLaser just commented on WolfLaser's blog - Hilarious Fable II Pub Game Reviews
    Thanks. I think you make a strong point as well that these should never have gone up as a paid product on live.

  • Aug. 18, 2008 - 5:24 p.m.

    WolfLaser just commented on the GiantBomb editorial review for: Fable II Pub Games
    I just posted a blog about this.
    Games like this don't need to be reviewed. You are either into them because you are a huge Fable fan, or you aren't. It is not 1 out of 5. It is yes or no.
  • Aug. 18, 2008 - 2:59 p.m.
    WolfLaser just added a new blog
    Hilarious Fable II Pub Game Reviews
    The fact that Fable II Pub Games is getting reviewed by websites is absolutely ridiculous.
    Take for instance this statement from EuroGamer:
    "The marriage of XBLA and boxed game is a nice idea, but the Pub Games themselves are lightweight and boring..."
    or how about this one from Jolt:
    "Fable 2 Pub Games is one of the more cynical releases to make it onto Xbox Live Arcade. Comprising three riffs on casino games ripped from the full Fable 2 experience, the one and only selling point of this dull click-fest is to try and earn some loot for your ...

  • Aug. 6, 2008 - 8:14 p.m.
    WolfLaser just commented on WolfLaser's blog - Final Fantasy IV DS and the future of Final Fantasy remakes...
    More then VII, my bringing up of the PSX generation games was really to fantasize about getting IX on a handheld, any handheld. I would buy a PSP for that game.
    I think you are spot on with the "remix" mentality. Hopefully they do as good a job remixing VI as they did IV.

  • Aug. 6, 2008 - 8:10 p.m.
    WolfLaser is now friends with Blitzer
  • Aug. 4, 2008 - 2:32 p.m.

    WolfLaser just commented on the GiantBomb editorial review for: Geometry Wars: Retro Evolved 2
    Nice review! Think I am going to pick this one up.
  • Aug. 4, 2008 - 2:29 p.m.
    WolfLaser is gearing up to nerd out with his D&D friends.
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Check out my totally sweet web page: I Touched a Wolf




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Added by WolfLaser on Aug. 18, 2008 | |

This post relates to: Fable: The Lost Chapters, Fable, Fable II, Fable II Pub Games

The fact that Fable II Pub Games is getting reviewed by websites is absolutely ridiculous. 

Take for instance this statement from EuroGamer:


"The marriage of XBLA and boxed game is a nice idea, but the Pub Games themselves are lightweight and boring..."


or how about this one from Jolt:

"Fable 2 Pub Games is one of the more cynical releases to make it onto Xbox Live Arcade. Comprising three riffs on casino games ripped from the full Fable 2 experience, the one and only selling point of this dull click-fest is to try and earn some loot for your Fable 2 character"


OK, fine, but was anyone expecting this to be a totally awesome casino-sim? No. From day one Peter Molyneux made it clear that these were mini-games made to supplement Fable II, and not standalone games in their own right. 

Sure they are not that deep. Sure they cost 800 points on Live (although, anyone who is getting Fable II gets them for free, and really I am not sure why anyone NOT getting Fable II would be interested in these).

Look, I am not here to defend Fable II PG. They are kind of middling in my opinion, but am I glad they came with my pre-order? Yes! We don't need to know that they are worth 2.6/10 points (2.6? How the fuck do you come up with a  .6? Are things really that precise? What made the .7 so elusive?). This is something you either know that you want because you are a Fable junkie, had thrown in free with your pre-order, or are likely not paying attention to in the first the place.

Before people flame me as a Fable fanboy - this is not about the relative quality of the games. This is about how ridiculous game journalism can be. 

Games like this don't need highly articulated scores. Games like this are a simple matter of yes, or no. 

EDIT: And now Giant Bomb has put up a harsh 1 out of 5 review as well. Come on guys, I was just about to say I respected you  for abstaining!



Added by WolfLaser on Aug. 1, 2008 | |

This post relates to: Sabin Rene Figaro, Edgar Roni Figaro, Kefka, Sephiroth, Cloud Strife, Final Fantasy IX, Final Fantasy VII, Final Fantasy VI, , Final Fantasy III

Final Fantasy III for the DS left me cold. While it was a technical marvel, the game's tedious dungeon crawling grew stale very quickly without any kind of meaningful story behind it. 

From the outset my hopes were much higher for Final Fantasy IV's DS incarnation, and I have not been disappointed. Final Fantasy IV is a tremendous remake that benefits greatly from its transition to 3D graphics. See for yourself: 

FF IV DS's 3D engine allows for dramatic new cutscenes.




















Sure that original shot of the Redwings conjures up nostalgic memories of long hours spent in your mom's basement with the SNES, but it would take a special kind of fanboy to say that it is preferable to the opening on the DS. 

The thing is, I always thought that FFIV's graphics were kind of a holdover from the NES-era Final Fantasy games. Look at the clouds in that first screen shot. We all know that the SNES was capable of a lot more. I loved FFIV when I first played it on the SNES, but returning to it years later, I was always a little put off by how flat it looked compared to say... Final Fantasy VI. 

And that brings me to the real point of this blog. Square has done a terrific job modernizing the look of Final Fantasy IV, but moving forward there are going to some touch decisions that need to be made by the Square Enix art department. 

I don't know enough about Final Fantasy V to really comment on it, so I will skip that iteration of the series for now and move directly to FFVI. Unlike Final Fantasy IV, I always thought that Final Fantasy VI looked gorgeous. No matter how many times I played through it I always found the larger sprite based characters both emotive and entertaining. The game's backgrounds were equally lush.

Take a look at the two games side-by-side:

Final Fantasy VI featured larger more detailed sprites with better animation.















What really made FFVI's sprites so memorable though was their terrific animations. I can still see Edgar's cocky finger-waggle, Kefka's belly-laugh, and Sabin's shocked-face clearly in my mind years later. These are iconic sprites and animations that are going to be hard to translate into 3D.

So should the inevitable FFVI DS forgo 3D for enhanced 2D graphics. Definitely not. I am confident in Square Enix after their tremendous work on FFIV DS and that they can find a way to translate FFVI's more detailed characters into their 3D DS engine, but it is going to be tricky work. The engine already experiences some serious slowdown when a large number of magic effects are occurring in FFIV. It seems that without further refinement to the code, Square's DS engine has reached its graphical peak. 

While translating FFVI to 3D will be a challenge, things might be easier with the PS1 generation Final Fantasy games. 

One interesting point though is that the DS engine used to power FFIV seems to have already surpassed the original FFVII-engine used on the PS1. Now, I know everyone is drooling over a "true" remake of FFVII for the PS3 (although a 360 version seems just as likely now), but imagine being able to take FFVII with you anywhere? As long as they convert all the CGI into in-engine cut scenes it seems totally feasible. The PS1 generation games used entirely pre-rendered backgrounds that the DS would easily be able to handle. It might even be possible (although probably not preferable) to translate the games into full 3D.

Better still, imagine Final Fantasy IX on the DS ::drool::

OK, maybe only like a dozen other people are with me on that one, but I still maintain it was the best in the series ;)

In any case, Square has done some fine work with their DS ports so far. Final Fantasy III may have been a shallow technical wonder, but Final Fantasy IV stands as a world class remake. Here's hoping they continue to port their catalogue over. 





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SSX Blur
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SSX 3
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SSX on Tour
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SSX
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My Reviews
Reviewed by WolfLaser
Aug. 1, 2008
So close to excellence!


The one thing that you really need to know about SSX Blur is that the motion controls work well enough for you to play around and have fun, but not well enough for you to really get technical the way you can in other SSX games. Armed with that knowledge, you must now ask yourself what you want out of this game.

SSX Blur features some of the best third-party graphics ever seen on the Wii. It also has a positively bangin' soundtrack by Junkie XL. From an aesthetic standpoint everything about this game is satisfying. Ripping down the mountain using only the Wiimote to guide you, as snow flies into your face, and huge bass beats pump in the background is a great experience. If you are looking for a game to pick up every so often and spend fifteen minutes or a half hour with then I cannot recommend SSX Blur highly enough. 

Things change the moment you dive deeper into the game and its competition mode. Some elements of competition, such as racing, work fine. Others, like the half-pipe, suffer a bit from the Wiimote-centric controls. Still others, like the slalom, are positively broken. The Wiimote just cannot react fast enough to get you through the games slalom competition. It is possible to reconfigure the controls to rely more heavily on the analogue stick, but even these are spotty.

SSX Blur offers tremendous value in its freeplay mode. As I have said, the competition mode is mixed bag due to sub par control, but it is possible to muddle through. Just be prepared for some frustration along the way. 

With the advent of the Wii Motion Plus it seems that EA Montreal could now iron out a lot of the problems in SSX Blur. Let's hope a sequel gets announced supporting the new peripheral soon! 




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Date Joined: July 22, 2008
City: NY
Gender: Male
Alignment: Neutral
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