After watching the Demo Video of the newest Assassins Creed game. The developer leading the Demo speaks of many new features present in Revelations as well as talks about and shows a section of the story in the game. Assassins Creed: Revelations still follows the path of Ezio, who has been the lead role in the games since Assassins Creed II, as he hunts down the secrets surrounding his ancestor Altairs' past. Although Desmond wasn't featured in the demo, i highly assume that he will be featured in the game as he relives Ezio's final chapter. In the demo, Ezio is shown chasing down a character named Leandros who holds one of the five keys needed to unlock Altairs' Library. In doing so, this sets up the demo to show some new gameplay and combat features within the game. The first thing shown when the player gains control is that Ezio can become injured and this can prevent him from free-running up and across buildings and walls. When Ezio is then in combat, the demo seems to show a similar combat system as seen in Brotherhood, where you can chain kills from enemy to enemy, except in the demo, their is a special killing move automatically performed on the last enemy making Ezio seem very skilled and mature then his previous self seen in brotherhood. When encountering enemies before combat, there are a number of new actions you can choose from; You can set up tripwire bombs over dead enemies, so when guards come to investigate, they also will be killed, you can set-up distraction bombs which help you escape from a guard chance and finally you can throw impact bombs which explode on contact with an enemy, similar to grenades. Since Ezio is an older, more wiser character in revelations (although still with his occasional sarcasm and witty remarks) the move known as Eagle Vision has been improved into Eagle Sense, which allows Ezio to not only tell enemies and guards apart from civilians, but also see's a small white light showing were his target has been. Allowing you too steer away from your target without losing them. Lastly, shown in the demo was the transition between Ezio to Altair. Ezio gets the key held by Leandros and after touching it, is shown a part of Altair's past before he became the master assassin. Then taking control of Altair, you perform a mission that happened before the events of the original game. It seems that this game will focus on both the end of Ezio's story as well as give more insight into the past of Altair. One the final note, the developer also briefly mentioned that multiplayer will return again in revelations with character skins based on characters from the single-player. So, all in all, Assassins Creed Revelations is looking to be the next great game in the Assassins creed franchise, and I cant wait to get my hands on it and play it.
After playing through alot of old 2008 - 2009 released games, i realized i should start reviewing them, as some are really well made and others are really badly made. I recently played through Far Cry 2 and Borderlands. Far Cry 2, was good in places, yet confusing and long winded it certain points. The large open-world was perhaps too open world, having a very simple mission structure meant i would die repeatedly from just stupid and random events happening in that game. Where as Borderlands is one hell of a game and felt smooth and well made. Even though some of the DLC could have been better, the overall game and its mechanics allowed me to really enjoy that game.
I recently purchased Mass Effect 1 and Mass Effect 2 in preparation for the release of Mass Effect 3. I have to say, I can easily see why people respect these games. The vast expansions to the universe is breath-taking, and the amount of content on the disc is astonishing. The character building and stories in both games is amazing, although there is a large different between Mass Effect 1 and Mass Effect 2. The changes have improved game-play alot. Although, they may have swung more towards a shooter then a RPG in the second, but that's just my personal opinion. I truly respect the Mass Effect series, and am very excited about the up and coming Mass Effect 3, and hoping it has great balance between the shooter game-play, and RPG mechanics.
My first point about Assassin's Creed: Brotherhood is that after playing through it, I agree with Ryan Davis on that it should of been called Assassin's Creed II: Brotherhood. This third instalment in the Assassin's Creed franchise doesn't change in game-play but instead it improves on mechanics that already exist. The combat is much more easier and faster to go through. Chaining attacks and quicker counter's make you feel much more like a true assassin. As the title suggests, Assassin's Creed: Brotherhood focuses on Ezio (the lead character is the second game) building a large assassin brotherhood to help fight off the new threat inside of Rome. I haven't played any of the multi-player yet to-date, but I highly intend too before the player numbers thin out. I would highly recommend this game and the second assassin's creed game to those looking for a good single-player game and an innovative multi player component.
I recently went out to buy myself my first Xbox 360. So whilst looking around I noticed one store had the limited edition Xbox, so I thought why the hell not. I'm fairly familiar with the Halo Franchise and up to date with story events. It came with Halo Reach and two pads resulting in me and a friend getting our co-operative gaming session under way. I enjoyed the game alot and pretty excited that I now own an Xbox 360 and a PS3.
Since its release around a week ago now, I've been spending many of my 24-hour days playing through Black Ops. Both single-player and multi-player have had me hooked for many hours and the grip didn't loosen or wear down once.
Bang. Boom. Burn. Three simple words to describe the single-player in Black Ops. The game is filled with mad action-film inspired scenes, such as, crazy explosions, mounted gun shooting and vechile-chase sequences. Its around 5-7 hours long, depending on your play style and difficulty, and overall a good single-player addition to the game, not seen in most anti-modern warfare shooters.
The Multi-player in Black Ops and like every other call of duty game, is the main attraction to video-game players. Its shortern level cap to the prestige mode allows players to level through the multi-player much faster. Also, another welcomed addition to the multi-player is the ability to purchase the weapons, perks and equipment for your load-outs, meaning you can buy your preferred load-outs much faster then other multi-player games. There are also some new and old game modes inside Black Ops, such as wager mode and the zombies co-op mode.
For the past couple of days I've been playing through the 2008 release, Dead Space. It has been sitting on my shelf for about a year now and i only attempted to play through it a couple of times. Now I'm about half way through the game, and I honestly regret not playing through it before.
The way the game never takes you out of the action is amazing, and done exceptionally well. Changing Objectives, Checking Inventory and Reading Text Logs is all displayed infront of you, in real time. The game even looks amazing, for a 2008 game, now being played in 2010, it holds up well. The controls for the game are simple enough, as most shooter games are. Left Bumper aims, Right Bumper shoots, see, simple.
My reason for playing Dead Space now is that Dead Space 2 is released in early 2011.
P.S. To anyone that hasn't played Dead Space, I highly recommend it.