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AdmiralJonB

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Let's play our Banjos and Kazoos for our favourite game character

..s Stupid title limit.

I realised to myself while playing Fable 2 earlier today that it happened to be Halloween. Do you want to know what the first thing I think of when it comes to haloween? Two days until the start of NanoWrimo: (Inter)National Novel Writing Month. 50,000 words and 1 month, 1666 words per day. I have tried it for the past 2 years and failed, will this be the year for me? I've decided to try and restart writing a novel I started a while back. What are the chances of me finishing? I believe about 0.1%. I have 5 pieces of coursework due in before the end of the term which brings that percentage down from last years 1%. And then I've got something on my mind which delays all of that: stupid opposite gender...

Anyway, time for something slightly more interesting. I'm currently downloading the demo of a game I've been waiting for for a very long time: Banjo-Kazooie Nuts and Bolts. The Bear and Bird have been favourite characters of mine since I first got my hands on Banjo-Kazooie a year after I was given an N64 as a birthday present. I liked them so much that I even bought an american copy of Banjo-Tooie while I was on holiday because I thought it wouldn't be coming out for a long time in the UK. After trying so hard to get it working on my N64 including numerous importing devices, I noticed a PAL version in the shop window. My mum got so fed up of me trying new things for this one I bought and decided to buy me that version! I have such kind parents, lol. I somehow doubt they'd do that for me now though. Despite popular opinion, I loved Banjo-Tooie much more than Banjo-Kazooie: Larger levels, More moves. I don't care what people say: I like going back to old levels to find new Jiggys with the new moves. And now we get the complete mess-up that Rare has managed to do with Nuts and Bolts.

In my eyes it's only Banjo-Kazooie by name, 
but that won't stop it from being a good game.

*Points his fist at Grunty" How dare you get me speaking with a rhyme, now I'll defeat you one more time!
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A Mega Braid among 360s

And so he signs up to GiantBomb.com for no reason that appears in his head. Who knows what will become of the great and unknown AdmiralJonB as he adventures down the path of writing a game blog.

He finally reaches the end of the level to take down the flag to be greeted by hopefully the ending cutscene. He waits in awe as a dinosaur-like creature appears from the castle and speaks to him: "The princess must be in another castle. Are you sure she exists?". At that moment he knew: "Something's not quite right with the story of this game". Braid is the name of the game he found himself playing. After painstackingly gathering all the pieces of the all important jigsaws without consulting one of the greatest gaming friends anyone could have (GameFAQs), he finds himself climbing the ladder that mysteriously appeared to the final stages. Through time-reversing creatures and deadly firewalls he ran only to discover an ending so confusing it puts Hideo Kojima to shame. Atom Bomb?!

So he decides that he must write a quick review to those who have never played the game, and here is what he said.

"Braid is one of those games that you come across that you immediately say 'Wow' toward the graphics. You can see the great time and care that went on the backgrounds of every screen. But graphics aren't the important pieces of the jigsaw this game has made. At first people may think that the developer is making a 2 dimensional rip-off of the Prince of Persia Sands of Time trilogy; anyone who's played the game says it can't be further from it (excluding the fact you can reverse time). At the start it seems like a generic platformer with jigsaw pieces to collect; no Banjo, I'm not looking at you. You have to carefully manipulate the creatures and platforms in order to collect each jigsaw piece to create the fully completed picture from each level. There are 6.... uhh... 5 levels to do this with. In some cases, the pieces are actually a part of the level once you've put them in the frame.

After the first levels, each level gets its own theme or ability to go with them: such as slowing down time at a certain point or using your copycat shadow to your advantage. There are some levels that repeat themselves throughout the game (note: some) but they have to be solved in a different way each time due to the current abilities you have. Quite an interesting idea, and works well in my opinion.

The only problems I find with the game is the lack of telling you the game mechanics and the story. While getting through each level is fine, the odd jigsaw puzzle will get you stuck because you didn't know you could bounce an enemy off the top of your head. The story, seems like a very nice drawn out story about a guy who leaves the love of his life to save the princess. Slight Spoilers ahead: this is only to be turned on its head when you reach the Epilogue.

I'm not going to give any rating, as it's a stupid way to mark a game. I personally think it's a very good game, which I spent many hours trying to grab those last few jigsaw puzzles. Those that aren't so... intellectually minded... however won't be able to complete the game without a guide as you need to collect every single one to do that."



And so the next day, he leaves the new Braid in the hair of his Xbox 360 for a very old one. Or seemingly old. The character that appeared on his screen was a man among men... or robot among men, whichever story it is you read. This "Man" was a Mega Man, and the 9th one at that. No review necessary, if you've played Mega Man 1-6. If you can complete this game though, you will be a Mega Man among... well... gamers due to it's old-style difficulty. He wonders at the moment if it's just a scam and there are no bosses to fight...
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