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4.25 stars 4.25/5 Stars Average score of 168 user reviews spread across 168 releases and 0 DLC
Uncharted is a great showcase of what the PS3 hardware can do and the beginning of a potentially great franchise. As is common with Naughty Dog's games, the difficulty can be a bit uneven, but it's still a really fun game. There are two main aspects to Uncharted's gameplay, the shooting and the platforming. The shooting plays a lot like Gears of War, with the perspective over the shoulder while aiming and a very similar cover system. You're a little more helpless though, being a basically normal...
Halo 2 is basically a repeat of the first game; a fun, solid, but probably a little overrated shooter, which fixes some of the original's problems but has some of its own. It seems like there's a step backward for every step forward. You now have the ability to dual wield certain weapons, but doing so prevents you from using melee attacks without dropping the second gun or grenades or grenades at all, limiting your diversity in combat. Dual wielding allows for some interesting new strategies and...
Yeah, the first game. In the past I've played and enjoyed bits of the campaign and some multi-player, but I'd never sat down and played it through. I worked through it on a friend's Xbox, and I'm glad I did. I think the series' fans are a little overboard, it's really not that much better than a lot of console shooters. But it's really quite revolutionary and commendable for what it does right. Before Halo, every FPS had a large, unruly inventory of weaponry and a health bar. After Halo, almost ...
A spiritual sequel to the Prince of Persia games of the last generation of consoles, Creed has a familiar feel but replaces the linearity with an open world, wall running and time control powers with an awesome free-running system, the fantasy setting with a science fiction one, and the mediocre combat with slightly different mediocre combat. Many have complained about the repetitive mission structure, and they're justified in doing so. There are only about half a dozen types of activities you c...
As a pure first-person shooter, Bioshock isn't that great. The variety of weapons isn't bad, and the plasmid and tonic super-powers that give you an edge are fun to play with. There's a lot of enjoyment to be had from sending swarms of bees after your enemies or launching them into the air with a small whirlwind. But the shooting controls are a little off compared to more dedicated games, and it can get tiring fighting the same stupid enemies over and over again. Even Big Daddies, one of the mos...
The PS3 is in desperate need of good games, but help is coming, and has already arrived in the form of the next chapter in the Ratchet and Clank series. There have been two installments since 2004's Up Your Arsenal, but one focused on shooting and multiplayer and the other was on the PSP, so this feels like the first real game in a few years. I'd been looking forward to it, and while it doesn't really take the franchise to new and exciting places, it's still a very satisfying addition. Obviously...
Episode Two continues the story from the previous games, pushing the narrative forward in ways it hasn't been before. For it's time, the original game was pretty impressive in its immersion but now is very limited and a bit simple. The sequel took huge steps forward in presentation and upped the ante quite a bit with consistent characters, but was still a little basic. The first episodic expansion really raised the bar with its development of Alyx as a believable and likable character, and she's...
I played a few demos in the past, but I never really sat down and played a Tomb Raider game before because I didn't have a PS1 and the first one on PS2 was terrible. But I got a demo disc a while ago with this on it, and found I actually enjoyed it quite a bit. It had some nice Prince of Persia-style platforming and puzzle solving (minus the ability to rewind and slow down time), with some decent shooting, and seemed pretty cool. I didn't end up getting the whole game until recently, but it was ...
The Darkness is based on a comic by Top Cow Productions, although it seems significantly different in visual style. Starbreeze Studios reworked the concept to work better in a first person shooter, and spent more time with the mafia aspect and World War I setting than the more supernatural stuff. The Darkness comes off of Starbreeze's previous hit, The Chronicles of Riddick: Escape from Butcher Bay, a prequel to the Vin Diesel movies.The Darkness is a fun game, although the shooting action itsel...
This is the fifth GTA game I've played on the PS2 using the same engine, and I have to admit I'm pretty glad to admit it's the last. A new GTA game used to be an event, and the new games were always impressive in their scope and what they added to the series. But the gameplay has gotten tiring, and these ports of PSP titles don't do much to stay fresh. A lot of the allure of the "Stories" PSP games is that you get to play GTA on a portable system. When you put the same game on PS2, that allure i...
The first God of War was exciting and ambitious, but flawed. Its sequel doesn't fix all of its problems, but it is still an improvement on the formula and in most ways the better game. A lot of people will always like the original more because it was new, it was fresh, and all that. But I appreciate it when a sequel builds on the predecessor, refining what makes it great and dropping what didn't work, while making sure to keep it interesting and maybe taking it to the next level. They certainly ...
I'm annoyed whenever I spend more on stuff than it turns out I have to. It happens sometimes with games. I bought Shadow of the Colossus at full price, and before I got around to playing it, it was re-released as a Greatest Hits title, so I essentially paid $20 for non-hideous packaging. Does anyone think that red color looks good? What happened with the Longest Journey games wasn't as bad but it was still annoying. Dreamfall: The Longest Journey was put on Steam for $30 and I jumped on a 10% ...
Maybe it's because it was already four years old somehow when I played it, but Max Payne 2 didn't impress me as much as the first game. The core gameplay is basically the same, and there's nothing wrong with it, it's just not as fresh. Bullet Time works a little differently, as Max moves at almost the same speed as he does normally while everyone else is stuck in slow motion, and it's an interesting dynamic. It almost changes Bullet Time to more of a Win Button than a helpful assist, but I didn'...
Telltale wraps up the first season of Sam and Max in fine order. It keeps the trend going with funny writing and simple, clever puzzles. The new locations are the most interesting we've seen, and while it lacks in new characters, it does a good job of bringing back a lot of the better ones. The story is more interesting than previous chapters, which all seemed self-contained and unrelated. Bright Side of the Moon ties everything together and gives it a suitable climax. The humor is still there, ...
This chapter is seriously lacking in new locations, but it still feels fresh because of interesting visual changes and new jokes for things you've seen before instead of the same repeats. The whole game has a dualism, as you jump between the normal world and Reality 2.0, a new computer simulation that's better than real life, to solve puzzles. The look is very interesting, and the RPG and internet jokes are funny for nerds like me. The puzzle sequences are the best yet in my opinion, and the sur...
Probably the most amusing episode yet, starting with a caricature of a certain dimwitted president who ends up being a puppet and moving on to a giant, marble reincarnation of Lincoln, who's still a good guy but is being controlled by nefarious characters. The humor is good, and the final couple sequences are clever and a lot of fun to unravel. It ends with Max being the new president of the United States, which has vast humor potential that is explored in this and continues to be tapped in the ...
The part of this episode is the humor. The new location is a Chuck E. Cheese's-esque restaurant owned by mobsters who go out of their way to convince you they aren't. With the guns and gambling it's a tough sell. It's also the first of three straight episodes with a musical number, which is interesting, I guess. The puzzles are pretty decent, although a little less intuitive than I'd like sometimes. The final one took a bit of the old annoying technique of trying to use your items on everything ...
A new GTA game for 20 dollars new sounds like a great deal, and it is if you keep expectations in check knowing that the location is a rehash and it's a port from the PSP. It doesn't have the oomph of a normal new GTA game, since you already know the city, few gameplay innovations are present, and the story and missions are slightly dumbed down for a portable system. It's still a lot of fun though just to be in Liberty City again. The storyline missions aren't as meaty as we're used to, but it's...
The best change to the formula from the first full sequel was switching to a heal-over-time approach instead of littering health packs everywhere. It's just as unrealistic (and even seems a bit more plausible if you don't think about it too much), and works better for the kind of gameplay they're going for, where you have to stay in cover, make your shots, and then move on. If you charge the enemy, you're probably going to die, although it's fun to try.The level design is also a little different...
The expansion to the first game doesn't really add much to the experience and seems a bit weak because of it. They added the ability to cook grenades, which is nice but doesn't seem necessary. They added the worst sprint in the history of video games, which takes you out of the realism because of its implementation. The speed boost is only slight, but worse is that it only lasts for about a second before you have to slow down again and let the meter charge back up. One second seems like a reason...
Where Valve and Ritual have failed, Telltale Games has succeeded... not in making a good game, but in getting episodic gaming right. Like the first, this chapter of Sam & Max's new adventures is only a couple hours in length, but it hasn't been that long since I played the last one, so the memory is still fairly fresh in my mind, and the desired effect is achieved... a somewhat continuous gaming experience. It's still a little too easy, and some of the celebrity humor is lacking, but it's a ...
It didn't take me long after beating the first to get right on the second, which continues in the spirit of the first pretty well. The graphics are remarkably better considering the game was released only two years later, although it's mostly cosmetic enhancements to a now-seriously dated engine, especially looking at the gravity and other physics.The game itself is mostly solid, with fun, stealthy shooting, but there are a few gripes I have. They added respawning enemies that make it annoying w...
Guitar Hero is still just as addicting as ever, as you find yourself continually saying "just one more song". It's still great fun to rock out and play some good tunes, although the setlist isn't nearly as good as the first game's. I hardly recognized any of the song names when I first read the list, although I still heard the majority of them before and just didn't know the name. The songs are all still fun to play and usually catchy, but it's just harder to get into a song and really feel cool...
If you have a PS2 and don't play Okami, you're a bad person. It's simply a fantastic game. The graphics are stunning - I don't care about the GE Force 8800 or the new current generation of high definition systems, Okami is the best looking game I've seen, thanks to the great art style and amazing cel-shading technology that makes it look like a living watercolor painting. This is an opinion of course, if you'd rather look at super high-def ruins in Gears of War, that's just fine. The game also h...
I wasn't sure about this one for a lot of the time I was playing it. Most of the new gameplay features add depth but detract from the fun, in my opinion. Limited inventory space, having to use camoflage, feed yourself, and mend your wounds and breaks sounds cool and realistic, but it just adds a ton of menu navigation to the normal gameplay experience. I don't think it really enhanced my experience needing to change my uniform when I move from the jungle to the inside of a building or click on a...
I still say Okami has the best graphics artistically of any game I've seen, but Gears of War easily takes the cake from a technical perspective. Seriously, it looks amazing. I have the good fortune to have a roommate this quarter who has a widescreen HDTV around 40 inches in size, and the game is really a sight to behold. It sounds pretty good too, with solid voices and sound effects.It wouldn't be a good game without gameplay of course, and Gears succeeds there as well. I'm really not that big ...
Being the first of six parts of a "season" of new content, and costing only 9 dollars, Culture Shock is allowed to be short. And it is short. Even if you make sure to click on everything and see every last snippet of dialog, it will only take you a couple hours to see all there is to see. The jokes are a bit hit and miss, but they mostly hit. Some of the puzzles are a little annoying or take some cajoling to get working, but it's pretty satisfying when you figure out what you need to do. This is...
I got the first No One Lives Forever game when it came out in late 2000, but thanks to a frustrating series of events, I didn't complete it until six years later. The game ran poorly on my Windows 98 POS computer, and stuttered its way through outdoor environments even at the lowest settings. I didn't advance far before the computer crapped out and I lost my save, and lost my interest for a while. Later we got a new machine, and the game ran perfectly. I got much farther in the game before the h...
It's a little hard to rate Dreamfall, but what it hinges on is whether you think a game that clearly ignores gameplay in favor of story is worthy of a good score if that story is good. If you don't you will hate Dreamfall. But I choose to view it as more of an interactive story than a normal game, which is what it was designed to be, and it succeeds well at that.The gameplay is pretty bad... the normal adventure gameplay is okay, but fairly simple. The main problems come from the stealth element...
It's cool to see one of these sandboxy, open world games that has a tighter approach and doesn't have a gangster theme to it. It's actually not that open, it would have been cool to play the different factions against each other, but all you really do is proceed through the storyline missions, gaining the respect of all the groups before the final showdown. Having to go to class and stuff like that could have gotten in the way, but it's fairly easy to skip class if you want to, and once you've p...
I don't usually play games that I perceive as having no point, sports games, racing games, and music games. But I tried Guitar Hero and decided to pick it up, because unlike DDR and its ilk, I find it fun as hell. In most rhythm games, you're just timing button presses (or footsteps) to some music and getting points. I don't find it very compelling. But in Guitar Hero, you're not playing along, you're actually creating the music yourself. If you mess up a part, you don't just lose points and get...
Call of Duty's creators, who split off from the original Medal of Honor team, manage to do something that seemed to be missing from that other World War II series - make it intense. You're never too far from dying and the extremely loud, chaotic battles are broken up once in a while with an uneasy silence.The game has many great set pieces that make you really feel like a war hero, fighting alongside your allies and comrades... parachuting into D-Day, holding a bridge from a large siege, stormin...
It's truly sad that nobody played this game, because it is a gem and available for all 3 previous-gen systems. It's a mix of Zelda-style puzzle-focused dungeons and exploration with sci-fi themes and a heavy emphasis on stealth. I think the design succeeds more than the actual execution in some parts. Jade isn't the best-controlling main character ever, but the design IS great, and she's the star of one of the better game stories I've ever experienced... I'm not talking about your crazy RPG plot...
I can't tell if my opinion was affected by the tons of praise this got. It's definitely a good game. But I really can't see how it deserves PS2 Game of the Year over Shadow of the Colossus, Resident Evil 4 and Prince of Persia: The Two Thrones. Or in the case of awards givers who cut off holiday games until the next year, how it's better than Grand Theft Auto: San Andreas and Ratchet and Clank: Up Your Arsenal. Anyway, God of War is a fun game. The combat is very fluid and rewarding, as you prog...
I am conflicted. The main focus of Shadow of the Colossus is obviously the battle with the Colossi, and the game completely nails this. The fights are amazing. I found about 2 to be more annoying than fun, the rest were a blast to run around, scale, and smite. But what if this was a Zelda-style action-adventure game with puzzle-filled dungeons and towns scattered around the vast countryside with people to interact with (the towns are less necessary), and the Colossus battles were the focus and t...
Episode One is the continuation of, in my opinion, the best first person shooter of all time. The gameplay engine remains simply the most enjoyable to just run around and shoot things in, and Valve's level design is impeccable. Everything here is created with the intention of making a good video game combined with a strong narrative experience. I love the way Half-Life presents its story, it's just a much more immersive world than almost anything else.I miss exploring the wide open countryside a...
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