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aerozol

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aerozol

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#1  Edited By aerozol

The 'consolitis' on this is a real joke. Luckily the game is awesome enough to almost fully overlook it...

I can't rotate items either, if someone finds a fix, please post it. I'm using a cheap basic mouse, and have used xpadder once before, but it's not currently running.

Note: Under Gameplay Settings, there's a box ticked by default called '360 controller'. Unticking it didn't fix it for me, but perhaps it has something to do with it.

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aerozol

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#2  Edited By aerozol
@LordXavierBritish said:
  it doesn't control particularly well.
I agree, it's a real headache at the start, but once you get to grips with the levitation ball, it gets pretty fun.
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aerozol

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#3  Edited By aerozol

Haha, yeah the difficulty spike at the end was horrible.
So horrible that I made some videos showing how to pass that stuff quickly- I thought it was such a shame to ruin what was so awesome right up until that point.
>.>

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aerozol

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#4  Edited By aerozol
@Archer88: Quick-Saves have to be done right too though (;
Just assigning them a hot-key and 'telling' players to use them from minute 1 is different to giving players the option somewhere. It's definitely cool to try shit out, but that can be unlocked or set in the options. A basic run through shouldn't have the players worrying about quick-saving.
But I think we're generally in agreement- Badly done checkpoints etc are terrible, and people should have the chance to mess with games/ be given elements of freedom in them.
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aerozol

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#5  Edited By aerozol

Quicksaving damages immersion.
All of the examples you give are examples where it's not done well- saving shouldn't be an issue you think about, it should be part of the flow of a game.
If you enjoy hitting f6 every 5 seconds, and then quickloading every time you get shot, because the game is so badly balanced, that's fine. but the best gaming experiences don't have you worrying about saves.
Halo, VVVVV, Resident Evil... There are a lot of ways to utilize saving as a game mechanic. Game companies just need to put in that extra mile.
I will definitely take quick-saving over badly done checkpoints any day though, we are 100% in agreement on that.

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aerozol

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#6  Edited By aerozol

I didn't find it that hard (played it through this week).
The controls take a while to get used to. Also, the cops really f* you up if you're doing a big tag on the ground while they're running around. Do all the big tags first, and leave any 1 can tags as well as tags in areas where cops can't get to for last, because they're freebies. The cops always arrive after you finish a certain amount of tags.
For Jet rankings I didn't stress, just got all the tags, apart from one in an area where I could get good combos, and then just did that until the time was about to run out.
Probably not relevant info anymore, but maybe someone else will find it useful (;