Sure, no problem. The person you are referring to in the image from the Harry Potter film series is actor Timothy Spall. Jeff Gerstmann is a video game person. The similarities in their appearances are purely coincidental. They are, in fact, two separate human beings. Hope this clears up your confusion!
Cake Bosh (cake bosh) knows what he's talking about.
Naughty Dog is in its own zone right now, but I've greatly enjoyed playing games from both devs in all gens.
Regarding Insomniac, Ratchet & Clank Crack in Time was a big step in the right direction and it would be great if they kept on that path on the PS4, but I'm not sure if they're willing to do that anymore or if they still have the vision for it.
@equitasinvictus: Pretty much. There was an interview without any info about the gameplay, visuals or story specifics. They were just talking about the theme of the game. Also, what @stealthmaster86 said kind of counts as well.
Yeah, definitely gonna skip this one. A silly, non-canon story probably would have been enough to make me not wanna play it, but I just cannot get into these first person grid-based dungeon crawling games at all for some reason.
According to wikipedia the atlus USA people claimed that this game is indeed cannon
You're right. I found this article that confirms it. Don't know if anything else has popped up that contradicts it, but here's a quote from the article:
The biggest takeaway is that Persona Q: Shadow of the Labyrinth is canon, a representative from Atlus USA explained. However, the representative could not explain why the game is canon, since that would supposedly be a story spoiler.
Spoiler? There's a big friggin CLOCK TOWER in the game. There's gears all over the art work. My guess from the very beginning was that it was time travel.
Time travel can make anything canon, as exemplified by Futurama and Rick & Morty.
I would've thought games were past the lips barely moving phase.
That's actually something that's very hard to animate properly unless you take time and effort to do facial capture. And even then, the capture is only accurate for the origin language unless you were to do it for every language it's dubbed in (which is kind of insane in terms of the workload).
I just mean wider movements like a normal human being rather than tiny little tight lipped ones. Anime has that problem as well, but at least mouths open the correct amount.