Akrid

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Akrid's forum posts

#1 Posted by Akrid (1324 posts) - 5 months, 24 days ago

The Flock (Greg Rice's game) sounds soooo cool. It's a shame it's way out of the running. Guess it doesn't sound exciting enough to most people.

I'm not sure they handled this whole thing too well though. It seems like the ones that directly related their games to other super popular games are pulling way ahead of the others. Hack and Slash said Zelda, Autonomous said Minecraft, Spacebase said Dwarf Fortress, White Birch said Journey. Surfacing the numbers seems like a bad idea as well - it seems at this point, people are just voting for the ones that are winning and leaving a ton of great concepts in the dust. If they had disallowed the first and took out the second, I think it would have made for a much purer spirit of competition.

Though this whole thing is actually kind of a huge bummer to me... The thing I love about Double Fine is their creativity, and now that's being filtered through the general populace. I suppose it's out of necessity in order to have a better chance in making a mass-appeal game, but I still wish they'd just go with what they feel is right instead of doing this. It's clear from those polls that people want more of the same familiar stuff instead of things that might break a mold.

#2 Posted by Akrid (1324 posts) - 5 months, 27 days ago

It honestly looks like a really solid game, but at the same time too bare bones to merit a full-price purchase. The multiplayer seems to be literally the only thing worthwhile, and there's little to no variance within that. If there was some real content to burn through, I'd be all over it.

#4 Posted by Akrid (1324 posts) - 5 months, 29 days ago

That's really awful. What's even more plainly awful though is the lack of criticism found in that comment section. Those moderators must be working overtime to suppress peoples' opinions.

#5 Posted by Akrid (1324 posts) - 5 months, 29 days ago

@Animasta said:

They're all just copy pasted messages though, it can't be THAT hard to find someone who can speak english and get them to write a template, replacing it with specifics as needed.

If they cared about quality in advertising, they wouldn't be using spambots.

#6 Posted by Akrid (1324 posts) - 6 months, 5 days ago

Not surprised this exists. However, I'm really surprised that it's actually good.

#7 Posted by Akrid (1324 posts) - 6 months, 6 days ago

We're playing this on our Hub dealy in 1hr 30min! Get on our chat/mumble/steam group to join in then.

#8 Posted by Akrid (1324 posts) - 6 months, 9 days ago

I love NS2. That said, his criticism of the game is totally justified. Matches can easily be ruined by poor commanders, and there is a very steep learning curve to attempt to be one of those commanders and/or become a good player in the on-foot game. The loading is also a real problem. Personally, if I were to review it, I would weigh those facts a lot lighter given the evidence that there is a stellar game within, but really, it's his review, and if those problems constitute a 6.0 experience to him, then more power to him! To me, it's one of the best things I've seen in multi-player in quite a while - learning curve and internet jerks be damned.

I see nothing factually inaccurate in that review aside from him getting the price wrong as well - understandable given the fact that he probably didn't transact for the game himself.

#9 Posted by Akrid (1324 posts) - 6 months, 10 days ago

@Wheatley117: Is your name a mash-up of Portal 2 and Halo?

#10 Posted by Akrid (1324 posts) - 6 months, 10 days ago

@mordecaix7 said:

@Akrid: So I just need to get faster? Would bum rushing him help if I know he's obviously walking up behind me?

Oh yeah, is right - your pursuer will always win in that sort of encounter, because their pressing X will always take precedent over your pressing X. If you see a pursuer get real close, you kind of either have to run, or do what I did and (I dunno if they have these in 3) throw a smoke bomb when he gets close and then stun him.

Use your keyboard!

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