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ahoodedfigure

I guess it's sunk cost. No need to torture myself over what are effectively phantasms.

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Oldschool Ecologies

Rather than have everything exist for the player, why not have things interact on their own, as well?

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  • Just like real life: fleas create mushrooms, spiders eat mushrooms, scorpions poison mushrooms, centipedes dodge mushrooms, and poisoned mushrooms make centipedes rampage.

  • In addition to centipede, you have mushrooms that grow on their own according to the Game of Life system, and get turned into flowers by beetles.

  • Keys open like-colored castles. Yellow dragon scared by golden key. Dragons eat player. All dragons killed (or scared and killed if advanced difficulty) by the sword. All objects drawn by magnet. Walls passable (vertically) with bridge. Bat picks up ANYTHING except player (unless player is inside dragon!). Player can pick up any object, and can pick up bat as well, even if it's carrying something (like a dragon or dragon corpse) that could normally not be picked up by player. Dragon corpses can make impassable blockades.

  • Any living cell with fewer than two live neighbors dies. Any living cell with more than three living neighbors dies. Any living cell with two or three living neighbors lives on to the next generation. Any dead cell with exactly three live neighbors becomes a living cell.

  • Not exactly old school, but probably one of the most engrossing ecologies I've seen in any game. Wonderful.

  • It's actually about as advanced an ecology as you can get, but it's hard to convince people of this when it's in ASCII characters and is virtually impossible to play without missing the part of your brain that requires diverse stimulation or slavishly following one of those people's guides. Me, I'm waiting for the adventure mode to get fleshed out more before I try this again.

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