By ahoodedfigure 1 Comments
I've reached a point now where I can save reasonably often, and have a party that can kill off minor opposition without much trouble.
I also broke through a few early barriers and now have more recruiting options than I know what to do with, so I'll just leave them all behind rather than wonder if everyone's compatible, allowing me a chance to pick them up later if I wind up killing off a few party members by accident.
When you search the countryside, you find quite a few bags of gold that quickly make saving and buying equipment a lot easier, and none of this really involves combat (although you're likely to have to fight in order to reach these things). There are also many places where combat is likely fatal, especially for low levels, so the discretion-is-a-better-part-of-valor tactic is in full force.
I'm enjoying it a lot more now that I got the hang of things, but the design choices still nag at me, and I can't help but feel a bit lost in the proverbial woods, just fiddling around with what I find and hoping it doesn't blow up in my face.
There's not much repetition, though: each encounter and area doesn't feel like filler (apart from respawning enemies, and the combat in general being a bit of a click-fest). The three-tier endurance has also grown on me, but I'm the sort of creep who enjoys survival stuff (I'd do the hardcore thing in Fallout New Vegas, if I had it).
It remains to be seen if I even have the mettle to continue playing, but I think I'm past the hump. I admit I'll be disappointed if I wind up having to play Ishar 2 without having beaten the first one.