RPGs that Tried Something Different (Even If It Didn't Work Out Financially)

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Posted by Murdouken

Mount & Blade's combat doesn't get awfully deep. But they get huge. If you play properly and sort of RP a little bit, the sense of dread gets huuuuuuge. I often do it so they all go into a line formation, and then have them move forward 10 paces and stop, and repeat. It looks so very good.

Posted by ahoodedfigure
@Murdouken: :) I liked that combat was lethal, and that you were just one person in a big group, so that you had to be smart about who you went after and what to do when you got there.