lul fuck this forever. if i'm playing a game and it cuts to commercial break, i'll personally cut to the uninstall button.
Not sure if I'm in the minority or not, but I do this with phone games already. I don't mind clicking an ad and putting my phone down sometimes to get a 'boost' or whatever, but if a game or app ever cuts to a fullscreen ad without me actively clicking a 'show me an ad' button, I instantly close the app and uninstall it.
Also companies like Atari and Intellivision that are tiny might find themselves SOL when trying to buy parts because they don't have the market power of a Microsoft or a Sony.
I don't personally even think this will be the case for more than another year at most. I'm a computer engineer at a smallish microprocessor company (<100 employees) and we have a new chip taping out in July; the fab turnaround time for us to get the hardware back is something like a few months. Obviously we're working on a smaller scale in number of units, but if we can get shit like this done, there's no way that huge companies like AMD or whoever makes the other chips/chiplets that the consoles need/are short on can't get production ramped on a mass-market consumer good pretty soon.
@justin258: I can see the resets being tedious, but I also think they are necessary to the game. Slowly discovering just how much happens within those twenty minutes was not only jaw dropping for me, but it also plays into the theme that you aren't the center of the universe. Imagine how much would be missed if those twenty minutes kept going on. I suppose you could take each bit of the story and stack it linearly to get around the time loop, but then I think that defeats the purpose of the game and what makes the game special.
There are mods out there that actually simply remove the time loop mechanic entirely and I've given quite a bit of consideration to restarting the game with that mod installed, so maybe I'll play through it that way. I understand that's sort of like reading the Brandon Sanderson rewrite of Moby Dick, but hey I might enjoy that more, and get to the juicy part that I actually liked - the exploration and crazy weird world and insanity that you can discover in this solar system. For me, that's the stuff that was making the game special, that was drawing me in, and interrupting that every twenty minutes thoroughly and brutally murdered all interest I had by the fourth time it happened.
I don't know how that mod works logistically, but I can't see how the core of the game can maintained without the time loop. The time loop is so much more than just a 20 window to explore before having to start over. Every planet in the system has it's own series of events that transpire during those 20 minutes. If you continued from where loop ends, there's nothing left to happen.
Looked it up because I was curious too:
Brittle Hollow does not break apart.
The Sun Station does not fall into the sun.
Interloper does not fall into the sun.
Ash Twin and Ember Twin share the sand back and forth, on a 44 minute cycle.
@wacomole: The way I see it if you’re really that particular about how your machine is running then you should probably be using Linux instead. With the rise in popularity of basic home computing Windows has become the average mans OS. While people bemoan messages like “Ooops something went wrong” and not being able to Google blue screen error codes, that stuff is super scary for casual users and at this point there are a lot more of them out there than the enthusiasts.
This is not at all realistic given the (lack of) game support on Linux vs. Windows.
Ratchet & Clank has been the posterchild for 'what if we just made a fun video game?' for the better part of the last twenty years; you're way off-base here.
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