Xymox

Xymox They're eating her... and then they're going to eat me... OH MY GOOOOOD!

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  • Nov. 30, 2008 - 5:12 a.m.
    Xymox just created a new forum post in the topic Mod Ideas in the Left 4 Dead forum
    What I'd really like though is a re-made half-life 2 campaign. Remove all aliens. Then let the AI director come out and play. 

  • Nov. 29, 2008 - 10:27 a.m.
    Xymox just submitted a new trivia question:
    This famous sound effect from the John Woo movie Broken Arrow, was used for what in Half-Life 2?
  • Nov. 29, 2008 - 6:09 a.m.
    Xymox just created a new forum post in the topic It was called Amalgam Comics. in the Bombcast forum
    I just think it's interesting how Jeff totally went something like "so it's like batman with adamatium claws" in the podcast... Why instantly think they would fuse batman with wolverine? Which is exactly what they did - Dark Claw, as mentioned. 
    AdSapien said: "Now that would be a Civil War I could get behind.  Who else here would pay to see "Dark Claw" disembowel that Storm/Wonderwoman abomination.  I know I would!" Well I'm sure it would be better then whatever DC is putting out atm, what with cancelling all the quality stuff they had (manhunter? blue beetle?) and focusing on ...

  • Nov. 29, 2008 - 5:46 a.m.
    Xymox just created a new forum post in the topic Alex's Views on Twilight in the Bombcast forum
    I think the lady in this article said pretty much exactly how I feel about it:
    Tessa said: So while you girls (and some guys) enjoy drooling over Robert Pattinson in Twilight this weekend, I will go, watch these movies below and remember why the hell vampires are considered part of the horror movie genre.


  • Nov. 26, 2008 - 5:36 a.m.
    Xymox just added a new blog
    Jam Legend
    Have you checked out Jam Legend yet?

    It's pretty much a browser based version of rock band. Well right now it's in beta and only the guitar works, so I guess it's more like Guitar Hero right now.  Personally I didn't find myself liking or recognising any of the bands or songs there but the gameplay is pretty solid - and I've ended up playing pretty much all of the songs anyway. Can't wait for this site to improve further. 

  • Nov. 26, 2008 - 5:25 a.m.
    Xymox just commented on Ahoodedfigure's Topic - You'll Shoot Your Eye Out
    Heh. I remember my first BB gun. Good times. 

  • Nov. 26, 2008 - 5:22 a.m.
    Xymox just commented on Bucketdeth's Topic - Fuck.You.School.
    Good luck on Bram Stokers Dracula - 'tis great stuff. 

  • Nov. 24, 2008 - 7:26 a.m.
    Xymox is now Friends with Ahoodedfigure
  • Nov. 24, 2008 - 7:16 a.m.
    Xymox just posted on ahoodedfigure's wall
    Cheers to you for catching that referance :D

  • Nov. 23, 2008 - 1:31 p.m.
    Xymox They're eating her... and then they're going to eat me... OH MY GOOOOOD!
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About Me
My earliest gaming memories have to be Super Mario Bros. on the NES, Flashback on the Amiga, and the original Prince of Persia on PC - on one of those monitors that could only show two colors: Yellow and Black. I also remember playing tons of great DOS and Qbasic games. Later came the "Duke Nukem 3D"-era and all kinds of crazy games, and I became obsessed with making my own levels. That obsession has died down a little today, as the level editors are just too complicated compared to the olden days, and I just don't have that kind of dedication any more. Other then that my tale is a pretty standard one: Before the internet I used to read Nintendo Power. Finally came the 56k modems, and I began visiting Game Revolution regularly, downloading 500 MB demos over the night, recieving bills that could make you scream. Obviously this didn't work out so well, so I combined my Game Revolution visiting with the PC Gamer, and later also the Playstation, Magazines.  When I got my broadband connection I didn't feel the need of subscribing to PC Gamer, and for some strange reason I just stopped visiting Game Revolution and started to frequent GameSpot, a site I later on got an account for. So, years have passed. In fact, 3 years since I created the account on gamespot. I'm also a member of ComicVine (where I originally went by another name, but now made a new account to have the same username on both sites), and when I heard what these guys were planning for Giant Bomb, my first thought was: Damn, I need to be a part of that. And now I'm here.
My Blog
Added by Xymox on Nov. 26, 2008 | |

This post relates to: Frets on Fire, Guitar Hero, Rock Band

Have you checked out Jam Legend yet?

It's pretty much a browser based version of rock band. Well right now it's in beta and only the guitar works, so I guess it's more like Guitar Hero right now.  Personally I didn't find myself liking or recognising any of the bands or songs there but the gameplay is pretty solid - and I've ended up playing pretty much all of the songs anyway. Can't wait for this site to improve further. 



Added by Xymox on Oct. 31, 2008 | |
Who watches TV these days anyway? I know I don't. 
MTV seems to have launched a music video site, containing free and legal on demand streaming of every single video they ever aired. 

To celebrate, here's some A-ha. 


Indeed, you can even embed the videos. 
This is madness!



Added by Xymox on Oct. 23, 2008 | |

This post relates to: Richard Garriott, Richard Garriott's Tabula Rasa

So I just recieved an email from PlayNC and Tabula Rasa. 
This is what it said:
"Thank you for participating in Operation Immortality!
Through your dedicated effort to save humanity we have secured the
Souprwn Tabula Rasa characters aboard the Immortality Drive, 
which is now safely stored on the International Space Station."
Operation Immortality was some insanity I thought was just advertisement, nothing else. But it seems Richard Garriott has indeed ventured out to space. 
Now this just kind of blows my mind. Because if I understand this email correctly... It means my virtual character - my creation - is now in space. 
Now that's just crazy. 

You can read more about the Immortality Drive here. I know I will. Because I didn't take it serious. 



Added by Xymox on Oct. 19, 2008 | |
So I'm one of those geeks who look at Alexa graphs without actually having any economical interest in them. 
Today I compared GiantBomb with GameRevolution, ScrewAttack, and TenTonHammer. The graph is available here, if you want to poke around a bit. 

What's interesting is that GiantBomb seems to have skyrocketed between July and August which is when the site launched. It skyrocketed to a point where it actually surpassed all of the sites mentioned in daily page views, while the daily reach and overall rank stayed fairly close to the bottom of the chart. Between May and June TenTonHammer has quite a peak in their daily reach, possibly (and correct me if I'm wrong) connected to the release of Age of Conan as I remember visiting that site myself for the purpose of getting some news on Conan. And the release of AoC was the 20th of May so that kind of makes sense. What's really interesting is the charts from the middle of July to the middle of September - GiantBomb is on the rise during this entire period while the others are on the fall. This goes for daily reach and overall rank - although GiantBomb does have a drop in overall rank during the beginning of August but quickly recoveres throughout the remainder of the month. 

Page views are a different story. Judging only by those, as said, GiantBomb actually surpassed all the sites at the point of its launch. Following the noise after this (and pointing out a sudden peak for GameRevolution as well) all sites seem to be on the fall. Until the lines come to a really strange point in the graph - middle of September. Here daily reach, page views and overall rank is pretty much the same across all the compared sites which is really strange, and interesting to say the least. 

Jumping to the 7-day charts we can see GiantBomb is currently on a flat line - no page hits gained and none lost. However, while this flat line means they didn't come close to TenTonHammer (currently on the rise) it's enough to slightly surpass GameRevolution (who is on the fall) and ScrewAttack who is on a minimal decline. Why is that so interesting? Well, there was a new Angry Video Game Nerd video released on Oct 15th, and I figured this would boost the site views a bit. But, apparently it didn't. Adding Cinemassacre to the chart instead, it looks as if that site did indeed get some hits, and enough of them to slightly pass GiantBomb on the 16th. I'd put in gametrailers, which is where the AVGN videos get posted, but GiantBomb still has quite some momentum to gain before I can do any kind of fair comparisson between the two, seeing as how gametrailers is actually halfway to the likes of giants IGN and GameSpot. 

Now, and keep in mind that 7 day charts are not really useful in determining the overall "popularity" of a site or that they contain enough information to make a decent future prognosis of a webpage, but those charts are still interesting in their own right. Just take it with a pinch of salt. 



Added by Xymox on Oct. 7, 2008 | |
Getting spammed with: 

Xymox just published a new guide Midnight Brown Lyrics that is associated to Jeff Gerstmann
Midnight Brown is Jeff Gerstmanns band.

...

In other news (well, not really news, more of a statement I guess) gravatar is still way underused on the interwebs. Can't say I've actually used it much myself, but still.
I signed up for that site during the early days when giant bomb was but a blog. It allowed you to have icons next to your comments. 
It's an interesting concept; having a globally recognisable avatar. Wish it was something more though. What the internet needs is a unified login for all sites. Seriously. It's getting anoying with all these usernames and passwords and what have you. What's even worse is that more and more sites are getting login systems. I don't think there's one site I frequent that doesn't have log in functionality these days. Heck, you can even log in while visiting your favourite search engine. What a waste!  




My Lists

1. Favorites

A list of 10 items by Xymox last updated on Aug. 3, 2008

Xymox: Favorites


2. Wishlist

A list of 14 items by Xymox last updated on July 29, 2008

Xymox: Wishlist


3. Checklíst

A list of 5 items by Xymox last updated on Sept. 8, 2008

Stuff to check out.


4. Games I Used To Have

A list of 37 items by Xymox last updated on July 24, 2008

Some where sold, others lost, and one even got stolen. I don't blame the dude; Super Mario was awesome. Some of the lost games are probably left over at one of my parents houses, but I'll just put them up as lost as they're not really in my collection right now.


5. Collection (Digital)

A list of 29 items by Xymox last updated on July 29, 2008

Steam games, digitally purchased games, or free downloadable games that I've played and/or still have an account on. Note to self: add Project Torque, Silkroad Online when GB has them listed


Top Contributions

World of Warcraft
112 Points

Team Fortress 2
106 Points

Prey
84 Points


46 Points

Silkroad Online
40 Points

City of Villains
39 Points

My Reviews
Reviewed by Xymox
Aug. 21, 2008
Pulling the plug was the right thing to do


Auto Assault was another in the line of futuristic MMOs. Set in a post-apocalyptic world where humans, biomeks and mutants fight for supreme reign and their own survival, it promised to deliver the first ever "car focused" MMO on the market. Basically Mad Max meets Twisted Metal. And how can you go wrong with that? The car combat genre really needed a revival at this point and who wouldn't like a massive version of Twisted Metal?

Let's take it from the top.
You start of the game by molding your character. Right away the focus seems to be on your avatar - not your car - which is kind of strange. You get the impression that the avatar is more important, and as such spend more time with it then the car. The fact that the car customisation was so lacking also enforced this feeling. Little did you know that the whole "on foot" experience in this game would take up at a maximum 2 or 3 minutes of game play compared to 15 or so minutes of car combat. There was no avatar combat at all. You don't even see your character sitting inside the car through the car window, so what is the point? You only ever saw your character when visiting a town to sell your loot, deliver quests and get new ones. It felt like such a grind. I found myself just bunny hopping around the town like a maniac because I had no interest at all in staying there. Maybe you're thinking "but the avatar is good for social stuff" - no, because on the server I chose I only saw 2 or 3 other persons in the town, either because of poor player population or because of heavy instancing - I couldn't tell. It felt like this game had no community, which is probably one of the main reasons why it failed. Another reason was the car combat itself, the main selling point of this game.

The car combat was decent, but still not enjoyable. One of the things you have to sort out in a game where the player is mostly driving is the frame rate. You have to make sure the frame rate stays at a constant 30+ at all times. While some MMOs can get away with being played in even below 25 frames per second, a driving game suffers immensely from bad frame rates. Now some people would say "well get a better system". That's not the point. Even their later games such as Tabula Rasa (released in 2007) runs smoother on the same exact rig! Most of the bad frame rates, from what I can understand, came from the fact that this game had physics card compatibility. It was probably one of the earliest of such games, and they didn't really optimize the experience (if at all) for people without such cards.

Frame rates aside, combat seemed like it could actually have been fun. Driving and crashing into hordes of enemies could have been a fun experience. But most of the time I just found myself driving up to mobs, then just stay in one spot and grind them to death with my mounted gun. At least the shooting felt very arcade like and probably one of the few things that were fun about this game. Only problem was that it got repetitive way too fast. If you were planning on killing things to level up you would have to kill insane amounts of creatures to do so. To level up, the focus lied on questing. However, while that seems like a great idea, the quests felt even more of a grind compared to the combat. Every quest had a "go here, destroy this" objective. People, other vehicles, buildings - everything was to be destroyed. Sounds fun, for a few hours perhaps, but without any variety (how about throwing in an escort mission once in a while?) it got way too repetitive.

A few months after I played the game I got an email saying they would give away a free week of this game. At that point I just felt that I wouldn't even want play this game for free. It's however kind of sad that it died of completely, as some of the things in the game were really interesting concepts (although poorly executed) that could very well be seamlessly integrated to Tabula Rasa or their other projects. In fact, I would go as far as to say Tabula Rasa could have been the expansion that would have brought this game up from the gutter.

All in all, I couldn't recommend the game even if I wanted to: It has been taken offline.
And it was probably for the best.



Reviewed by Xymox
Aug. 13, 2008
Let's just get this out of the way: Second Life is not a game.


Second Life is a virtual-life chat client / virtual shopping mall where you create your character and then interact with people and buy stuff. Anyone familiar with Active Worlds or IMVU should feel right at home. But for convenience, though, I'll refer to it as a game from here on out.

I would also state that this will be a review from a "free user" perspective - as such I will not enter the creator or business aspects of the game.

So in Second Life you start of by creating an account with a first name for your character and then select a last name from a list of pre-set ones. You also select a base look for your avatar. As the game starts of you're greeted with a basic tutorial like one would expect, but even so the tutorial doesn't quite remove the feeling of "What am I supposed to do?" and "Where am I supposed to go?" even when you're done with it.

On a first glance the character creation looks very in-depth, so much in fact that it would rival the creation system of Age of Conan, City of Heroes or Star Wars Galaxies. Sadly though, I found most of the sliders, such as skin tone or make-up, didn't actually do anything at all. This is probably because you actually have to unequip the gear from the original avatar you selected at account creation, which to be honest should be automated. So I tried making a new t-shirt for my character instead and thought I would toss up a sweet band logo on the front of it but it seemed I couldn't really do that, because it would cost money to upload a texture. So the deeper part of the customisation isn't really available to a free account user, which is a bummer in a social game.

It's good, at least, that you can edit your character at any time and an unlimited amount of times, even to the point where you can change the gender of your avatar. So if you're not happy with that first appearance you can always change it on demand. Often when changing the looks of my character, however, someone would accidentally bump in to me, messing up my camera view. Characters in the game world have mass to them, so you can't walk through people. This is good, but not when you're trying to change your outfit.

When I started to feel done with the looks of my character I began walking around. Now, the default controls shouldn't be too tricky; you use your arrow keys instead of WASD or click-to-move movement, and the camera controls are pretty basic: Zoom with the scroll wheel, freelook if you zoom all the way into first person, and interact with people or objects by clicking or right clicking, but the controls might still need some time to get used to.

As I finally ended up in the main world I have to say I was pleasantly surprised to hear people voice chatting like crazy - it made it seem like people actually care about this game. Sadly, like in any game that supports voice chat, you're bound to hear random stuff playing over peoples microphones like scenes from old movies, TV shows or other games. But hey, that's not really the games fault. Looking around, I could see quite the variety in characters, including a huge T-Rex walking around - so there seems to be a huge character customisation available should you decide to pay for stuff.

It didn't take long until my character was interacted with: a friend request and a vampire bite that now adorns my characters neck. That said, this game is very much a social experience, so if you don't enjoy social encounters or settings this game will probably not be for you. You can, of course,  fly or teleport around to explore different areas, but the main aspect of the game is really the social stuff. At the core this is basically an MMORPG with everything but the social and exploration aspects cut. Which brings me to my biggest pet peeve in this game. The social aspect of this game feels hindered by the fact that you need to buy stuff. And I'm not talking about grinding for a week to afford that new shiny armour: I'm talking about paying real money for stuff in the game. Now, the game portrays itself as a free-to-play game, and its not uncommon for such games to have a system where players can buy extra stuff for money, and I'm not complaining about that. The thing I'm complaining about is the fact that you need to grind if you intend to stay as a free player. Because to get money as a free player there are certain things you can do in the game world in specific locations - for example dancing in a club or sitting on a park bench - and these things will earn you money. The going rate is something like 10 linden dollars per 250 minutes of sitting on a bench or something, and while the amount of money will differ from place to place, you'll be quite bummed out when you look at that sweet piece of clothing you wanted to buy as the cost of those will range into the hundreds. Now, I understand the underlying philosophy of this; people need some kind of incentive to hang around in some places. But this is a social game! This need to grind defeats the purpose of the game itself: Instead of having people sit on a bench and chat with eachother, people are watching TV in real life while their second life character grinds for money... It's just a badly thought out system.

At least the graphics in Second Life are (for the most part) fine for an old (and also free) game, but the noticeable pop-in is absolutely horrible. Sometimes it feels like you would rather have a five minute load screen then to teleport to a new area and see nothing there and suddenly have objects apare out of nowhere. This is especially annoying in shops where the images of the things you can buy load so slow you wonder why you even bothered going there. And most of the time the pictures in the shop are so blurry that even if you DO stick around for the loading to complete, it still doesn't feel worth it because you can't see what it is you are buying. This is actually caused by the game first uploading a blurry low-res texture to your computer, and then you download the higher resolution version. This quickly becomes very annoying, even to someone with a good internet connection.

Another thing that I felt needs to be said is that there is a whole lot of adult content in this game. Pretty much every mature rated zone I visited had some form of nudity in it, everything from the human body as art to hard core porn. So I said screw it, lets buy a pair of nipple textures for my character. Little did I know the description on how to apply this new texture was almost as blurry as the pictures themselves, and the texture is nowhere to be found. I have it in my recent items, but when trying to apply it as a tattoo for my character as the description said I should do, the texture just isn't there. So however you're supposed to do it its way to over-complicated for the average user. It actually turned out I was supposed to drop the box with the content I bought and then claim my items from the box - only problem is finding a zone where users are actually allowed to drop stuff into the game world in the first place! So I'm looking around for a desolate patch of land that allows me to drop items, and also have some kind of privacy so I can take a look at my newly aquired virtual nipples to see what all this fuss is about - and that's when I felt just no, this is way way way too complicated then it needs to be. A game where the fundamentals is to buy and socialize shouldn't have to have such flaws.

Bottom line is, until these issues are fixed, I can't recomend this at all. There is however no doubt that you might get some fun out of the game if you are willing to overlook the flaws and spend the time and money needed to figure stuff out.




1,637 Points
Ranked #378 of 24,586

Xymox's Latest Images

Xymox Stats
Date Joined: July 21, 2008
City: Stockholm
Gender: Male
Alignment: PC
My Friends
Brad
apologizes for being so far behind on PMs.
8 hours, 50 minutes ago
SuperMooseman
was never really in any achievement beta in the first place :D LOL
1 day, 7 hours ago
Jeff
should probably start thinking about getting back on a regular sleep schedule.
2 days, 7 hours ago
ahoodedfigure
thinks unethical behavior isn't justified just because it's widespread
2 days, 9 hours ago
snide
wishes his sister didn't fall asleep in his game room. Happy TG everyone.
4 days, 23 hours ago
UnlivedPhalanx
is gonna spend some quality time with Banjo
6 days, 23 hours ago
LordAndrew
has seen things he wishes he hadn't
1 week ago
Derachi
mmmmm
1 week, 4 days ago
Smitatoe
is bobbing his avatar's head furiously!
1 week, 4 days ago
Ryan
is all like whaaat!
1 week, 5 days ago

View all Xymox's relationships...
Xymox's Wall
ahoodedfigure
on Nov. 29, 2008
Re: your "now that's a vampire" post: Agreed.
ahoodedfigure
on Nov. 23, 2008
Nice Troll 2 reference in the description, there :)
Fiziks
on Nov. 19, 2008
My stance is that it's kinda cheap to go load up a map to specifically earn achievements. Calling it cheating might be a little much, but being able to earn the achievements in game is a lot more rewarding.
Smitatoe
on Oct. 24, 2008
well i do have xfire but i dont know how to use it really well, atm im workin on a lvl 71 keeper
UnlivedPhalanx
on Oct. 20, 2008
Or maybe "Halo 3: Super Awesome Edition" and include both campaigns and a making of DVD.
Smitatoe
on Oct. 20, 2008
u play Anarchy Online, if so maybe we can meet up and team or sumthin
Dr_Feelgood38
on Sept. 21, 2008
DUDE! Ergo Proxy FTW!
Karmum
on Sept. 21, 2008
ARE AFRAID OF GOOD WORK. Damn those people.
Karmum
on Sept. 18, 2008
Not finished? It looks finished to me, anybody giving that guide under like...a 5 is probably crazy.
snide
on Sept. 18, 2008
Love your medic guide! Thanks again for letting us use it early. Hope we didn't butcher the formatting too much!
Karmum
on Sept. 18, 2008
Awesome, awesome guide. Stop being so damn good.
Paul
on Aug. 28, 2008
I can help with the lyrics, if you need me.
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