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Al3xand3r

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Al3xand3r

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#1  Edited By Al3xand3r
@Icemael said:

And I'm telling you that without a Natal-like camera (or possibly tilt control, depending on how exactly the 3D will work) 3D isn't something that can be integrated into a game's mechanics.

Yep, it's like the video linky posted in the last page, that's using the camera to basically let you control the game with your head, but it does it in a way that makes it look 3D, like looking out of a window, with the way it changes the perspective as you move the DS around, ie, your head moves in comparison to the DS. 3D could possibly enhance the visual look of the game but it's a concept that works fine in 2D and isn't enhanced by 3D in any gameplay way.

@Rallier said:

Surely this quote is not about some kind of switch on the side of the new thing that turns it off for all games? That would be ridiculous.

It's exactly what they should do actually, so people with issues can easily turn it off without even navigating menus or anything. With the info we have now the 3D is just a visual effect, if they don't disclose added features that could potentially allow for new gameplay only in cojunction with the 3D, this is the best way.
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Al3xand3r

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#2  Edited By Al3xand3r
@Meowayne said:

" No one could have predicted The World Ends With You or Hotel Dusk when the DS was launched. Therefore, "3D wouldn't have made for interesting games anyway" is not an argument.   We are talking perceptible depth and interactivity here. No way in hell you can tell me a clever designer wouldn't create something amazing with it. "

We're not talking perceptible depth and interactivity, we're talking things seeming to have depth, but with no added interactivity. Ie, an image will appear to be popping out of the screen, but in gameplay terms it's the exact same in 2D. It's not further away than the other objects around it when seen in 3D or anything of the sort, it just looks more, well, real. You can't make the 3D interactive when it's just a visual trick on a screen that's still 2D. What will you do, touch an object without touching the screen because it looks to be popping out of it? Or lean around it to view and poke its side? How would that be possible when the touch screen is still a flat surface? 3D is just a visual trick, it adds nothing to the gameplay, not without more potential technologies added on top of just the 3D effect.
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Al3xand3r

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#3  Edited By Al3xand3r

If the game is fun, it's fun, so having a few visual glitches and sub par visuals shouldn't make it score shit. Mount&Blade is a 7/10 at worst, keeping in mind how unique it is and its distinguishing elements. With a 5 grade scale I'd probably lean to a 4. That doesn't mean that if such a review was published every gamer should feel confident in purchasing it of course, the review should do a good job explaining what it is that makes the game good, and what it is that makes it bad, so they can, in the end, decide for themselves if its good points appeal to them, without however giving a solid, fun game that a lot of effort was put into a bad name with a shitty score just because it may not be for everyone, or for a given audience. I don't see why it's a problem to score good games well, even if they don't appeal to a certain audience. I don't play sports games so if I see a soccer game scored 5/5 I'm not gonna rush to buy it, duh. They can rate good games well even if their audience isn't into that stuff, as long as they explain it may not be for them, just like that soccer game isn't for me, but that doesn't mean it should be rated 1/5. As for your little demo review, I don't see any reason to trust it more than any other review of the game, especially given your other statements. I already said I don't know if LP2 is good multiple times, I merely said reviews aren't the last word. if you disagree, good for you.

@Icemael: maybe he doesn't know how to dodge? Some people thought they stop dead when shot in LP1 as well, but you could jump/roll out of the way. Or maybe the point is to be a bit more mindful and tactical over what's happening so that you don't put yourself in such a stunlock situation. I dunno.

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#4  Edited By Al3xand3r

It's not by the same reviewer as LP1 in GameSpot's case. And they also rated the PSP MH games really low, each with a different reviewer. Needless to say I strongly disagree with those reviews. They did rate 3 well though, which is also weird, given the formula is quite similar. Anyway I said I don't know if LP2 is great, I just said a few bad reviews for a game that, good or bad, is bound to be a relatively unique experience, isn't the end of the world.

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Al3xand3r

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#5  Edited By Al3xand3r

You need to evade more. Try a different weapon if you can't do it with the lance. A great sword is a good choice for most early monsters (not the Barroth, what a bitch, it took me three tries) from what I've seen, as long as you don't get impatient. With it, you need to dodge a lot and only strike when you're sure you have time for it, but the power of the great sword makes up for that, especially if you get charged hits in. I never take so many potions as adviced, I only do with 10 mega pots. I did regret it a couple times but I figure if I need to use so many I'm doing something wrong that I need to improve than just fill my inventory with stuff. Anyway, just watch the bosses' movements carefully, you can easily tell what they're about to do with the exception of some moves so then just roll/dive/whatever out of the way, and hit them while they take the time to turn around and face you again (or keep your distance if they seem like they'll do a sweeping move instead). Perhaps you're mostly using the block with the lance due to the slowness but you should still mostly evade, as blocking often isn't that helpful, since it leaves you in front of the monster still, ready for it to do another attack. Just run around the enemies, so that they do moves that miss, and you get a window to hit them before they refocus. Just like they can hit you during an attack animation, or after a miss if you're not careful, you basically do the same.

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Al3xand3r

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#6  Edited By Al3xand3r

I wish the mods stripped a user's quests clean and not let them advance when they see shit like this.

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Al3xand3r

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#7  Edited By Al3xand3r

I only see 4 magazine reviews out of the 14 positive ones, and most have websites as well as print versions, and didn't give its best scores.

From what I've read the one recurring complaint is the teammate AI, which is easily solved by playing in co-op, much like in RE5.

As for what GB will rate it, eh, they seem like the defintion of the American gamer who wouldn't even try to get a mechanic for being different, not worse, so yes, I also expect them to rate it low even if it turns out to be a pretty good co-op game in the end. If they reviewed MHTri they'd probably give 2/5 despite its greatness.

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#8  Edited By Al3xand3r
@Abyssfull said:

" From the general consensus off the reviews, either version don't look like they're worth it. =/ "

Huh? Most reviews are pretty damn positive, only a few really low scores bring the average down, and not that far (currently 75% for the 360). As I said elsewhere, for some games it's no use to try and get a feel for through reviews. Lost Planet 2 in particular has elements similar to Monster Hunter, ie, very different from Western developers' takes on a given mechanic, so some people can't grasp that. Maybe even more so since it's a shooter and not a melee focused game of which there aren't many. I'm not saying it's great either since I haven't played it (but liked the original which was flawed but not in the ways some reviewers claimed, it was just too simplistic of an experience, the controls and most elements were great imo), but yeah, reviewers can be wrong.
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#9  Edited By Al3xand3r

Erm, check out a few PC games in person? The current so called HD is gonna be considered borderline low-res in a couple of years. Not to mention most console games run at sub-HD resolutions to (barely) keep a decent frame rate and lack any meaningful AA/AF settings. Image quality is far from perfected. So I'd guess the next logical step, other than the hyped 3D applications, is gonna be to actually deliver on their HD promises with good AA/AF and solid 60fps for all games, whether they're corridor shooters or vast open role playing games with abudant use of physics. Other than that, nope, I guess to the untrained eye there won't be much of a difference. But of course it's also going to be easier for less capable studios to make matching visuals when they have excess power leftover, so more games will look as good as only the few very, very best do nowadays, at least when it comes to technical terms and not art.

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#10  Edited By Al3xand3r
@EpicSteve said:

Too much to ask for a new IP?  The new Zelda has already been conformed along with Pikmin 3, so those wont be surprises.

They're having at least two. One internally developed, Xenoblade, one they fund, The Last Story. Set for this year in Japan I guess they could show @ E3.

Cosmic Walker will hopefully also resurface, but that seems unlikely. As well as Project Sora's game, and whatever Retro Studios is working on. Maybe.

@PenguinDust: Last year's was excellent!
And to be fair they had footage of a lot of other great stuff included in the conference, only a few games like Sin & Punishment 2 were neglected then.