Maybe a little late to start now, but if you've already done most of the leg work.
I dunno about movelists. All characters have several dozen and I'm not sure how beneficial it is to the player when you can pause the game and check it yourself at any time in the game. Honors on the other hand could be useful, if you include how to get them too. ToLS Walkthrough is a given, a weapon and accessories list would be a good addition too.
Kilik users tend to use some button combination involving vertical attacks. Just sidestep and tear them apart. When they start using horizontal, just block. Kilik isn't really that fast and he leaves himself open for punishment if you have a fast character.
The original Akuma in SSF2T was to my recollection way cheaper than Jinpachi. By Tekken standards, yes. He is very cheap, but Tekken bosses are all kinda whimpy, none of them are particularly hard. And I think I've dodge the double fireball once, but I can't remember how/when. To be honest, I think most fighting games have much cheaper bosses than Tekken. Tekken usually have playable, balanced bosses, that usually don't pose much of a challange.