I've always wondered: What does the art department (And programming too, I guess) do at this in-between projects point? Surely there's a few days where there is simply no work to be done for you guys... Well, probably not in this case, since you had such a small team with no dedicated designers. But under better circumstances?
As a director it sounds like you kind of fudged up your end of the deal by not maintaining control of the situation. The end product was actually pretty entertaining though! Very well done.
If you let her sleep in your room, there's a decent chance she will always want to sleep in your room. If you're okay with that, go for it. If not, grin and bear it.
Not sure why you'd want to put her on the bed if she's already quiet on the floor of your room... Or is that not the case?
EDIT: Just found this on this page: "BEDTIME: The crate should be moved into the bedroom first as the mere presence of the owner will be comforting."
They look nice, but I guess I've been somewhat disillusioned by games of this ilk. 40-50 items per category, while a ton, seems far fewer than the variety you encounter when playing games like this. I guess it's all the randomly generated names/effects that threw me for a loop.
Have I got a game for you! Majesty 2 is nothing but base building. Also check out Company of Heroes - Less base building, but it's on sale right now for two bucks.
That sale was awesome, I bought almost all them. I was being a dummy and I forgot to purchase the Test of Valor, or something like that. Then when I went back and realized it the game was 19.99 again! D:
Ah, Tales of Valor is luckily the passable one. Doesn't add anything particularly great.
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