I'd say 42 is the ideal size for the average livingroom. 55 is pretty big, and you really shouldn't sit so close. I sit about 6-7 feet from my 32 and I sometimes wonder if that's too close.
alexl86's forum posts
Well, way back when I played(before sockets), I used to get different weapons every ten levels so my Warrior was equally proficient with all weapons. This madness lead to purchase of a rare polearm at level 30, massive purchases of thrown weapons and just weapons a Warrior would never use in combat actual combat.
Edit: And yes, I bought all available skills too.
As this has happened to me on occasion, I don't see any reason to not have it here. However, it's suggested that this phenomenon is exclusive to multiplayer, which it is not. It can happen in pretty much any game with vehicular gameplay, and when it's happened to me it's mostly in games like GTA.
As for the name, it's referencing pop culture, in this case a fairly popular movie. I think the reference is fine, though the name is not.
You're making a good point, it really would make roleplaying games better if you removed the roleplaying aspect.
Seriously though, the roleplaying is something that most games don't handle well, or at all(which is the case in all FF games I've played). You're supposed to play a role in the game, as such your actions and your skills should impact the story. Most RPGs only have the customization aspect, which is fine for the most part, but it doesn't really make it a roleplaying game.
As for Charisma, it's lackluster in video games. It's never implemented correctly and completely overshadowed by skills like speech or diplomacy. That shouldn't be the case, but it is. You only ever invest in Charisma if you play a class that uses it for spellcasting(mostly D&D games). The strange thing is that Charisma is actually very powerful in regular D&D if you use it right.
Eh, some games could do with shorter titles, but most of them are okay. I don't think adding or removing "the" from a title really makes much of a difference.
That said, adding "the" to Star Wars would be utterly moronic.
Eh, I'm not really sure. If I was stranded on an Island, with a DVD player and the entire library of five directors, those five would be:
- Stanley Kubrick
- Quentin Tarantino
- Steven Spielberg
- Martin Scorsese
- Joel and Ethan Coen
That's not to say I don't like directors like Orson Welles, Francis Ford Coppola or Alfred Hitchcock. I just wouldn't pick any of them over the people on the list.
There are more inconsistencies in the numbers, particularly the most popular franchise section. Mario's and Pokemon's sales figures are exaggerated, but not by much. Zelda, however, is nowhere near the sales figure stated here. It's 59 million, not 94. Sonic's is about twice what is stated, 70 million. Halo is around 30 million now. Tetris, which was released bundled with the Gameboy and sometimes the NES, sold 125 million.
Speaking of bundles, about 60 million units from the mario franchise are from Super Mario Bros. and Super Mario World, games that came bundled with the console. Also, Mario franchise is mostly comprised of spin-off games. Mario Kart outsold the main series Mario game on Gamecube and on Wii, and there was a time they released a new Mario Party game every year. Overall, I'd say pokemon is actually the best-selling franchise, as they don't have as many spin-off games and don't come bundled with the console, though I prefer my Italian plumber.
Yeah, claiming that Nintendo is bigger than Sony is just not true. Nintendo is worth less than 20 billion dollars, Sony is worth more than 250 billion dollars. Doesn't take a genius to figure it out. Not sure about how Nintendo compares to the Playstation division of Sony, but maybe it's more comparable on that level. Still, there's a 230 billion dollar difference between the two.