Yep, it's like the video linky posted in the last page, that's using the camera to basically let you control the game with your head, but it does it in a way that makes it look 3D, like looking out of a window, with the way it changes the perspective as you move the DS around, ie, your head moves in comparison to the DS. 3D could possibly enhance the visual look of the game but it's a concept that works fine in 2D and isn't enhanced by 3D in any gameplay way.And I'm telling you that without a Natal-like camera (or possibly tilt control, depending on how exactly the 3D will work) 3D isn't something that can be integrated into a game's mechanics.
@Rallier said:
It's exactly what they should do actually, so people with issues can easily turn it off without even navigating menus or anything. With the info we have now the 3D is just a visual effect, if they don't disclose added features that could potentially allow for new gameplay only in cojunction with the 3D, this is the best way.Surely this quote is not about some kind of switch on the side of the new thing that turns it off for all games? That would be ridiculous.
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