These Brothers Give Me 2000 Blues

I don't know what possessed me to do it. Perhaps it was the fact that I'd watched 'Blues Brothers' last night.  Maybe it was my attempt to get the 'Full Release' quest. But I ended up playing Blues Brothers 2000 for the N64. 
 
May God have mercy on my soul. Movie licensed games have a reputation for a reason. And I should've known better than to play a game from the same company that thought flying through rings was a good idea.
 
This game comes from a time where 3D platformers were still relatively new, appearing on the N64. But by the time this game was released (a full two years after the movie), Super Mario 64 had been out for four years. The Gamecube would be released the following year. People had figured out by this point what was working and what wasn't. 
 
So where to begin? How about the basic functionality of the game being questionable? Oh yes. Every time you try to jump, there's a chance the game won't register it- meaning you're probably about to fall into a bottomless pit and endure a cheap death. The camera- which had been problematic from game to game throughout that entire generation- made things worse, often getting caught on a wall and making me take blind leaps of faith while being attacked. 
 
But that's not the reason you really do anything involving the Blues Brothers, right? You want the music. Well, to its credit the game *does* go with bluesy kinds of background music. But none of it is unique to any stage, meaning you will have heard everything the game has to offer by the second stage.
 
Considering the poor quality of the gameplay, I should be thankful that the game only has four levels. But I'm not. Because those four levels were a bitch and a half to get through.
 
Don't play this game. There are *far* better platformers on the 64. The entire Rare library, Super Mario 64, and Rocket: Robot on Wheels immediately come to mind, though I'm sure there's others.

1 Comments
1 Comments
Posted by AdventFalls

I don't know what possessed me to do it. Perhaps it was the fact that I'd watched 'Blues Brothers' last night.  Maybe it was my attempt to get the 'Full Release' quest. But I ended up playing Blues Brothers 2000 for the N64. 
 
May God have mercy on my soul. Movie licensed games have a reputation for a reason. And I should've known better than to play a game from the same company that thought flying through rings was a good idea.
 
This game comes from a time where 3D platformers were still relatively new, appearing on the N64. But by the time this game was released (a full two years after the movie), Super Mario 64 had been out for four years. The Gamecube would be released the following year. People had figured out by this point what was working and what wasn't. 
 
So where to begin? How about the basic functionality of the game being questionable? Oh yes. Every time you try to jump, there's a chance the game won't register it- meaning you're probably about to fall into a bottomless pit and endure a cheap death. The camera- which had been problematic from game to game throughout that entire generation- made things worse, often getting caught on a wall and making me take blind leaps of faith while being attacked. 
 
But that's not the reason you really do anything involving the Blues Brothers, right? You want the music. Well, to its credit the game *does* go with bluesy kinds of background music. But none of it is unique to any stage, meaning you will have heard everything the game has to offer by the second stage.
 
Considering the poor quality of the gameplay, I should be thankful that the game only has four levels. But I'm not. Because those four levels were a bitch and a half to get through.
 
Don't play this game. There are *far* better platformers on the 64. The entire Rare library, Super Mario 64, and Rocket: Robot on Wheels immediately come to mind, though I'm sure there's others.