alexl86's forum posts

#1 Posted by alexl86 (627 posts) -
#2 Posted by alexl86 (627 posts) -

Tekken 3 was the best of the franchise, no arguments about it. The only thing I don't really like about it are the console exclusive characters.

Tekken Tag was little more than a cash in from Namco's part, it was basically just an updated version of Tekken 3 with bonus characters from 2. It's a launch game, it was just there to sell consoles.

Tekken 5 comes second, it featured the best aspects of Tekken up until that point, which meant they removed most of the stuff they added in Tekken 4 and included nearly 40 characters. Still, it's Tekken 3.5 made for a PS2.

#3 Posted by alexl86 (627 posts) -

Let's see... I'd remove Starkiller, he's not significant enough to the SW universe yet to be a guest star and he sucks in the game.

Then I'd remove Algol. I'm okay with him being the final boss, but why did they make him playable? It's not like he's overpowered, but he was obviously meant to be.

Finally, I wouldn't remove Kilik, Cervantes, Mitsurugi or any of the "spammer" characters. Spamming is only a problem because of the lag. I wouldn't trade in any of the "clones" either, especially not the Original Soul Blade/Edge characters like Mitsurugi(the game needs a Katana wielding character), Cervantes(dualwielding pirate from hell, what's not to love?) or Seong Mi-Na(I still like her better than Kilik and she was in the first game).

No, I would remove Siegfried, which kinda contradicts what I said earlier. I would very much like to reunite Siegfried and Nightmare, because I really liked him in SCII.

#4 Posted by alexl86 (627 posts) -
Killuminati said:
"She is pretty good but she can easily be beaten by characters like Siegfred, Kilik, Astaroth and Nightmare if you keep your distance."

An exceptionally skilled player with Sophitia is the closest thing you can get to unbeatable in the game. She's easily the highest tier character in the game, her damage and reach are much better than you'd think, she's fast and she's very hard to punish. She's not easily beaten by characters with a long reach, at least not if the player know how to use her.
#5 Edited by alexl86 (627 posts) -

Not to sound like a total ashole, but I'm at floor 60(edit: done with floor 60 actually). I'm really just trying to get to floor 40 of Descend at this point, then I've pretty much done all there is to the game.

Floor 45-46 are way harder than 42-44

#6 Posted by alexl86 (627 posts) -

Maybe, but it's not really that useful or necessary. Maybe more in-depth about useful moves would be better. Again, the move list is in the pause menu and I've read plenty of good FAQs without move lists.

#7 Posted by alexl86 (627 posts) -
#8 Posted by alexl86 (627 posts) -

Actually, fighting Yoda with the apprentice can be pretty hard because of his short stature. The Apprentice doesn't have many low attacks as far as I can tell, only his force launcher and a few others. I found myself in an online game between the two and got beat... Guess that's what I get for being cocky and choosing a character I don't know how to play.

#9 Posted by alexl86 (627 posts) -

Yeah, when I've been in laggy games, I've fallen prey to Astaroth's 1[A], B many times... The slow characters are fairly balanced in SCIV, Nightmare and Astaroth are powerhouses in the right hands.

#10 Posted by alexl86 (627 posts) -

Maybe a little late to start now, but if you've already done most of the leg work.

I dunno about movelists. All characters have several dozen and I'm not sure how beneficial it is to the player when you can pause the game and check it yourself at any time in the game. Honors on the other hand could be useful, if you include how to get them too. ToLS Walkthrough is a given, a weapon and accessories list would be a good addition too.