@chimpchamp: Hi. I've literally never even met the guy who made Jazzpunk. I think I might have spoken to him on twitter once, but we've never met in person, so I don't think he really qualifies as my friend.
@stcheatum: A year or two ago, I probably would have agreed with you full-stop. A thing I've learned is that it's easy to assume people know how you feel, but in reality, a lot of people don't. Demonstration is necessary sometimes, expression of where you stand. You're right that believing harassment and threats to be a vile thing is something that should go without saying. The emphasis is on the should there.
@korlic: Anita is more than entitled to produce criticisms of the video game industry. Anyone is entitled to produce criticisms of the video game industry. You do not have to agree with them, but a lot of people do find her criticisms useful and informative, and thus she has every right to exist within this space, doing what she does.
@abendlaender: That was a situation where I probably relied a bit too heavily on my perception of what people already knew about me. I didn't feel a strong need to yell in that story "BY THE WAY I WORKED FOR HARMONIX" because I've done that a few dozen times already on this site. That said, I think in the end, deleting the story was probably the right move. I could have rewritten it with greater explicitness, but it also probably should have been written by someone other than myself.
We'll make mistakes like that, and I think it's totally fair to call us out on them. I just hope people know that in our minds, we're always striving to be as open and honest as we can at all times.
@vonflampanker: There's always that chance, and my hope is that if something made along those lines was founded with an honest goal from the get-go, it'll be a lot harder for shitheads to co-opt the message.
@vonflampanker: The best way is to organize thoughtfully, as far away from the communities that have been driving this nightmare forward for the last several weeks. Find the people who genuinely care about the ethics side of this and work on a way of approaching this that is honest and self-aware from the get-go. Talk to each other and make sure you're all on the same page about what your concerns are, and what you hope to achieve. Make goals. When you feel confident that you're on the same page, present what you've created. I can't speak for every journalist out there, but I know for my part I'm far from unwilling to discuss the idea of ethical improvements in our industry. Disclosure and transparency are things we think are extremely important. It's just impossible to have that conversation around the miserable tactics often employed by the people at the root of GamerGate.
@kaptainkobe: I took it as more of a plea, myself. I understand the heated emotions going on right now and I don't blame anyone for wanting the people whose job it is to cover the world of video games to make a strong statement about what's been taking place.
@cagliostro88: Giant Bomb's entire editorial direction is rooted in the personalities of the site. We post the shit we want to post. We're not required to post about things we don't care about. It is not our job to prop up every single game that comes along. It's our job to present the stuff that matters to us. Insofar as Hatred is a game that people will be able to buy at some point, it is not one I think any of us have much interest in showcasing.
Also, 2003 Alex and 2014 Alex probably would not get along with each other, if we just being honest here.