Games I've Broken

Let's see if I remember to add to this list. I have a talent for breaking games. Makes me a good tester, but it also makes me a harsh critic who pushes for robust design.

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10 Comments
Posted by Mento

Morrowind was a modern skyscraper to Daggerfall's Jenga tower in terms of stability.

This is a good list, and something I also used to have fun playing with (even occasionally following online "famous glitch" guides), but it kind of makes me depressed that these sorts of occurrences are now the rule instead of the exception, where buying new games is considered foolish because there aren't patches for them yet. I think I'm just morose after seeing my third 3DS "Black Screen of Death" today.

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Posted by ahoodedfigure
@Mento:  It's nowhere near complete, but since I sort of play games WANTING to test the boundaries, it's hard to go back and list them all throughout my personal history. Some of these things are, like I said, almost features, but yes, in general it seems that quality control varies widely. You'd think it'd only affect PCs and other variable-hardware platforms, but it's clear consoles get it too.

I'm a bit surprised that you have trouble with your 3DS, but I guess I shouldn't be surprised by anything on this front. We sorta pay for the right to betatest a game now, as I say now and again. Naturally there's more wiggle room due to digital downloading being so prevalent, but in my book it's not a sufficient excuse.
Edited by madhattervx

I can totally relate to your knack for breaking games. It's happened to me too. Especially Morrowind, which I think everyone broke a little. Sometimes I break them very much on purpose though.

Posted by ahoodedfigure
@madhattervx: yes! It's fun to strain at the edges of the world to see if you can pop through. I've been doing it since I was a kid and the world was just a bunch of green blobs. To wax poetical, it's sort of like exploring a digital space. Some people are content just to do what the game expects them to do, and I'm betting they probably get a better story out of it, but I get satisfaction from the game getting a bit confused, and even more satisfaction when the developers accounted for people like me, and the most when they give me a reward for pulling things apart :)
Posted by Dan_CiTi
Posted by ahoodedfigure

@Dan_CiTi: Sad that I've never played those games? :)

Edited by Dan_CiTi

@ahoodedfigure said:

@Dan_CiTi: Sad that I've never played those games? :)

Yeah it sucks, but those games are skippable, just play Link to the Past if you want a better version of Ocarina (by extension Darksiders as well), and for an action game(which Darksiders is more of than Zelda) just go for DMC3.

But good god, Ocarina of Time is a wonderful ocean of glitches and Darksiders while does not have as many, it does have that hilarious infinite jump glitch that I love. Anyway, glitches are awesome (until the crash the game or do some kind of permanent damage but that is rare).

Posted by ahoodedfigure

@Dan_CiTi: Yeah, I have a sense of pride when I find glitches. This list isn't nearly complete, but I also don't tend to pick on games that probably should be left alone (unless I'm reviewing them or talking about them in full). I played the game that came with some versions of Wind Waker... I think that was Ocarina, but it was a bit too much of a step down for me in framerate so I didn't get back to it.

3D in general is full of potential pitfalls. People make fun of Daggerfall for its crazy-ass problems, but many developers are still dealing with similar stuff a decade-plus later.

Posted by Dan_CiTi

@ahoodedfigure: I can understand not getting into a N64 game at this point, but the 3DS version does have most of the glitches from N64, like Reverse Bottle Adventure. And Wind Waker has great one's too! Zelda series is very known glitches actually. On the original Legend of Zelda, you could walk on the HUD/Item Select screen.

Posted by ahoodedfigure

@Dan_CiTi: Yeah, it tends to be that the more complicated a game you make, and the Zelda games weren't slouches when it comes to combining exploration with behaviors, that you'll more likely get glitches. I sorta consider them an a natural artifact of making games, but they're fun to find as long as they don't ruin the game. I remember finding glitches from the Atari days, when things were relatively simple, so it's always been a question of how hard you hammer the code, and how much you care as long as the thing basically runs.

I'll be interested to see if crowdfunded games are more or less likely to be buggy since many non-professional testers are invited in to prod it (my impression so far is that they're not adequate, but that could be that the teams don't know how to handle them) AND the highly profitable projects have a chance to be very cautious because they're pre-funded, or if it's all a function of how games are made.