alexl86's forum posts

#1 Posted by alexl86 (646 posts) -

I dunno, he looks kinda... bald.

#2 Posted by alexl86 (646 posts) -

Wait, this is the 4e logo and they aren't even gonna use all the classes from the PHB? I would expect them to have all the classes at the very least. I don't like the sound of "classic" either.
 
I infer from that wording, that Warlord and Warlock are out(they would be pretty hard to code anyway, with Warlord granting attacks left and right, and Feylocks teleporting after each kill). Still, if the developer isn't skilled enough to implement all the classes, I'll stick with NWN2.

#3 Posted by alexl86 (646 posts) -
@AjayRaz said:
" DRIV3R "
Several european critics really "loved" that game too :P
 
I guess the game that comes closest is Track & Field or summer olympics games. I acknowledge that they almost universally suck, but it's fun if you can get a few friends to play with.
#4 Posted by alexl86 (646 posts) -

I never played Torchlight, but I played a lot of Diablo 2. I might have given this a try if my Laptop had something approaching a decent graphicscard... Oh wait, a proper Diablo comes out that year, so why wouldn't I get that instead?

#5 Posted by alexl86 (646 posts) -

Eh, there are plenty of racing games that are harder and more frustrating than GT. Actually, GT3 and 4 are fairly easy, since you can usually ensure that your car is the fastest, and even when it isn't, the A.I. will never go at full speed. Playing endurance races in Forza with simulation damage and wrecking the car on the final lap is definitely very frustrating.


In terms of multiplayer, I guess the most "rage" quits you'll encounter is in fighting games, where every other opponent yanks out the cable in every other match.

#6 Posted by alexl86 (646 posts) -

When I played Mage, I was both healer and did most of the damage. I used Morrigan, who generally have a lot of debuffs and is best when she's making bosses more vulnerable, less of a threat or putting enemies to sleep. I also rolled with a rogue and a warrior, who mostly ran towards enemies only to have them collapse into smoldering ashes when they got into melee. It's a very mana intensive strategy, since my character was constantly running out of mana from damage spells, but I made sure I was always stocked up on potions.

The first time I played through as a Warrior, and actually didn't recruit a single Rogue. My choices would pretty much alienate Morrigan, so I had Wynne and other warriors in my party. Since I was a two-handed damage type warrior, I had Alistair with his shield and actually used the dog a lot. To be honest, the strategy was pretty much run up to the enemy and smack him with my big axe and hope Wynne doesn't run out of mana before I need healing.

#7 Posted by alexl86 (646 posts) -

I think it would be cool if Ghana won the whole thing, but I don't think they'll beat Uruguay, and even if they do, Brazil are getting better and better.
 
Statistically, the only teams that's ever won in another continental zones are Brazil and Argentina, and those are the two teams I'm guessing will be in the finals. I can't discount Spain or Germany, but I don't think Holland will go farther than the quarterfinals. Of the European teams, I'm guessing Spain will go furthest.

#8 Posted by alexl86 (646 posts) -

MK2 and UMK3 are considered the highlights of the series. Of the newer games, Deception is the highlight, but Armageddon has every MK character playable(except Khameleon, but who cares? Actually, she is playable in the Wii version...). Armageddon doesn't have real fatalities though, and is in my opinion, the weakest MK since MK4. MK vs. DCU is actually pretty good. The problem is that it's not a particularly violent game(fatalities are toned down, a lot) and a big portion of the characters can't perform fatalities.

#9 Posted by alexl86 (646 posts) -

My 360 is currently broken, so I may see this as a good time to upgrade. However, I'm enticed by the prospect of playing Uncharted 2, MGS4 and Infamous.

#10 Posted by alexl86 (646 posts) -

Eh, 3rd edition was a flawed game. 3.5 fixed it some, but some problems remain. 3rd edition was never meant to go above level 20. Wizards, and to an extent Sorcerers, are nigh-omnipotent before going epic, afterwards they become a tornado of fireballs, necrotic death and domination effects.
 
But that's beside the point, Arcane spellcasters in video games are usually pretty tame compared to their tabletop counterparts, usually because they have more spells to play with(utility spells in particular), more time to think between rounds(unless you're obsessively pausing the game), and seemingly random death traps from the DM tend to result in a more careful selection of spells.
 
It's not just spellcasters though, a level 18 fighter with the right equipmen(if the dm/game gives it to you, you usually have more luck with the game) and the right feat selection can pretty much solo anything, including Red Dragons and other big monsters. However, a fighter would probably multiclass into something a little more interesting(some exploitable prestige classes).
 
I think the flaw of 3rd edition is that it's a system that caters to the individual, rather than the group, a flaw that's transmitted to the games based on the system. Teamwork can be a rarity because the system wasn't really set up for it, at least not well. The only game mechanic that has to do with teamwork i can think of in 3rd edition is flanking, and that is poorly implemented in the games, but  that usually has to do with your enemies and allies constantly moving around.
 
However, the opposite is true at lower levels. Few Hit Points and sub-par equipment contribute to an early grave for many 3rd edition heroes. Spellcasters have to conserve their spells, amd dp very little casting. 3rd edition doesn't really hit the sweet spot until around level 7. Their skills become reliable, their attacks with hit more consistently and it doesn't matter as much if the lizardman hit you with his axe, because it won't kill you. This has always been a problem in games too. Every RPG based on 3rd edition D&D I've played has either a tutorial where you'll never die unless you are deliberately trying to get killed, or  gives you a bonus to your hit points very early on, sometimes both.

But part of me still miss 3rd edition in game, if only because I could make extremely powerful characters, which can be fun. However, what I really want is a game based on 4th edition, which  I like a lot more. Okay, the character classes are slightly flavorless, but a good player can make up for that.