DEADLY PREMONITION- FINAL THOUGHTS
By AdamosX2 1 Comments
During my Deadly Premonition experience, I felt the full effect of the game both physically and mentally. Physically meaning when I’m playing the game and mentally by how much I think of the game throughout my daily life.
When I’m physically playing Deadly Premonition, it felt like the story got better and better the deeper I indulged into it. However, once nearing the end I got the full effect on how Japanese the game actually was. If you have ever watched a season finally on an anima, then you just mite know what I mean by Japanese. They tend to over encumber you with more questions than answers and shit just gets really weird and bizarre.
The story was the main reason why I was so enchanted by the game and why I continued to proceed on forth to closer of the big mystery. It kept me personally “profiling” the case just as much as York himself… And some. I actually discovered what a symbol was that took him all the way to the end of the case to properly identify.
Even after closure, I still think of the game. My thoughts are usually based on the metaphors that are tied into the story and trying to figure out what it all means, to the corny vocals the enemies blur out such as the random things they would say when you shoot and/or kill them.
In conclusion, this game has done a lot for me mentally. For instance, I now feel more comfortable to talk to myself out loud more than I did before I played it… Yes I’m a little crazy but NOT insane… Nor do I have split personality like the character. It’s just more like clarifying my thoughts out loud. Haha!
IRONIC INSODENT
Before I began to play Deadly Premonition we did a BIG 3 SHOW . In that show I was talking about how, back in my younger days of gaming, I would make inside jokes with fellow friends that were based on games. These inside jokes were usually based off of poor graphics and hilarious sounds as well as saying creatures and/or characters would make throughout the game.
One of the main games that we would always joke about was Golden Eye for the N64. I and a few childhood friends had some jokes made up based on the actions and movements the enemies and scientist would make. We also joked about the sound effects they used for when a character would get shot. (I give a demo on those sounds in the show).
[Heres a video of some good old fashion Golden Eye N64 Game Play if your not familiar with it or just can’t remember:
http://www.youtube.com/watch?v=kp-w4LzpIpo
Also in the video, if you go exactly min into the video, you will hear my favorite old school sound effect that I talked about demonstrated in The Big 3 Show]
I also mentioned in the show that now days, games have such good graphics that its hard to find good joking material based on that matter. A day or two latter, we decided to do Deadly Premonition as our next game to cast and it blew me away on how much joke material they give you!
Ironically, I was to eat my own words when I said, “games now days have too good of graphic to mach on.” Of Corse this game is a rare occasion but it was so ironic that the game would come out rite after I said that. The graphics were so horrible that I was having PS1 and original Xbox flashbacks. I’m just glad there weren’t any N64 flashbacks. If that would have been the case, it would have been un-tolerated… Then again there are a lot of characters who mold into walls much like in Golden Eye but still Deadly Prem was not as poor.
If this game came out when I was younger and with my past gaming companions, we would rip this game a new one!!! I do have my fellow SPT gaming partners’ to joke with but now that maturity has hit us it seems like we don’t have the time to mess around the way we did back in our adolescence.
To me, making fun of a game is a way to keep that game alive and remembered. It may be considered as immature to some but to use the joke fluently helps keep the game fresh in your mind.
It seems that Deadly Premonition was aware of there horrible graphics and decided to appropriately mock themselves in a joking matter by throwing in corny vocals and lines characters would say. They also had some unique characters that would say or do things that would make me grin.
They did an outstanding job on making each character full of personality to what they had to work with graphically., I would highly consider purchasing any future games from this company even if the graphics stayed as it is as long as the stories are to be as good as Deadly Premonition
Deadly Premonition Smoking Incidents’
About a third of my way through Deadly Premonition, I discovered the effects of smoking.
I learned that by smoking, you can make time fly by so that you can start your next objective quicker but something else can also happens… something that can kill you… No not cancer!...Undead. Lots of undead will come out and hunt you down.
I learned first hand how dangerous smoking can be by deciding to light one up after a diner scene. Instantly after the dreamy cinematic view that you go into once you select the smoke, i was attacked by multiple numbers of undead. I killed most of them and was just about to reach a phone to save from but was shocked by what attacked me next. A hell dog came out of nowhere and mauled me to death! I was more shocked about an enemy like that existing in this game than I was about dieing.
Has anyone else experienced any crazy smoking stories or incidents’ occur to you?
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