Alex_V
Alex_V's last update: Addicted to Torchlight. My life always felt like a dungeon hack.
If you notice any bugs, please give us a shout in the forums.


Summary About Me Blog Images Wiki Subs Reviews Forum Topics Lists Guides Trivia Achievements
Added by Alex_V on Nov. 19, 2009


I’ve decided to get my thoughts in order early on my games of the year. Over the next month I’ll be recollecting the games I’ve enjoyed the most.

WHAT IT IS

Skate 2, developed by EA Black Box, was released in January. Set in the fictional town of San Vanelona, it’s a open-world skating simulator where success is measured by your status among the world of skating magazines and community events. It’s a 84 on Metacritic. I wrote about it before here.

WHAT I LOVED ABOUT IT

Not a natural choice for many game of the year polls, I would guess. At its heart it is simply a very good skating game. But I think it’s more than that.

I don’t think the complexity of the controls in this game is given quite enough credit – it puts most other games to shame, sports or non-sports. Unusually for a game, all of your skills are unlocked when the game starts – what you are taught is the ability to implement all the subtle controls you already have. It’s not a question of simply pressing the right button at the right moment, you need all sorts of elaborate flicks of the sticks and co-ordinated keypresses. Easy to start, almost unbelievably hard to master. It’s one of the hardest games I have ever played, and I love it for that.

In many ways it does for an individual sports game what Burnout: Paradise did for racing. A huge sandbox in which to play, with gradually more difficult unlockable events and career paths. An achievement system for the best tricks and also a Hall Of Meat for the best wipeouts. Different skate-parks, different zones encouraging different styles of skating. But the career mode isn’t the fun part of the game – it’s simply being in the place and manipulating your character. You find one spot and you find a couple of hours pass while you try and master it.

The online ‘freeskate’ play is an absolute standout, which while a long way from perfect, is still one of the best online modes I’ve ever played. At the press of a button you are connected to whoever else is skating in your area of the city, and you can simply hang out then if you choose. You can try to wow each other with your party tricks. Or you can do one of a bewildering bunch of group events. What I love about it is that there’s no difference between a top-level player and a newbie – you’re all essentially in the same boat, and you trade on your skills and not on your status.

THE GAME’S LEGACY?

I think the online play is the eureka moment here. I see the next generation of sports games taking place in the equivalent of an MMO space – a persistent world for all players to hang out. And it’s a creative space where the usual rules of competitive gaming don’t have to matter at all – you don’t need a career here, or a set of achievements, you just need a skateboard and an avatar.

Related to: Skate 2


Added by Alex_V on Nov. 15, 2009

 

A visit to Mars (Red Faction: Guerilla). It’s a society in flux – a guerilla movement pitted against an oppressive corporate force. My doomed brother welcomes me to the planet - soon he perishes at the hands of the authorities and I’m thrust by default into a battle between workers and the oppressive bosses.

I’m just a visitor, hired muscle with a hammer, but what a hammer. My first experience on the planet is a mission to collect some salvage. I do this by bashing buildings apart with massive swipes – what a feeling of power. Even faced with assault rifles, explosives and zappers, there’s always the hammer. Everything is smashable, breakable, destroyable – what a playground!

Mars as an experimental, industrial workshop of a place is initially fascinating, and lovingly created. Vehicles are stockily built as if prepared to bash through the rock on their own. Buildings are metal, pylon and sheet, built to purpose by mechanics not artisans. It’s the world of the hammer – built by it and about to be destroyed by it. Urban chic is measured by the size of your workshop/garage. Status is the size of your hammer – you are the alpha male wielding your superior tool with prowess.

But this Mars holds no surprises. I’m not expecting an ice zone - I’m expecting bigger pylons. Exploration holds little appeal – I’m a veteran of exploration, I’ve explored Liberty City, the continents of Azeroth, and a multitude of Mario worlds. The unappealing dustbowls of Mars don’t cut it for me, where beauty comes in lego brick designs among the craters. I’m free to explore, but there’s no freedom – the roads and buildings all look the same.

And what is my cause? I’m a guerilla by name, but I don’t know what for – some vague notion of workers rights? I have no insight into the politics – I was hired muscle, and I love the hammer first and the cause last. Okay my brother was killed, but I’d only met him about 90 seconds before, before I was thrust into some rebellion that I don’t understand. That my brother only had a vague connection to in the first place. And where was my choice?

The other guerillas seem more committed than I. They throw slogans and stories around. “I saw some drones get their hands on a marauder woman – it wasn’t pretty”. Even the harshest brutalities come across like platitudes. My enthusiasm starts to turn into guilt – how do I tell these people that when all is said and done, I don’t believe? I don’t even know what it is I’m supposed to believe.

So here I am, a fraud in the middle of a battle I don’t understand. A few hours ago I was a stranger in this world. Worse, while I idly play about busting metal with my mighty hammer, workers take up arms dying to defend me. I don’t want to be part of their petty war – I don’t know who the good guys even are. I’m pretty sure I’m not one of them. It takes all my self-discipline not to start casually smashing up the rebel safehouses. For fun. Just to ‘do’.

I decide I’m the cancer not the cure. So I turn off Mars. It’s the only way I can see to get the moral upper hand here. It’s the only way to win.



Added by Alex_V on June 25, 2009

Call Of Duty 5
Call Of Duty 5
It's been first-person shooter overload for me this week.

I’ve had both Call Of Duty 4 and Call Of Duty 5 on rental, so it’s been nice to compare the two. They’re both essentially the same game, and both excel simply with the feel of the gunplay – it just intrinsically feels right when you’re moving and shooting with a gun in your hand. As a Counter-Strike veteran I can’t see a whole lot to really attract me personally to the multiplayer online in the long-term, but I can see how many players have spent months and years on that feature.

Both games have a short-ish but perfectly formed single-player campaign. The level of polish on these is absolutely superb – little things like the almost total absence of ‘clipping’ on the models is impressive. I found both enjoyable, though my criticism is that the game essentially is another “fire and dodge” shooter – the basic mechanic hasn’t really changed since Space Invaders thirty years ago. And there’s the merest skeleton of a story to pique the interest beyond that. I’m not sure how long I can simply keep playing this same game.

I think Call Of Duty, as a series, is totally average in every way. It does a bog-standard experience better than any game I can mention. And I think that is why it’s such a bestseller. It offers multiplayer for the ‘hardcore’, and a polished single-player campaign for the ‘casuals’. There’s nothing radical here, nor need there be. (I've written a longer piece on Call Of Duty 5 on my blog)

Speaking of distinctly average FPSs, I am trudging through Fear 2. Actually it’s a pretty shocking game in my opinion, and the story is absolutely woeful – incredibly confusing, impossible to follow, and deeply uninteresting. The draw in this game for me is the little horror-inspired moments – a flashback that flicks onto the screen, an apparition here and there, and lots of environmental effects that really work well. The game is really good at knocking you off balance, often physically – don’t play this if you get motion sickness. It is doing just enough to keep me playing, but never doing enough to really impress me.

On a totally different level in every way is Windosill, a flash game that to many would barely qualify as a game at all. There’s about 10 connected screens filled with weird and wonderful contraptions, shapes and creatures, and you interact with them with the mouse and watch them do beautiful little animations. Each screen is also a little puzzle, where you need to find a small wooden block so that you can proceed. If it sounds weird that’s because it is, but it’s one of the finest half-hours I have ever spent on a game.

The Sims 3
The Sims 3
I’m still playing The Sims 3 – I think it’s a great game with a lot of hidden delights. While playing with my daughter we discovered a mausoleum – you can send a Sim in there and it turns into a vintage “Choose Your Own Adventure” style adventure, and you decide whether to turn left or right at the fork, whether to drink the potion etc. Your Sim comes out of it covered in soot, usually having been mauled by a bear, but with a little treasure to show for it.

I think it’s a much more open-ended game than the previous versions. In the Sims 1 or 2 I felt rather trapped into sending my Sims off to develop a career, which then got boring, but there simply are more options now. You can busk, fish, cook or paint for a living. You can get a part-time job. You can become a partner in one of the local businesses. And if you choose to ignore work altogether there are still aims to fulfill, whether it’s running a well-tended garden with rare plants, or travelling about the town looking for bodies of water with rare fish to catch. The game still has its faults – it’s too safe, and it’s simply much harder to fail than to succeed, and your sims always default to conventional mode. But it’s still a unique experience – there is no other game that is like The Sims.

I’m still trying to play through Mass Effect, but it’s frustrating me more and more. Any section where you have to drive the BigTrak just drives me mad. I hate the save system. I find all the equipment tinkering fiddly and unsatisfying. You have to forgive the game continually for glitches. And the basic combat just ain’t that good. Even worse, I think I must have skipped the infamous sex scene for some reason - story of my life!

I think this is a game that everyone feels goodwill towards, simply because it looks so damned good and was really very ambitious. But it’s a game I’m endurng rather than outright enjoying. But I do think I’ll get to the point with Mass Effect where I’m so invested in the characters that I start really caring about what happens, and a game with that capacity is simply a step above most of the competition.

Windosill is my game of the week though.

Plans for the next week? I want to finish Valkyria Chronicles. I’m going to buy Zeno Clash when it’s cheap on Steam at the weekend. At some point I want to start going through the Final Fantasy games in order. And just a week to go until Tiger Woods 10 and the motion-plus here in the UK – I can’t wait.

http://www.dontshootfood.com



Added by Alex_V on June 5, 2009



There's a lot of uninformed nonsense passing for criticism of this newly-announced sequel.

Is it 'just an expansion pack'? Clearly not in my opinion. But surely we can't make that judgement anyway until November. It's a lazy accusation based on nothing that could actually be irrationally thrown at any sequel.

Could it be packaged as simple DLC for the original? It depends. If the engine is updated so that the existing content is no longer playable, then you have problems. The existing levels may not be able to be simply amended for melee weapons or the new zombie designs or infected. And the new AI director may simply not be compatible with the content for the original game. This is all very likely - making it DLC, and having to amend the original game to take it all into account may add many months to the development cycle.

But the real question is whether a year is an acceptable amount of time to create a worthy game. We can only judge that in November. As much of the content, including the narrative, is dynamic, then I would argue that it probably can be improved substantially in a year. It's much more comparable to the idea of a updatable sports game than a content-heavy traditional story-based adventure.

I certainly don't see that Left 4 Dead has been unsupported by Valve, which is the accusation that many are making. A major update added a new multiplayer mode recently. And nothing was charged for this update, which is very unusual in today's triple-A game marketplace. It seems to me that nobody has any right to really criticise Valve on that issue - we should be applauding their continued commitment to their products, in the light of the recent updates to Team Fortress 2.

The other criticism that's going around seems to be blaming Valve for ignoring their other titles - fans are obviously eager for new Portal and Half-Life installments. This seems to me a ludicrous accusation with little merit - we are blaming them for not rushing out Episode 3, but criticising them for a quicker sequel for L4D? It makes no sense. There is no evidence that work on L4D is at the expense of other titles.

Personally I'm much more interested in Left 4 Dead than Valve's other titles. Portal seemed like a perfectly-formed masterpiece that simply doesn't necessarily require a sequel. Much as I love the Half-Life series, the first-person shooter is a tired genre that needs some reinvigorating - witness the lack of FPS at E3 this year! Left 4 Dead is pushing new boundaries with its AI Director and its approach to dynamic narrative - I'm delighted they are pushing in that direction.

http://www.dontshootfood.com


Added by Alex_V on April 19, 2009

Newsflash: Newspaper and magazine editors are deeply cynical and manipulative professionals. They pore over subscription and sales figures. They quickly gain a simple checklist of things that sell in the media. And the biggest of these is flesh - a female in either a low-cut dress or a bikini. If the dress isn’t low-cut enough, they will photoshop it. Because it sells newspapers and magazines.

This single fact is the reason why Lara Croft is such a figurehead for videogaming. The media will publish pictures of her, even in-game, and give her games column inches. There’s even the vague idea that she is some sort of empowering female role-model - yeah right!

In Tomb Raider: Underworld you get a fully customisable Lara, ie you can decide whether she starts a level in shorts or pants. I chose shorts, just so you know where I’m coming from with all this. My daughter laughs at the way Lara wiggles her bottom, and my daughter knows nothing of what Ms Croft represents.

There’s the prevailing idea that Tomb Raider games are rather harmless mid-level entertainment - sub-Uncharted but good enough to while away a few hours on. There’s a vague story here but it’s papered on so thinly that you’ll have forgotten it by the time you’ve swung across your first chasm, or negotiated your first moss-covered climbing wall. Yes the mechanics work quite nicely, and there are nice set-pieces (a brilliant escape from a sinking ship) and a very cool bullet-time feature that kicks in allowing you to act split-second heroic at crucial moments. As usual the gunplay is awful, the puzzles get frustratingly oblique, and the whole thing is lifeless and linear.

What stays with me most is what you cannot do. You will get to a ledge that looks very scaleable and simply won’t be able to grab onto it, simply because the game doesn’t want you to. It wants you to scale the wall its way. It’s a crushing metaphor for everything that Lara Croft stands for - fall in line and follow the crowd, get behind the marketing machine and swallow these sub-par action games. And yes, I could easily grind away and finish this game in a few hours, and some of the set-pieces I will genuinely enjoy, but all it leaves me with is a frustration over how uninspiring it all is. It’s the gaming equivalent of cabbage.

NOTE: I picked the frontal shot of Lara above as I feel it shows her sultry side. Apologies to fans of her ass.


http://www.dontshootfood.com