Nice guide, thank you for sharing. It was funny in the Assassin's Creed Quick Look when the GB crew could not see the door highlighted by an exit sign. This is what shopping centres do, they adjust the brightness of lighting in certain areas. Organise items by colour to move you throughout the shop. They will even craft the smells of the shop to either draw you into the shop, or do something that will lead to you exchanging your money for their product. Clearly marked sales signs compel you to come into the shop. Sometimes products are put on sale (discounted) at a loss, because that store knows from researching their customer's behaviours that it will usually lead to additional purchases of items not discounted.
Some games are really bad at guiding the player, like Amnesia. I walked around for a reasonable amount of time and could not find where to go. In Amnesia's defence, I would say that not knowing where to go is the intention of a survival-horror game.
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