Alpha99

Alpha99 is cought in the jaws of Oblivion... again!

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  • Aug. 19, 2008 - 3:36 a.m.
    Alpha99 just added a new blog
    Finished: Ratchet & Clank: Size Matters (PS2)
    Good
    - Usually maintains the Ratchet look and feel.
    - Excellent voice work from the Ratchet cast.
    - A few cool new weapons.
    - Decent Ratchet story.

    Bad
    - Weapons horribly underpowered.
    - Awful camera.
    - Unbalanced enemy damage.
    - Lack of sound effects with "oomph".
    - Overly difficult in spots.
    - Bad "mini-game" levels (hover-boarding / Giant Clank).
    - Slightly unresponsive controls.

    I think it was Sunday night or something, I happened to see my copies of the Ratchet series on the PS2 and I really wanted to play through the series again; unfortunately it was too ...

  • Aug. 18, 2008 - 1:48 a.m.
    Alpha99 just added a new blog
    Now Loading Update (08.18.2008) - Wanna Know What's Going On?
    It's not that I have been busy, it's not that I don't care about this Blog, but it is a fact that I have not had much to write about in the last 10 days or so. Even so, I figured that I would update on what I have been playing and stuff. The answer is nothing much that interesting, but I will write about it anyway.

    In a few sentences this is what I have been playing. I am still working toward my Gold AK-47 in Call of Duty 4, completing the G3 has been slow, but I ...

  • Aug. 9, 2008 - 11:28 p.m.
    Alpha99 is now friends with IAmLegend
  • Aug. 8, 2008 - 5:47 p.m.
    Alpha99 is cought in the jaws of Oblivion... again!
  • Aug. 8, 2008 - 5:42 p.m.
    Alpha99 just commented on Alpha99's blog - Finished: Braid
    This Braid price thing is kind of out of hand, I paid the $15 for it without hesitation after playing the trail for 10 minutes. If you are too cheap to pay $15 for excellent, but short, game then it is your loss. Too bad for you.

  • Aug. 7, 2008 - 7:11 p.m.
    Alpha99 just added a new blog
    Finished: Braid
    So I heard a lot about this game called Braid for the XBLA, it seemed to be a cool throwback puzzle platformer, so yesterday I started by checking out the trail version to see if I liked it. I was pretty enthused after the trail levels, so I went to buy it... 1200 MS Points?? That's a bit, but more on if I think it is worth it later... I had to see what the rest of the game had in store so I bit the bullet and paid the points. And after finishing the game completely with all 60 ...

  • Aug. 5, 2008 - 4:40 a.m.
    Alpha99 is trying to go for gold... stupid G3!
  • Aug. 2, 2008 - 11:13 p.m.
    Alpha99 is now friends with HartKnight
  • Aug. 1, 2008 - 12:41 a.m.
    Alpha99 just commented on 's blog - Get down with the sickness...
    Get better soon.

    I left a comment on Best and Worst #4 on GameSpot. But holy shit dude, that awesomeness video you picked for #2, fucking intense.

  • July 31, 2008 - 7:13 p.m.
    Alpha99 just added a new blog
    Month-In-Review: July 2008
    Hey everyone, now I really know that this doesn't make too much sense to post on here on Giant Bomb since the posts are linked back to GameSpot, but for the sake of continuity I am cross posting this anyway. With that over with it is time to review all my blog posts for the month of July 2008. Quick summary: it started with the completion of the Final Fantasy IX playthrough, headed into Retro Revival Week, had a Gamer's Rant, covered E3 a bit ended a massive impressions article. So let's get to the details...

    July 1, 2008

About Me
My name is Tom Aitken, usally known as alpha99. I love everything videogames: reading, writing and making websites about games, of course most importantly playing all the games I can manage. Being Canadian I also eat, sleep and breathe hockey; my favorite team is the Vancouver Canucks. I live in Campbell River, BC, Canada and yeah it's cold and rainy here, but what better an excuse to stay inside and play videogames.

alpha99's Now Loading Archive (all my old blog posts)
My Blog
Added by alpha99 on Aug. 19, 2008 | |
Good
- Usually maintains the Ratchet look and feel.
- Excellent voice work from the Ratchet cast.
- A few cool new weapons.
- Decent Ratchet story.

Bad
- Weapons horribly underpowered.
- Awful camera.
- Unbalanced enemy damage.
- Lack of sound effects with "oomph".
- Overly difficult in spots.
- Bad "mini-game" levels (hover-boarding / Giant Clank).
- Slightly unresponsive controls.

I think it was Sunday night or something, I happened to see my copies of the Ratchet series on the PS2 and I really wanted to play through the series again; unfortunately it was too late, so I had to go to bed. So Monday afternoon I remembered something, they ported R&C: Size Matters to the PS2, so I checked things out and 25 bucks later I was ready to try a "new" Ratchet game.

The "Suck" Cannon ;)
Quick verdict? It's a pretty good game, no where near the level of anything Insomniac put together, not even close... That right there is the sad part about Size Matters, it looks like a RC game, but something always feels wrong. The best thing about PSP Port is that they changed the controls back to the original PS2 controls, so I assume it is much easier to play than on the PSP. Other than that though, there are too many nagging problems to fully enjoy this RC game.

First off, it is a PSP port so the graphics are a bit washed out and the textures are blurry. Though, if I use my imagination, this is one damn fine looking PSP game though. Tied for the biggest problem is the CAMERA, it is too close to Ratchet and you lose enemies behind you all the time. You start to get in to the habit of "180 jumping" where you jump, then spin to face the enemy that you can't see behind you and shoot. It is extremely hard to get the camera to reset behind Ratchet, so you just give up.

The other major problem is the game's balance, it is all over the place. Even with armor that says it reduces damage by 60% doesn't do a thing. Most attacks will do 10 damage and since you can only earn up to 50 hit points, that means you get 5 or less hits. In addition there are couple of bosses that require far too much practice and luck. Why? Because of the next issue with Size Matters...

The weapons are highly under powered. Even at their final forms at level 4 they are still weak sauce. You will run out of ammo before you even clip a 1/3 from the boss's life bar even with the most powerful gun attainable in the first playthrough. There are some creative weapons in Size Matters to be sure, like the Bee Hive Mine Gun and a sniper rifle that shoots mines... But when the fully powered "Shotgun" takes 5 hits to kill a simple robot, I think High Impact Games missed the point of the Ratchet games... Blowing lots of shit up.

In fact there are hardly any breakable objects in Size Matters, I don't know if it is a PSP limitation, but in the older PS2 titles once you got the crate smashing power up (jump then square button) all kinds of things would break, lamp posts, windows, plants, rocks, lights, signs and bolts would flood the screen. You are mostly limited to crates in Size Matters.

A Boss! Good Luck Doing Enough Damage :(
The game is also very low impact in the sound department, the music is thematically in the Ratchet series, but sound effects are too mellow. Sometimes you don't even know you got hit because there are no sound effects for it. There is just no punch to the sounds of the game.

The story is kind of interesting, but I didn't think the game was as funny the other Ratchet games and all the cut-scenes are pre-rendered, so your Ratchet is wearing armor, but he's not in the scenes which really kills the continuity. I'm going to stop before this should end up a "Gamer's Rant" instead of a Finished Article....

Summing up: a tad frustrating and unbalanced, less than 6 hours, weapons have no power, horrible camera, passive sound effects and a lack of humor. I can't even imagine trying to play this game on a PSP, it is hard to play even with full PS2 controls. I know I made Size Matters seem like the worst game ever, but that is only because of the legacy of the Ratchet series and Size Matters just doesn't keep that up. Regardless of all my negatives and nit-picks I did have some fun and I enjoyed playing through a "new" Ratchet game.

I don't know what is coming up on here on the blog, but keep an eye out for updates, you never know when one will pop up. Talk to you soon. Loading Complete!


Added by alpha99 on Aug. 18, 2008 | |
It's not that I have been busy, it's not that I don't care about this Blog, but it is a fact that I have not had much to write about in the last 10 days or so. Even so, I figured that I would update on what I have been playing and stuff. The answer is nothing much that interesting, but I will write about it anyway.

In a few sentences this is what I have been playing. I am still working toward my Gold AK-47 in Call of Duty 4, completing the G3 has been slow, but I am up to 97/150 headshots. I am starting to get antsy for the NHL to start again, plus it's only a few weeks until the new NHL games hit so I started playing a lot of NHL 08 again. Finally, I started a new game of The Elder Scrolls IV: Oblivion and got drawn in for another 35+ hours of questing and exploring; too bad my 360's tired disc drive doesn't seem to like the game much with it's constant random "Disc is Unreadable" messages even though the Disc looks fine. It could be five hours or just 45 minutes, you never know so I have learned to save a lot (and use the quick travel for autosaves).

That is it really. I haven't been doing all that much. I am planning on completing a few games before August is over so I am ready for, like I have said for the last few blogs, the big rush of games starting in September. Point is I will try to find something to write about as that time draws closer so stay logged. Loading Complete!


Added by alpha99 on Aug. 7, 2008 | |
So I heard a lot about this game called Braid for the XBLA, it seemed to be a cool throwback puzzle platformer, so yesterday I started by checking out the trail version to see if I liked it. I was pretty enthused after the trail levels, so I went to buy it... 1200 MS Points?? That's a bit, but more on if I think it is worth it later... I had to see what the rest of the game had in store so I bit the bullet and paid the points. And after finishing the game completely with all 60 puzzle pieces, I have a few things to say about Braid... Just to get it out of the way let's start with the bad points and the key question is worth $15 or not.

Braid
This is Braid; Braid is Rad.
Is it worth $15? That is really debatable, I think it is a experience worth checking out, but as a person who managed to complete the game and all its brain twisting puzzles in less than 5 hours, with no re-playability except a speed running mode... damn... It is so damn hard to say, I'd say it is a cool experience that everyone should try, but $15 seems a bit much... I really can't say if you get your money's worth, but I'd say try the trail version and see if it the experience draws you in and decide from there.

The game has a couple of problems that I would also like to address and that has to do with hit detection. On the goomba like enemies your character touches the "goomba" by at least a few pixels before you actually stomp the monster, so it can mess with your timing on some of the precise jumps. Also you have to get those few pixels above the platform to land on it, otherwise you just pass right through them, which leads to many frustrating close calls where you finally think you've got it, then clip right through the platform. These are things that you can deal with mostly because of the game's main mechanic which will start the good things about Braid.

Right from the start of the game you have the ability to reverse time by holding the X button, this basically makes it so that you cannot die, but it also helps you solve many of the games puzzles. The coolest thing is each level has its own sense of time. World 4's time goes forward when you walk to the right, but reverses if you walk to the left and the World's puzzles are based around this mechanic. Another cool one is World 5 where when you use you reverse time powers and then start normal time again your shadow will do the last action you did before rewinding. World 6 allows you to drop an area of effect ring and time slows down the closer to middle of the ring that you get.

All of these aspects lend themselves to all of the games puzzles, where you need to reach puzzle pieces that are blocked off, too high
Braid
Run, Jump, Climb Ladders, Old School Sweetness!
to reach or are just in places at first glance seem impossible to get to. I'm not going to ruin any of the puzzles here because that is a majority of the gameplay and fun to found in Braid, but suffice it to say some of these will have your brain straining to wrap itself around the concepts. But I found all the puzzle fair and most just take a few moments of contemplating before you slap your forehead and say: "Oh, I get it!". Some of them will just leave you with a dumb smile on your face about how brilliantly conceived that puzzle you solved just was.

But you can't talk about Braid without mentioning the graphics, they are gorgeous watercolor paintings. Fully animated watercolor paintings, you really need to see the game in action to appreciate its amazing art style. The other thing that is really awesome about Braid is the music, I can't really describe it, but it super mellow and fits the game's mood perfectly. Finally some of the Super Mario Bros. references are pretty neat there is even a level called "Jumpman" based off the first map of Donkey Kong.

Braid is a game that you have to play, but you will have to decide for yourself if this unique experience is worth the $15 that it will cost you. It is one of those games that you play that you wish would never end and leaves you wishing that there where more levels for you to solve. I also forgot to mention the story, it is a bit awkward at times but is actually a pretty good reason to finish the game.

In other news, I have been playing too much Call of Duty 4, which means a lot of my other games have been neglected, because I am only three assault rifle "experts" from unlocking the GOLD-PLATED AK-47 which is my goal to complete before I get ready for the onslaught of new games coming starting in September. I'll something else to post here soon I am sure I have a couple of ideas for new features brewing, with that, I will talk to you then. Loading Complete!


Added by alpha99 on July 31, 2008 | |
Hey everyone, now I really know that this doesn't make too much sense to post here on Giant Bomb since the posts are linked back to GameSpot, but for the sake of continuity I am cross posting this anyway. With that over with it is time to review all my blog posts for the month of July 2008. Quick summary: it started with the completion of the Final Fantasy IX playthrough, headed into Retro Revival Week, had a Gamer's Rant, covered E3 a bit ended a massive impressions article. So let's get to the details...

July 1, 2008
I covered the end of Disc 2 in my Final Fantasy IX playthrough log at GameSpot. This portion covered the Pinnacle Rocks, the destruction of Lindblum, Fossil Roo, the Outer Continent, Conde Petie, the Black Mage Village, Madain Sari and the Iifa Tree. At this point I was in a huge rush to complete the game so that I could participate in Retro Revival Week.

July 2, 2008
FFIX Playthrough log continues as I cover the my first part of my progress in Disc 3. Down in Alexandria, Cards in Treno, Alexandria meets Kuja, Black Mage Village 2nd Visit and Captured by Kuja where the plot points covered in this article. I was really pushing hard to complete the game at this, because the next day...

July 3, 2008
I completed Disc 3. A whole disc completed in two days, I guess you can do a lot when you are motivated to. This edition of the FFIX log covered: Oeilvert, Desert Palace, Esto Gaza, Mount Gulug, Ispen's Castle, the 4 element shrines, Terra's Bran Bal and Pandemonium. I knew that completing the game was within my grasp when I completed Disc 3.

July 4, 2008
I did it! Disc 4 isn't much more than what they couldn't fit on Disc 3. It is a short few hours of gameplay with a few middling boss fights. What boss isn't middling is the final boss Necron who has one of the cheapest attacks in the history of RPGs. Grand Cross is infamous for kicking the asses of even the most prepared combatants. With Final Fantasy IX completed it was time to get ready for Retro Revival Week.

July 5, 2008
This is where we said good-bye to my long running NLU Weekly series. It had a great run of 76 weeks, but it just became too much of a crutch for me. It got to a point where there would be months with only NLU Weekly. I wanted to get back to my old form of coverage which was much more spontaneous. Anyway in NLU Weekly #76 I covered my games of Retro Revival Week and did a simple recap of the entire FFIX log. There was a bit of a scare that Retro Revival Week was canceled, but that was short lived and it was time to get your RETRO on!

July 6, 2008
For day #1 of Retro Revival Week I popped Super Metroid in to my SNES for the first time in too many years and played through the entire game. It took me nearly 4 hours with only 90% of the items, but that was mostly due to rust, I just couldn't remember where I was supposed to go at times. Not to mention that my poor old SNES controller's D-Pad has seen better days, which makes wall jumping accurately a bit of a chore.

July 7, 2008
Day #2 saw me attempt again, to complete the entire original Mega Man series in one day, I was two games short this time, but as usual I broke down a summary of my thought on each of the NES titles that I did manage to play. Next RRW, when ever that is, I am going to kick some ass and complete this challenge.

July 8, 2008
I decided to take on the Mega Man X series in Day #3, but I got a late start and didn't have nearly enough time to even think of doing that, so I moved on to playing Mega Man X4 as Zero, which at first I didn't like, but as I beat a few bosses and grabbed a couple of heart tanks, I really started to enjoy. I still haven't fully completed my goal, but I will get around to it soon enough.

July 9, 2008
Day #4 featured me playing Tony Hawk's Pro Skater 2, my favorite in the series. The controls where still fairly simple at this point but the challenge was fair and with a bit of skill and practice completing a character 100% wasn't too much trouble. But because it doesn't take all that long to complete a character I mess around with a few other PS1 titles, they where all Hockey games and they thrill didn't last long... other than the THPS2 action, kind of a bum day.

July 10, 2008
Day #5 was another day where I didn't quite manage to complete my day goal, but I did play quite a bit of the game of the day: Rush 2: Extreme Racing USA. This game is still definitely one of my favorites on the N64 or just in general really.

July 11, 2008
This is where my excitement for getting my RETRO on was starting to dwindle. I was supposed to play through Sonic 1, 2 and 3, but I just wasn't even in the mood to play those games at all. I tried a few different games including Donkey Kong Country and Super Mario World on the SNES, but neither game could spark my RETRO mood. Which leads me to the final day...

July 12, 2008
Day #7... I played about 15 minutes of Castlevania: SotN and then just fell flat on my face in terms of RETRO gaming. Though I do still plan to pick up a whole bunch of Retro games for the next RRW, so that I have more choices than just my old staples.

July 13, 2008
Holy crap, a summary of a summary, the posts of which I just summarized again in the above paragraphs. Crazy. Anyway, I summarized my thoughts on all 7 days of Retro Revival Week. You've been summarized!

July 14, 2008
Damn, this has to be a near record for most consecutive posts on the blog, I didn't check, but it must be close, I mean 2 straight weeks with post. This was my rant on the pile of shit which is Sonic The Hedgehog (next-gen). This is by far one of the worst games that I ever owned, it is slightly playable, but it isn't worth the effort slog through the crap to find anything that resembles fun.

July 18, 2008
The streak is broken, but that's okay, because in this special I covered my thoughts on my favorite games from E3. I was going to do awards like the previous year, but there just where not any real big surprises like last year. But this fall is going to be the shit with games like Gears of War 2, Fallout 3, FarCry 2, Mega Man 9, Saints Row 2, Dead Space and Rock Band 2. Can't wait!

July 21, 2008
I casually celebrated 2 years with my same XBox 360 that I picked up July 21, 2006. This was also the first post to be posted both on Giant Bomb and on GameSpot. I also talked about my collection nearing 300 games something I could have never imagined when I first started gaming back in 1985.

July 22, 2008
The first Finished article in awhile and this one covers the Xbox classic: Halo 2. This proves that going back is just a bit too tough when it comes to the Halo series. Halo 3 is just so far beyond the first two games that as person who played 3 first, it causes the flaws of the first two games just stick out. But I am glad to finally have completed the trilogy though, which is pretty cool for a guy who never even played an original Xbox game until Halo 1 in 2007.

July 26, 2008
After picking up about 15 games over the last two months all for super cheap at my local Blockbuster which is pretty small so I guess they are freeing up shelf space by selling some older 360 games for $15 or less. Here I covered just about all of those games, which include: Call of Duty 2, Project Gotham Racing 4, Need for Speed: Most Wanted, Viva Pinata and Sega Rally Revo. The is among my most epic articles.

There you have it Giantbombers, July 2008 in a nut-shell. August looks to be a fairly slow month as usual, so I will have time to work on completing the plethora of games that I picked up during July including Final Fantasy IV (DS) and BioShock. I will have something soon, maybe I will have a best/worst of alpha99 or something covering my older posts. I also want to say that my post will probably continue to be posted on GameSpot for awhile to come as I have to convert these Giant Bomb posts to HTML format to archive on my site and that translates in to easy cross posting to GameSpot. Though I think that I enjoy being at Giant Bomb more, it is so much more laid back, plus it is fun editing game pages of lesser known games like Blaster Master: Blasting Again and such. I think I will probably have impressions of Geometry Wars 2 tomorrow. What IS IT!? I have THIS! Loading Complete!


Added by alpha99 on July 26, 2008 | |
What is up! Whether you are reading this at Giant Bomb or on GameSpot, you are about to partake in one of the most epic impressions features ever. I am going to give impressions on over 10 games including a few that I haven't yet talked about on this blog. Buckle down, because this is going to take a bit. I am going to list the game title and beside that is the date on which I picked up the game. It's on!

Call of Duty 2: Game of the Year 2005 Edition (X360) (June 24, 2008)
I've actually finished CoD2 on Normal difficulty just a short time after I picked it up over a month ago. It is a great game, it wasn't 2005's game of the year for nothing; I personally think that the single player campaign is actually better than CoD4's. It is more intense, more balanced and more challenging with the old-school guns. Next...

Final Fantasy III (DS) (June 24, 2008)
I have played a little over 12 hours into the game and have enjoyed it quite a bit, but after Retro Revival Week, I have picked up so many new titles that I just haven't got back around to it. As for impressions, it seems like a good RPG, it is a little harsh at spots, especially since there are NO SAVE POINTS in dungeons. So you have to make sure (and hope) that you can fight through all the  random battles and then beat the boss; if you don't you lose all the progress that you made. They don't make 'em like that anymore.

Kameo: Elements of Power (X360) (June 24, 2008)
I picked Kameo up for $10 not sure really what to expect from the game, I had heard a bit about it, but didn't know how it played. The worst thing that they did was throw you into the deep end with the tutorial level right off the bat, that was not a good design choice. In fact, it actually kind of a tricky area and I died a few times trying to get the handle on the controls. As for passed that part, I haven't played too much passed that first level. I just got the punching plant creature and haven't really been interested in playing it much.

Viva Pinata (X360) (June 24, 2008)
This is an interesting game; I have wanted to play it more, but it has an addicting quality that I want too avoid until I have a good amount of free time. Also you may think that this is a kids game, while it kind of is, you will not be ready for the bombardment of things that happen in real time in you garden. It is actually pretty hardcore. I got up to near level 20, but I think I might have to adjust my garden's specs to keep progressing.

Tales of the Abyss (PS2) (June 27, 2008)
I wanted to check this game when it was released back in 2006, but I could never find a copy. Luckily, I was browsing Blockbuster in hunt for more of those $10 games and they where selling it as a pre-played title. I don't usually like to buy used games, because most people seem to enjoy cleaning DVDs with sandpaper, I find it too risky. But this one isn't too bad, so that is a good thing. As for the game itself, it is a "Tales" game, plain in simple. Though I find it a bit tough and frustrating; mostly because the enemies like to gang up on you and they do a lot of damage. I love Tales of Symphonia on the GameCube, but all the Tales I have played since haven't captured me like Symphonia did. I might have to get a Wii just to play Symphonia 2 and see how that game is.

Blitz: The League (X360) (July 10, 2008)
This is a strange pick up, I was always kind of interested in this game, but I wasn't going to pay full price. I was definitely not going to pay full price for this sort of half assed port. Luckily this game was also $10 at my local Blockbuster so I wasn't too worried if it wasn't my thing. It's not bad, I kind of like it... it's a bit frustrating because of how the "Clash" system works. Arcade sports games usually never work right because of these "magic" powers: on fire, big play meters, clash mode... all these things lead to big scores, automatic homeruns and huge runs on offence and they start to become tiresome after awhile. In the case of Blitz, Clash mode makes you nearly impossible to tackle, leads to big injuries and leads to back-and-forth games. Overall, though it is fun to play.

Sega Rally Revo (X360) (July 10, 2008)
Lookie here another $10 at my local Blockbuster, they are just giving away games and their are more to come. I am starting to love that place. Sega Rally Revo is a pretty enjoyable arcade rally racer, well, just like the older Sega Rally games. You race around curvy tracks and power slide all over the place, all the trying to come in first. The coolest thing about Rally Revo is that the terrain has real-time deformation leading to all kinds of neat effects. In snow for instance, the first lap the deep snow will slow you down, but on later laps if you drive in the compacted snow you will have less grip but be a bit faster.  SRR is a pretty fun game, but it the AI cars are pretty cheap, sometimes you blow them away and other times you can barely keep up; It all depends on what mood it is in I guess.

Sonic The Hedgehog (X360) (July 10, 2008)
This game isn't even worth spending $10 on. I did so just to see how bad that the latest Sonic game really was; I had heard terrible things, but this is way worse than I could have ever thought. The gameplay is broken, the animations are glitchy, the camera is a piece of shit and don't even bother playing the game when Sonic is grinding or running through loops, you are just asking to die. A game that you shouldn't try to control is a game that you shouldn't play ever. Even if you are a hardcore Sonic fan you should not play this ever, NEVER. If you want to read more about my experience with the game check out Gamer's Rant #12 @ GameSpot.

Sega Classics Collection (PS2) (July 10, 2008)
Another game not to spend $10 on. Again I actually knew this wasn't very good, but I figured how bad could these remakes of classic SEGA games be? Kids, this is how you urinate on classic games; pretty much every game on this collection is just slightly off or completely butchered in some way. The only good thing about this collection is that you get about 8 games on one disc whereas in Japan each one of these games where released in over 20 volumes with a single game to a disc. Retro DONE WRONG.

BioShock (X360) (July 16, 2008)
I finally bit and got BioShock... annnnd... It is a really great game, with really cool graphics. Back in 2007, I wasn't as into first person shooters as I am now so that killed my interest in the game right there, but yeah, I too have been BioShock'd. As for progress, I just entered Arcadia I think and I have enjoyed every thing so far. I love freezing enemies and then hitting them with the wrench, fun. I will be playing this more soon and I will have a Finished article as soon as I complete it.

Project Gotham Racing 4 (X360) (July 20, 2008)
I had my fun with PGR 3, but also had my problems with it too, though I couldn't refuse buying PGR4 for $10. I haven't played too much really, so many other games to play. See that date? I also picked up 4 other games on that date too. What I have play of the game though, it plays like PGR3, it still can't decide whether it is a Sim or an Arcade racer; especially when riding the bikes.

All-Pro Football 2K8 (X360) (July 20, 2008)
I don't really like football all that much, but that Blockbuster place was selling it new for $8 bucks, so I figured I would give it a shot. It is NFL 2K5, sans most the modes, sans any pros. If all you want to do is play American Football with a bunch of amazing hall-of-fame players then this is the game for you. I mean what other game can you make a team that has both Joe Montana and Walter Payton on it? Though the graphics aren't very good, um, 2K Sports ever heard of Anti-Aliasing?

Need for Speed: Most Wanted (X360) (July 20, 2008)
My feelings on the NFS series have wavered over the years, but the opening cut-scenes alone are worth the price of admission of $15. In fact I loved them so much you can see the game's main bad-boy rival Razor Callahan as my user icon here at Giant Bomb. As for the game, the police chases really make NFS much more interesting and the fact that Callahan screwed you is enough to want to progress through the game.

Lego Star Wars II: The Original Trilogy (X360) (July 20, 2008)
Such a simple and easy game, worth the $10, but it annoys the heck out of me. This game is so frustrating to play, sure you never die, but as an adult I want to get more out of the game than just playing it without consequence. The problem most of the major challenges are made super annoying by the sin of respawning enemies. Every animation takes a decade to complete, especially when you are building a object or moving something with the Force; the while the respawing enemies are shooting your ass. I personally think that this game was designed as a co-op game first and they just allow for single player because it is almost impossible to just simple things because your AI controlled characters can't actually damage the enemies and therefor cover you while you are doing what you need to. Doesn't help that a majority of the achievements are beat each level without dying. I'll probably just finish the game and be done with it.

So there you have it, I just caught up on a month and a half of impressions in just one blog entry. But damn it took forever to write. I will have even more impressions soon as just yesterday I have picked up Final Fantasy IV (DS) and Space Invaders Extreme (DS) and I want to share my thoughts on those. I have a lot on my plate for games right now, my goal is to finish as many as the games listed above before September rolls around. Anyway I have taken up enough of your time, I am off to play this crap-load of games, later. YOU SPOONY BARD!! Loading Complete!


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My Reviews
Reviewed by alpha99
July 21, 2008
A Tough, Heavy Hitting Shooter With A Chainsaw Bayonet


Gears of War is an amazing playing shooter from developer Epic Games. Let’s get this out of the way right now: this game is nothing short of a masterpiece. The great control scheme and amazing sound and graphics make Gears a must-have and the first true “killer-app” for the Xbox 360. Gears of War starts of when your character Marcus Fenix is busted out of prison by his buddy Dominic Santiago, after going through this training level getting to the chopper the story’s biggest plot point is reviled to you. You must find Alpha-Squad rescue them and the Resonator and use it. The game doesn’t really do that well with the story after that cut-scene and misses lots of opportunities to tell you about its characters and honestly doesn’t even really do a great job setting the stage for the game’s world or events. Of course all you really need to know is the Locust Horde came from underground, they are trying to kill you and you have to stay behind cover, but the story could have been pretty cool if it had done a few things differently.

Of course you usually don’t play a shooter for its storyline, you play a shooter to shoot things and Gears does that damn well. The main mechanic of Gears is “stop and pop” in other words hide behind pillars, walls, cars, slabs of concrete, basically pretty much anything that can stop bullets and then pop up to fire well setup shots and then get back down. All this stopping and popping is handled by the “A” button on the 360 controller. It does everything from having you sprint (which I’ll get to more in a bit), slam or slide into cover, vault low walls, swat-turn between to adjacent pieces of cover, to doing evasive rolls. Once you get in to cover it is just a matter of locating an enemy and pressing the left trigger to get a bead on him (in fact if you don’t press the aiming trigger you don’t get a reticule and your shots will be highly inaccurate) and fire away while you can. If you are not in cover you are going to get killed and fast. The enemies are pretty accurate with their shots even on the Causal (easiest) difficulty and on Hardcore you are as good as dead if you can’t find cover in more than five or so seconds when under heavy fire.

The health system works hand in hand with the cover system, when you get shot you’ll see a red gear (called the crimson omen) appear in the middle of your view, the fuller it gets the closer you are to death. So what you have to do is take cover and you will simply and quickly regenerate your health. It’s a great system that allows you to feel threatened by your enemies, but at the same time never get in to a situation that you can’t get out of. The other great mechanic during battle is the active reload system. To reload you simply press the right bumper and you can wait for your character to reload his gun, but it can be more skilled than that. Once you press RB you get a little meter under your ammo counter HUD. A line passes through this meter which has a gray sweet spot which allows you to reload faster if you press RB again within it, inside that gray spot is a white zone which a perfect reload that gives those freshly loaded bullets a temporary double damage bonus. Of course, if you miss before or after the sweet spot, you jam your gun and it takes twice as long to reload than it would have if you didn’t press RB again. It seems simple enough and like something that you would master quickly, but in the heat of battle it is still easy to jam your gun from time to time, which makes things much more interesting.

With reloading in mind, the guns in Gears of War are all pretty powerful and exiting to use, some of them aren’t that creative as there are typical stuff like a shotgun, sniper rifle and a pistol (though the revolver pistol is nice), but there are two big unique standout guns: the Lancer Assault Rifle and the Hammer of Dawn. The Lancer isn’t totally special on its own, though it will be the main gun of your small four weapon arsenal; it’s special because it has a chainsaw bayonet. Yes, that is as awesome as it sounds, if you can manage to get close (or sneak up) to a Locust, you can drive that sucker right through him making a scene of carnage that splatters the screen with blood, leaves your foe a pile of pieces on the floor and you highly satisfied, though you have to be careful the AI won’t just let you walk up to them, you need just the right situation, like say, when your opponent is reloading his gun. The Hammer of Dawn has a limited use in the Campaign mode because you need just the right situation to use it as it uses an orbital satellite to rain down a firey beam from the sky. So you need open sky and for the satellite to be overhead. It mainly used to take down big enemies which are invulnerable to your bullets.

In Gears you can carry four weapons, two of the bigger guns (the Lancer, shotgun, sniper rifle, boom-shot (rocket launcher) or hammer of dawn), a pistol (snub or revolver) and hand grenades. Each gun has a melee attack, with the Lancer’s being the chainsaw, the grenades can also be used as a melee attack, in that case you will tag your opponent with it and he’ll go boom in a few seconds.

Joining you in the action is the Delta-Squad which includes you as Marcus Fenix and three other big tough dudes (Baird, Augustus “The Cole Train” Cole and Dom Santiago). These guys are great characters, but they aren’t super effective fighters and will get downed a lot. If one of your squad-mates gets downed you can run up him if you have a chance and press the X button to help him up. Of course that doesn’t work for you, if you get shot too much you are dead. After the first act of the game’s campaign you can give these guys three simple orders: regroup, attack and cease fire. The campaign itself is really great and really exciting, the AI is pretty smart (though occasionally they will fail to move if they aren’t completely in cover and getting hit) and challenging (even on casual at times) and all the areas are well designed (with a great checkpoint system) and the boss fights are pretty exciting as well. It takes about 10 hours to finish, but you will want to play through it again and again, because it is so exciting, intense and the areas are so diverse.

The multiplayer in Gears is also really great and helps to perfectly fill out the package. You can play the campaign over Xbox Live or using split screen and the beautiful thing is you can do this at any point in the campaign. Your friend (who will play as Dominic) could join you for one tough area, then leave and you could reload that save and play by yourself from that point. The other difference to playing the campaign co-op is that you can revive each other the same way I mentioned you could with your AI squad-mates, it makes things on the harder difficulties much more manageable. The other difference is that during the campaign (in both solo and co-op) there are some branching paths where Marcus and Dom will have to split-up if either you die during this time (in co-op) the game ends. This keeps it from having one player carry the whole fight, so both players will need to be able to fight well to win.

The other aspect to the multiplayer in Gears of War is the Versus mode which is team 4on4 deathmatch, last man standing wins. This mode is great for some quick action and houses three different game types: Warzone (plain team deathmatch), Assassination (your team must kill the other team’s leader to win) and Execution (when you are downed you can mash your A button to get back up, so you must execute your kills via the satisfying curb-stomp, shooting him more or decimating him). The Versus brings a different style to Gears, but unfortunately because of the need to “finish” kills and the reviving aspect the games almost consist of no shooting (except for the occasional headshot with sniper rifle) and are all about maneuvering to get in to position to chainsaw or shotgun your opponent at close range. The grenade tag move also plays a big part in this “no-shoot” aspect of the Versus mode. It’s overall pretty fun, but unless you agree to play “properly” you are going to get tagged a lot or see very few shots fired.

The graphics are another shining aspect of Gears of War, they are simply spectacular and pretty much perfect. This is the best looking game to date on the 360 and pretty much ever really. The detail in everything is so tremendous. The characters models themselves are heavy looking with fine details like scars on their faces and the deep red thick blood that flies from bullet hits is pretty amazing looking. The world around though, is going to cause your jaw to drop at least a few times, for instance the rain-storm at the beginning of Act 3 is one of the most amazing looking areas I have ever seen. The rain water rolling down the trees, buildings and pouring off the overhangs is all stunning. Not to overlook the other areas, because they all have amazing looks, from the glowing immultion in the underground to the amazing train sequence at the end of the game and even the camera angles bring you right in to the action, like, the amazing “roadie run” camera angle which is a low and bouncy angle so immersing that you will feel the urge to put your head down too as your character runs to the next cover spot, it’s all tremendous in HD or in SD.

Gears of War’s sound is also top-notch. The music is really well orchestrated and really adds to the atmosphere of the game. You’ll know when there are enemies around when the music starts getting frantic and you’ll know when you’re are safe when you hear the clear jingle and the music quietens down. But the sound effects are where the game really excels though. The guns all sound super powerful and the aural cues, like the clicking of a low on ammo gun or a the sound of a bouncing frag-grenade will be key to your success. When playing with headphones or I assume on a good surround system, the ambient sound effect really help you keep aware, while making you jump when things are calm and tense. And the chainsaw makes a grotesque revving and squishing slicing sound that is super satisfying and completely disgusting at the same time. The character voices are well suited especially with the Delta-Squad, they will naturally banter back and forth when they have a free moment, trash talk the enemy and just yell stuff that big dudes with guns yell.

In the end Gears of War is nearly a perfect title, the graphics, sounds and gameplay all come together to create an amazingly exciting and intense action experience, single player or multiplayer. The shortish campaign and the odd “no shoot” action in the multiplayer hurt the game a bit, but overall this is a game that not a single 360 owner should miss and if you don’t have a 360 this is the game is a reason to get one.



Reviewed by alpha99
July 21, 2008
Cool Sci-Fi World, Great Story, Your Way


Developer BioWare, famous for such games as Neverwinter Nights and Star Wars: Knights of the Old Republic, it looks to continue to that pedigree with their latest title Mass Effect. The most important part of an RPG is its storyline and Mass Effect delivers, with a Sci-Fi Space Opera of universe shattering proportions. You play as Commander Shepard, this man or woman, can look anyway that you desire with the fairly in depth character designer. After a short first mission you become the first Human Spectre Agent and begin to chase after a rogue spectre named Saren. He appears to be controlling a race of machines called Geth and is searching for an ancient technology that threatens every living thing in the Milky Way. But what really sets Mass Effect apart in the story category is the way you interact with the story and characters. The dialog wheel gives you the opportunity to choose how to behave and what to do during the dialog scenes. Some may argue that the dialog wheel is overly simplified, because top right is always Paragon (good cop) and the bottom right is always Renegade (bad cop), but each selection can change how characters react to you or affect the entire situation.

As a Paragon for example, you might talk out the situation, ending a potentially violent situation in a peaceful way, whereas the Renegade might just decide to shoot first and ask questions later or end violence with more violence. Another way the story is affected is by the choices you make about your origins, you can pick what kind of life you had as youth and what the defining moment is that set you apart in your military career. Based on what you pick characters will react to you differently either admiring you for your efforts or get put off by your upbringings. By the end of the story in classic BioWare fashion you will have to make a huge decision that might leave you conflicted. The story is a great one that you will want to explore for yourself, but the depth of the characters and the amount of back-story and detail about the universe and how it works went above and beyond generous.

Continuing on, with more on character customization, you can select from 6 pre-set classes. The first class is a straight up soldier, who is good at all types of guns (the four being pistol, shotgun, sniper rifle and assault rifle). The adept who is excellent at using biotics, which are powers that use dark energy to lift, throw and trap enemies in energy fields. The final main class is the Engineer who is great at using technology to his advantage, by overloading energy shields, sabotaging weapons or even hacking the enemy robots' AI using it against its own side. The other three classes are mixtures of the first three: Infiltrator, which is a mixture of soldier and engineer; Vanguard, which is a mixture of adept and soldier and finally Sentinel, which is a mixture of adept and engineer. These classes are all well balanced, but require different strategies and support characters to be effective. Also later in the game you gain access to a specialized class, which allows you specialize in one aspect of your chosen class.

As for the gameplay of Mass Effect you will take part in missions all over the galaxy on many different planets and fighting your enemies in simple, slightly tactical 3rd person shooting. There are two sets of progressions in Mass Effect the main story missions and the side missions. The main story missions will last you about 15-20 hours as you make your way closer to stopping Saren. These missions are generally longer and more detailed as you fight through all kinds of labs and bases and even take part in some boss fights. The side missions however, are not nearly as interesting as the main ones. They tend to be short, repetitive simple missions where your toughest objective might be to just kill all the enemies infesting the base. But doing a mixture of main and side missions helps balance out the repetitive simplicity of the side missions. Though there are over 20 hours of side missions to take part in, all of which lead to good gear, interesting side stories and lots of rewards.

As you play all these missions your will be introduced to the game's battle system a real-time 3rd person tactical shooting engine. The first thing that you will learn is that if you try to play it as a pure 3rd person shooter you are going to get destroyed. At first, with low levels you need to really manage your squad, consisting of yourself (Shepard) and two others of your choosing, by using the power selecting wheel that you access via the RB bumper. Activating this menu stops the action allowing you to use one special power at a time on your squad or the enemies. Using tech or biotic powers to help control the numerous enemies you will face at a time. Good strategy, such as using choke points works well to help keep you alive. The shooting is solid and exciting, so once you get the feel for the combat it all comes together, though the game doesn't really explain the best ways to fight, you just have to learn, trail by fire.

The AI of the enemies is different for each type of being you will face, the Geth like to use cover, while the humans (and a few of the other aliens) like to charge recklessly. Some of the bigger enemies are also aggressive, but this makes it much easier to run in to a room as Shepard and lure them to the rest of your squad and your choke point for easy kills. Your squad's AI is good in some situations, but there are occasions where it can unfortunately see an enemy through a wall and will just keep shooting the wall even though it can't hit the enemy. Though if you tell them to move towards a door they will take cover on both sides of the door and cover you when you open it, which is a nice touch. Your squad as long as you keep an eye on them they behave pretty well and give you pretty good support.

To help protect your characters you will need weapons and armor, each character is equipped with the four guns in the game, but only the soldier can train in them all. Without training your character will not be able to use the gun well, though each class can at least train with pistols. The same goes for armor, each class is only capable of a certain level of armor, all classes can use light, some can train up to medium and only the soldier can train to use the heavy armor. Both weapons and armor can be augmented with different types of add-ons, these upgrade mods can give you increased shields, more stopping power, different types of ammo and many other types for all situations. The only problem with all this gear is that there is no good way to tell how much you have, you are only allowed to carry 150 items (guns (all 4 types), armor, upgrades (all types), biotic amps and omnitools). The biggest problem is that none of the items stack, so if you have three of the same upgrade they all remain separate and clog up your list. The inventory system could have been a bit more streamlined, but at least the game warns you when you are close to the 150 item limit.

If you choose to do some side missions, you will encounter another side to the game, one that might be as sharp as the rest of it. Most of the side missions take place on "uncharted" planets that are nothing more than barren wastelands with maybe a single base or camp. They have no trees, no rivers and no water, nothing just rocky terrain with a different colored texture. The other thing that makes exploring planets not as fun as it could be is the Mako, your moon buggy crossed with a tank. The Mako just does not control well, it handles jerkily and will sometimes change direction without warning. But probably it's biggest flaw is the tank's turret, because it can only aim up or down a certain amount, it means that if you move your crosshair passed the end point of the gun you do not get true aim; this is especially a problem on uneven terrain, you just will not be able to hit your targets with accuracy. Then final problem of the Mako is that while it has pretty massive energy shields, they take nearly 5 minutes to fully recharge, causing a lot of wait times before you can fight some more if you get in trouble.

Mass Effect graphics are spectacular… when they run properly. The game looks great; the characters are great looking and have great facial animation which allows them to express themselves like never before. The problem is that the game suffers from frame-rate dips fairly frequently and suffers from texture pop-in after load screens and when the game switches cut-scenes nearly all the time. These things are merely distractions though as you enjoy the great art style and even though the planets often lack details, they do have some beautiful views and skylines. The final thing is the sound and Mass Effect excels here too, with an amazing sci-fi score with an old school sort of early '80 sci-fi flair with lots of synth type instruments, it's a joy to listen to. Then there is the voice acting in the game. Every single line is read with perfect inflection, prefect pacing… even the smallest of parts. The voice acting helps draw you in and become attached to the characters, you feel for them, you understand them and you want to see them all survive. Heck, BioWare even went to the trouble of having a narrator, narrate the main entries in the galactic codex, which is just amazing.

BioWare has done it again. If you are fan of RPGs this is a must play, but even if you just enjoy science fiction the amount of background details and the story can draw you in. With great graphics, great story, great well voiced characters and so much interaction with the universe and its characters belonging to you, you really have to experience Mass Effect for yourself.



Reviewed by alpha99
July 21, 2008
Bad Writing, Fun Battle System = Great RPG?


The Legend of Dragoon was an RPG released for the Sony Playstation back in 2000, it featured some nice graphics, a cool story, one of the most enjoyable RPG battle engines in a long time, but the localization/translation of the game’s text is what impacts this game the most in the long run. The game starts as most Japanese RPG’s do, innocently, a young man named Dart has returned from a quest to avenge his parent’s deaths at the hands of the Black Monster to find his country in a time of war. His village is burnt down and his good friend Shana is brought to a terrible prison. Soon after rescuing her, the story begins to unfold until it is a matter of world safety. The depth of the story is definitely there, as there are some incredible thought that went into the return of the Dragoons, the history of the world and a couple of the games great plot twists. But because of the terrible translation/localization of the game’s text, it becomes more a matter of personal imagination than the game telling you outright in most cases.

If you remember Final Fantasy VII’s translation work and cringe at the thought of it, then this is probably even a step below that. Typos, grammatical errors, oddly placed words, horrible style and many other bad writing breakdowns. A great example is in about the middle of the game, there is a place you visit called the “Valley of Corrupted Gravity” and for a majority of the times it is written in the textboxes just like that. But in a few specific cases, for some reason, the writers spelled “vally” instead of “valley” it’s that kind of stuff that plagues the writing in the game. Giving credit where credit is due though, there are few times when the writing is actually quite superb and that makes those times when it falls flat all the more frustrating. It was as if they directly translated the text and had their good days and their bad days while touching it up.

As in most RPG’s you progress from town to town, location to location, following key story triggers. Dragoon simplifies things by keeping you to set paths of “dots” to each location on the over-world map. The game even goes as far as telling you what location you should go to next when you zoom all the way out with a blue spinning arrow. This feature (we’ll call it) is a double-edged sword, for one, it saves you from the frustration of getting lost on the world map, though on the other hand it pretty much denies you of any exploration off the beaten path. The actual locations and towns are a different story as they consist of amazing looking pre-rendered backgrounds and have many different paths to explore and usually a compliment of treasure boxes to find.

Random battles are what RPG’s are all about and The Legend of Dragoon handles these very well, except for maybe the 15 second wait before each fight. Once you are set and fighting, it takes place in a turn based system with your three characters pit against an assortment of monsters and other enemies. You have a few options when fighting, the first option is the standard “attack”, more about this in second because it worth talking about in detail. Second is a neat take on defending called “guard,” this choice halves all damage taken and restores 10% of your hit points, it adds a neat strategic element to the fights. Of course you have items and the ability to run away. Once you receive the ability to transform in to Dragoons about 3 hours or so into the game, you’ll have that option as well.

It’s now time to talk about the standard attack system, called addition, this system is timing based and once you get the hang of it; it is by far the game’s coolest feature. Once you choose attack, then your target, you’ll see a blue square over the enemy that you picked. A second blue square spirals from near the sides of the screen; you must time your press of the X button when the squares exactly intersect. It starts off pretty easy as most characters only have one button press moves, but later into the game you may have to do 6-7 presses to successfully complete an addition string. But to keep things interesting each character has multiple moves (you pick one from the main submenu) each with different timing and a different amount of button presses. You also have to contend with counter attacks from enemies during slow moves or slow parts of your attack strings, a counter attack, requires you to press the Circle button instead of X. Also each time you do one of your characters addition moves 20 times they raise in strength and how many SP you get. Do a move 80 times to master it, master all your moves and you unlock the characters most powerful addition attack.

The other interesting aspect of the battles are the Dragoon transformations, these require a special stone to be collected, but all but one of them you’ll pick up as you go through the main quest. Once you get this stone you’ll be able to transform during battle, but only for one turn, to get more turns as a Dragoon you must do addition attacks to get what is called SP or Spirit Points. Each hit in an addition string gains you a specific amount of points, the game transparently collects these points and when you gain enough you raise what is called a D. Level, each D. Level (up to 5) gives you 20 more MP, 1 more turn as a Dragoon and in every level except the 4th you gain special Dragoon magic. The characters in this game cannot use magic, so transforming into Dragoon form is their only access to it. Dragoons also gain powerful boosts to their attack and defense, protection from all status effects (except death,) not to mention transforming cures all ailments as long as you can still transform. Dragoons attack using a Dragoon version of addition, in this version you have to press X as a spinning light hits the top of a circular meter, doing it five times successfully nets you a full power Dragoon attack. Another feature of the Dragoons’ is if you have everyone available to transform, then you then have a special transformation that activates all three characters and the character that chose the option gets automatic perfect Dragoon additions. With that amount of strategy Dragoons are best used during the game’s boss fights, because you will want to gain SP and raise your additions during normal combat.

As for items the game has a few unique items called Multis these items are elemental magic and once you toss them, you can pump them up by mashing the X button. Speaking of elementals, Dragoon uses a simple element system for its fights, every element has an opposite (light/dark, fire/water, earth/wind,) except Lightning, twice the damage to the opposite, half damage to same and normal damage otherwise. Dragoon’s battles are what sets the game apart from most RPG’s and trying to master all the characters addition moves gives the game longevity.

Not that Dragoon is a short game in the first place; it will take you upwards of 40 hours to complete, maybe more the first time through the game. If there is one fault to the gameplay is that game is quite easy, there is no EXP grind, as you hardly get any EXP for normal fights, you only need to fight random battles to get SP and raise additions. If you are going to do any levelling it’s after a boss fight as you get massive chunks of EXP from them. And levelling hounds might be disappointed to find that there are only about 60 levels of EXP in the game. This probably needs mentioning as well, the way the game is balanced mostly to Magic Defense, you may find yourself shying away from the powerhouse characters for ones better against magic.

Graphically The Legend of Dragoon is a great looking game, there are a few rough spots but overall the game is very appealing. For example the pre-rendered backgrounds in the game look amazing, especially the ones that feature water, whomever the artist was that did the water sparkles and water animation was spot on. To keep the static backgrounds from being boring Dragoon puts all kinds of effects on them, smoke from chimneys, hazy clouds, birds and other animated objects make for a lifelike look. The battle engine graphics are really great as well; there are plenty of over the top effects for the Dragoon magic, tons of neat little bouncy sparks and light flashes during addition strings and an assortment of other neat looking effects. There are also a few times during the game where a characters polygon model is a “high-res” version; they even have separate fingers, which is pretty impressive for a PSone game. The game also features some outstanding FMV CG movies; a couple of them have to be seen to be believed. The only poor areas are that during sequences on the pre-rendered backgrounds, occasionally the polygons in the characters twitch and it’s a bit distracting and the characters have not so seamless joints.

The sound in Dragoon is quite sharp as well, there are some great slashing sounds, but most of the sound effects consist of your characters grunts during addition strings, these sounds are key as they actually help you with timing of your moves. Characters also call out their moves when you complete a string of presses successfully, it’s pretty cool especially after you nail a tough addition, but it may get a bit repetitive after a while. The music in Dragoon is also very good, it has a slight off-beat score, with off beat meaning instruments that don’t necessarily fit in with the swords and dragons motif of the game. You’ll hear electric guitars, steel drums and other interesting instruments complimenting the more traditional sounds in the music. The game also has a lovely theme song that you get to hear during the intro movie on Disc 1 and at the end of the game.

The Legend of Dragoon is a game that lives mostly by its battle system; the story is also a good point if you can ignore the quality of the writing. The characters are memorable and so is the overall adventure. This game could have been almost perfect if it wasn’t for the poor translation and pretty awful writing. But in the end it’s not a game, any RPG fan should miss.



Reviewed by alpha99
July 21, 2008
Black Looks Good, Explodes Good, But Plays OK.


Black is the first, first person shooter (FPS) from Criterion Games and EA, it does a lot of things really well but lacks in the depth department and wears thin after it's all said and done. The story of Black puts you in the shoes of Sgt First Class, Jack Keller. When the game first starts you have been put in custody for an apparent mission gone wrong and are being debriefed by this stereotypical military "suit" character (who also has the gruff typical voice to match) and the story, if you can call it that, plays out through these FMV cut scenes full of military jargon that you can barely comprehend, so even when the game is telling you what is going on you can't understand anyways. But the idea is there is this ex-agent called Lennox who is now commanding this terrorist group called Seventh Wave and your mission was to take him out.

That's pretty much it for story, the missions are the meat of the game anyway so it's a bit inconsequential. Once you are in the missions things usually heat up really quickly and you get pitted against hoards of armed soldiers and must usually simply make your way to the end of level. On medium to hard you must also collect a few simple secondary objectives which require you to shoot a lap-top or a safe and find objects like blueprints, briefcases and folders full of super secret stuff. These are just put there to force you to not just head for the end of the level, they aren't really interesting, so are tricky to find, but they don't really add to the experience. Of course shooting and destroying is the name of the game and you'll be doing a lot of shooting and destroying as you make your way through the game's eight levels.

The thing is the shooting is basically the jest of it; you either shoot like crazy or go for headshots. The latter being the option of choice in Black because it kills most enemies in one hit. Because of that most of the battles boil down to staying behind cover (contrary to popular belief, being out in the open in Black is actually bad) and trying for head shots, rinse and repeat for basically all the game's firefights. In fact the levels are designed to keep you from moving through quickly by putting you into one progress stopping firefight after another. Probably the most annoying things is that even the basic soldiers must be taken down with headshots, because they simply take way too many bullets to kill otherwise. Even with good body armor, getting hit with 27 AK-47 rounds is going to take you down easily. The enemies end up feeling superhuman and less like real people and because of the realistic look of the game makes you question the reality of the world you are playing in.

The simple play mechanics continue on with the other types of soldiers as well, the Shotgun carrying, mask wearing enemies in the game can literally take 2 clips of 60+ bullets to kill with body shots. You soon realize that they need to be taken down with quick headshots (it takes about three, one or two to knock off the mask and a final one to take them down) or using the Grenade-shooting tactic. This little move, where you quickly shoot a thrown grenade will get you through most of the game and becomes key when fighting the other soldier type, the shields. These guys have metal or plastic riot-shields and it protects them from direct shots while allowing them to blast you.

The level design is okay, but they are mostly linear with those firefights thrown in to keep you from just "running the gauntlet" to the end of the level. They mostly consist of industrial, factory and derelict buildings but they look like full blown action movie set pieces and are cool otherwise. The thing that isn't really appealing is how as you play through the game the number of enemies you start to face gets mighty unreal and to be frank, plain ridiculously out of control. The game tries to go for this old school feel with thousands of enemies to wipe out, similar to classic games like Contra (NES) or even something like Doom on the PC, but because of the realistic look and feel, that just seems fake here. It doesn't matter how "First Class" and deadly Sgt. Keller is he isn't going to "one-man army" it all the way through any of the missions, especially not the later ones. The final poor thing about the level design is the length of the missions themselves, the first mission will take 10-15 minutes, but after that expect it to take 30 minutes to an hour to get through most of the missions, but that isn't the bad thing in and of itself. The true culprit is the fact that the game uses a checkpoint system at set points in the level. They are about 2 or 3 in each level and can be spaced up to 15 minutes apart, so if you do die, then you sometimes get set back upwards of 15 minutes, which really sucks. Being able to save and quit at the checkpoints would have been a nice feature and a few of the levels could used a few more.

The graphics in Black are among the best you can find on the PS2, with spectacular explosions, cool lighting effects and amazing details that are a Criterion specialty. Without spoiling some of the best moments, pretty much everything can be taken out, they are specific, but there are so many of them that you won't notice that you can't destroy everything. Bullets for instance sometimes make so much dust from impacts that you can't see across the room anymore, only the muzzle flash of your opponents tip you off to where they are located. One of the coolest and at the same time most annoying is the depth of field affect that blurs the background when you are focused on reloading your weapon. It's neat at first, but the first time you are blinded by it during a fight, you wish it wasn't there. The guns themselves look really great and the behave in a realistic manner, Autos have recoil that forces your aim of the weapon up so controlling your fire rate is important. Since we're on the subject of the guns, I should mention that quite a few of the guns in Black are useless except as keys or to throw away as soon as a better gun gets dropped. Stuff like the Mac-10 and the standard pistol are useless because you need to mostly fight from long-range and the Shotgun and RPG usually are only good as keys to opening blocked doors.

The sound in Black is another one of the games best aspects, the sound of bullets whizzing around and ricocheting off walls sound really great. If you aren't hearing booming explosions, you will learn to detect the sounds of a few particular guns; the whoosh of a RPG round or the cracking sniper rifle shot. There are a few satisfying sounds that aren't from weapons, the plink of a headshot soldiers helmet tells you that you "got him," and the sound of a body slumping to the ground help you know you got your target. The soldiers also yell at you in another language, you'll have no idea what they are saying (other than the universal: "Grenada!!"), but you will know that they have seen you if they say something. Your character also has some radio chatter, but he yells way too loud, especially when he is trying to be covert. In a few levels you also have team-mates that yell stuff at you about RPG's, putting on suppressors or what you should being doing. I also should mention that a lot of this radio chatter contains most of the swearing that is featured in the game.

In the end, Black will take you 6-8 hours to finish, if the shallow gameplay doesn't get to you first. This game would make a perfect rental; you could easily beat it within that time. Criterion's first effort was pretty decent, but lacks any kind of replay value (no multiplayer and very low amount of unlockables), it's not even that great to play through again, because of the awkward level design. With that said it is recommended that you at least give Black a try in the end.




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