Bayonetta Demo Impressions.
By Aljosa15 13 Comments
This demo is beyond words.
Okay here's a few quick impressions about what my opinion on the demo.
+ Gameplay was extremely tight and well done. I love being able to quickly cancel a move into something else, it adds a whole new layer of depth and strategy. Plus it feels extremely fluid and flows well. Controls work great.
+ Witch Time and Torture Attacks are another thing I really, really liked. They implemented a great way to acquire Witch Time instead of just doing a certain number of combos and it activates itself. Really well done.
+ I noticed the music is very awesome too. That J-Pop song adds so much style and personality while Devil May Cry games have those metal tracks I don't really care about, this was a nice change of pace. Oh, and the music during the running part was also very well done.
+ Graphics look much smoother when you're playing and not looking at a screenshot. The game runs so fluidly that you will never notice a shitty texture or something. It looks almost as good as Devil May Cry 4 graphically.
+ Level design is another thing that caught my eye. They have a lot of stuff going on at once and it really makes it feel more epic. The demo was a bunch of awesome setpieces in one, and if the game retains this quality through the whole, that would be astounding.
- It might just be me, but the voice acting was kinda bad.
- At times, the framerate kinda dipped down. It's annoying, but still very playable.
All in all, it is REALLY looking to be THE best action title this gen, by a good amount. Day one buy for me, onward to launch!