@SexyToad: We're making it still. It's just taking longer now as people have other things to take care of in their lives. We've been working on user interface designs, and pretty much just waiting for @verysexypotato to lead the art team. The coding team has taken care of world movement, and will code some more stuff when the art assets come in.
Nice guide, thank you for sharing. It was funny in the Assassin's Creed Quick Look when the GB crew could not see the door highlighted by an exit sign. This is what shopping centres do, they adjust the brightness of lighting in certain areas. Organise items by colour to move you throughout the shop. They will even craft the smells of the shop to either draw you into the shop, or do something that will lead to you exchanging your money for their product. Clearly marked sales signs compel you to come into the shop. Sometimes products are put on sale (discounted) at a loss, because that store knows from researching their customer's behaviours that it will usually lead to additional purchases of items not discounted.
Some games are really bad at guiding the player, like Amnesia. I walked around for a reasonable amount of time and could not find where to go. In Amnesia's defence, I would say that not knowing where to go is the intention of a survival-horror game.
Very good news team. I have discovered how to sync google drive files to your computers. Go to "drive.google.com" and click on "Shared With Me", drag the folder "Community Game Project" to "My Drive". If you have the google drive client installed it will soon start syncing to your computer. SOURCE
If your internet plan is not very generous, then you may not want to do this, as our folder is quite large already.
Did the trailer come out last year? I just watched it the other day for an hour... studying every frame. Some of the more obvious details were different main characters. The two characters on the right look like they have been redesigned since, and the guy on the left wasn't in the trailer. Or the trailer characters were just NPC's and it's just a coincidence.
I am looking forward to this. The Grand Theft Auto series can make me cry with rage one moment, and have fun not long after like no other IP can.