@dr_mantas said:
Never mind the online issues... It's a question of ethics and making money on the addictive properties of the game, when REAL money comes into question.
I fully understand your reasoning. However...its a little late. MMORPG's have been doing it for ages. You can argue that there is only a set amount you can spend a month...not realy.
Serial MMORPG players who are commited to one MMO. Can pay for several accounts at the one time. There is a roof to that.
However.....your also a little late to the party again. As Freemium games are the real culprits vs what Blizzard are doing..
I played Star Trek online for free, I spent $15 on it. I shouldn't have except I did. I was tempted to spend more. Except I reasoned myself out of it, I hut lvl 50 could have done more however I was afraid of my bank account and my time. So I quit.
Mass effect 3 multiplayer! Pay $2 and receive RANDOM items. I spent $4, Good thing I dont have much Microsoft points for the option to go bad happens.
One of the first examples of AAAAAAAAAAAALLLLLL this. Team Fortress 2....more so once they introduced crates and keys. I myself have dropped $10 and that was it. Temptation is there...however I have stopped myself.
Hell some games DLC's are starting to get much like all this.
I am a well rounded individual towards addictions. However people with an addictive personalities. This all is a bad thing.
So my advice. If you are standing to this reason for Diablo 3. Make a list of games that I have mentioned and other ones. Since those too are games that dabble in this ethical nightmare. Diablo isnt the only one.
Thankfully for me. The virtual Gold I earn is significant enough for me. As Ill just blow it on the normal gold auction house. Then again I dont have much real money.
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