By AlexW00d 2 Comments
A Farewell to Dragons is the game of the day, and well, the game doesn’t really live up to it’s name. The game is essentially a typical party based, pausable action RPG, a-la Neverwinter Nights 2, but it’s nowhere near as deep.
It was also the biggest bitch to get running; whilst yesterday I had to set the resolution to something less than half the size of my monitor, this game had a bloody fit 'cause I am running two monitors. The game got itself into a horrible sequence of trying to swap my main monitor to the default resolution (1024*720 lol) and tripping out, and getting stuck on half a second of the 1C intro screen. This completely rendered my PC useless; I was unable to alt-tab out, or even alt-f4 the game. I finally managed to gain control of my second monitor for enough to time to terminate the process, which was aptly called thegame.exe.
You start out with a shoddily voiced, super compressed, intro sequence, introducing you to Victor, the PC, and Telle, a lady he mysteriously met and allowed to share his house; she cooks you some scrambled eggs in return. Victor then accompanies Telle to her home, for no explained reason, which takes them through the ‘city’s’ park area, as if that’s a big deal. The game then shows you a tutorial, which whilst nice, is kinda sparse, and only really shows you things you would know if you have played a single action RPG in the last 10 years. But a tutorial was nice, especially after the last two games. You then have an arrow to follow, to the village Telle lives in -- I think -- which takes you along a path with some boar and some bandits; the staple RPG first real enemy.
After spending the night in a inn and talking to the innkeeper who alluded to some sort of time travel possibly having happened, you are attacked by a lot of ‘Ravens’, a local tribe of sorts who have been terrorising the inhabitants of this village. After helping the innkeeper lady fend off these bandits I find out my friend has run off somewhere and has asked me to come find her somewhere. This is where I learn that people think the trains -- which is allegedly what makes this steampunk -- are something special, and they refer to the tracks as ‘the way’, another thing not at all explained.
So I run through this forest, to wherever it is my friend is waiting, and get absolutely swamped by enemies 4-5 levels higher than me, which when level 2, is a goddamn lot. They completely decimate me, with almost all of my hits missing, ‘cause you know, dice rolls. I die, having not saved due to it being the beginning of the damn game, I have to redo the whole of the game so far; so yeah, I turned it off.
The game itself has very good intentions, but honestly, it had nothing special about it. It seemed pretty generic and cliché, and even though the name alludes to DRAGONS, there were none; if you have goddamn ‘Dragons’ in your name, give me goddamn dragons all of the time.