Something went wrong. Try again later

ahoodedfigure

I guess it's sunk cost. No need to torture myself over what are effectively phantasms.

4580 41781 408 628
Forum Posts Wiki Points Following Followers

My Feelings Are all over the Map

Love, hate, and everything in between.

List items

  • Love the massiveness, the crazy dungeons, the feeling of actually living in a place that isn't immediately going to fall apart unless you act. Hate: the crazy dungeons, the massive bugs, the feeling that all NPCs are just clones of each other, the Elder Scrolls skill system that needs some rethinking.

  • Man... it would take all day to explain.

  • Love the anti-slavery subplot, the secrets that I'm still discovering, the once-in-a-while revelation hidden for the diligent to discover, the more dynamic character interactions that supersede Daggerfall's. Hate that the NPCs are still fairly wooden and often DON'T talk about things that they obviously should have some inkling about, the bugs that get worse over time (argh, Bethsoft! WHY!?), those damned birds, the terrible item management system, the Elder Scrolls skill system that still needs some rethinking.

  • Hate: The slow beginnings whenever you start a new character, the senselessly hopeless setting (really, I'm not sure what they're trying to portray. This goes way beyond Gothic horror into a realm devoid of any redemption, and characters can be corrupted without their will seeming to have anything to do with it, which makes it especially bleak and nihilistic), the lack of well-thought-out color-coding, clicking. Like: trying out a new character build, lewt.

  • You guys, with your real time combat and your strange difficulty levels and making me pay money to save the damned game. I love you, but I hate you.

  • I love the setting, love some of the characters, love the creators' DEVOTION to the setting that feels like a real love letter to these sorts of themes and details, but then the combat, which is a significant part of the game, runs from too easy to too hard, restrictive to movement yet too permissive for advancement, not to mention the morality system that doesn't fulfill its own promises. I probably love this game more than anything else listed here, with the possible exception of Morrowind. The setting and feel goes a long way.

  • There are things I love, like the sense of ownership I had for my character that exceeded any of the KOTOR games, and that the stories of each class have endings that FEEL like endings, strongly, that makes you feel like you've accomplished something... how many ongoing online games do that, really? There are things I'm ambivalent about that they spend a lot of energy on, mainly PvP stuff. There are things that infuriate me, like having so much story tucked away behind similar quests, and putting a rigid points structure on so many things that could emphasize story, that you encourage behavior where people frantically skip all dialog and repeat things just for social points and alignment points. I'm going to miss this game, but I'm going to like not feeling cybernetically fused to something, too.

  • Didn't take long for this very Silmarils-feeling game to make this list. Great graphics and atmosphere combined with a control scheme and system that doesn't connect well to its action-oriented playing style. Less combat, a bit tighter interface, a bit fewer oops you're suddenly dead moments might make this game not merely tolerable, but excellent.

0 Comments