I'm not really sure what is the big deal about this game is. As far as I can see, this game already exists. It's called Grand Theft Auto V.
I'm sure GTA V's story is lightyears ahead of this game. But I can still take a butcher knife to unsuspecting women sunbathing on the beach. Honestly, it doesn't feel that different. GTA IV and onwards always felt a little strange to me... the people didn't seem like cartoons anymore. They seemed too real.
Maybe the difference between GTA V and Hatred is that Hatred is glorifying that type of spree violence and cheering you on to do all that nasty stuff. I dunno, it's a fine line to walk and I'm not sure how to actually feel about it. My girlfriend was almost a victim of a spree killer two years ago, so my instant reaction to something like this was one of disgust, mainly because it plays up that sort of sick violence so freakin' much in the trailer. GTA V has different intentions overall, along with other ways to play the game.
Weird thing to say... It's kinda like saying Street Fighter is what Mortal Kombat should've been, or vice versa. Both games are aiming for different experiences.
For me, Divinity failed almost completely in terms of characters and story, while Dragon Age still has some of that BioWare seal of quality when it comes to characters and storyline. And I put those two things way higher than gameplay when I am enjoying RPG's. Divinity ended up feeling like a disappointment to me, but I appreciate what it was aiming for.
Actually, yeah. The latest Dragon Age has way, way too much stuff in it. Weird complaint, but my ADHD-leaning mind can only take so many hours of non-story related progress before I throw up my hands in strange frustration.