
It has been nearly a month since I wrote, I
don't really have any excuses other than I been playing so many games that I haven't had time to write here. But since I
didn't write I have a lot to talk about now so I am going to give my final thoughts on Resident Evil 5 and impressions on
Grand Theft Auto: Chinatown Wars, Battlefield: Bad Company, Fallout 3's newest DLC: The Pitt and the Nintendo DSi. I'm going
to try to keep them short, but we'll see how it goes.
Finished: Resident Evil 5
I grabbed
RE5 on its release date of Friday the 13th and I just finished a week or so ago. To preface this, I played the game on
the "amateur" difficulty level because of one reason alone the computer AI partner. I hated Resident Evil Zero because my
stupid partner would waste all the ammo or would get killed and piss me off. So to prevent Sheva from doing the same I
decided to play the game on "easy" and so far it has worked to perfection. In fact on easy she seem to go against all those
things that people complain about, she doesn't really waste health and as long as you give her a machine gun she doesn't seem
to waste all her ammo, be sure to take away her pistol though.
As for the game it plays just like RE4, there are
still swarms off aggressive enemies which you can bottleneck and Chris, like Leon, still refuses to use ladders to climb
down. RE5 hits a tough spot with me, it is a really great game, shorter than RE4, but full of just as much intense action. The
big problem with RE5 is that it the controls hurt it... through the first 4 chapters the game plays just like RE4, there are
some enemies that have bow-guns but because they are slow they are dealt with easily. The problems arise in the last two
chapters, the enemies have guns and then you start to realize how clunky RE5's controls are. There are cover points but you
can't move along them, if you are in cover you have to expose yourself for a second to reload your gun and the enemies take
days to line up their shots. They also toss grenades at points and it just doesn't work right because there is no grenade danger
indicator.
It really starts to get annoying, it ruins the feel of the game and you feel like you are playing a
half-assed third person shooter. But during the first half of the game you'll face enemies that you have the true control to
deal with but the gun enemies are not the proper fit for the game. It's too bad because the boss fights are amazing and so
are the graphics, the game is truly one of the best looking of this generation and some of the cut-scene work is amazing.
Overall, I enjoyed my time with the game, but I think for Resident Evil continue, they need to revolutionize like they did
with RE4 or I don't think the series will survive. It is just too clunky at times, it was really neat the first time around
(RE4) but now with so many third person shooters since it's not quite as novel. It's good and exciting adventure though,
don't get me wrong.
Grand Theft Auto: Chinatown Wars Impressions
I haven't got too deep in
to the game, it is a pretty good looking little DS game. It is a really cool rendition of GTA on the DS... but there is only
one thing that I don't like about the game so far and it goes back to the old GTA annoyance where if you get Busted you lose
all your weapons. I loved that that "feature" was taken out for GTA4 but it is back again here. I'll have much more time to
spend with GTA: CTW so I'll report back later.
Battlefield: Bad Company Impressions
I kind
of liked the demo for BF: BC, but I never got around to grabbing it, but I finally decided to pick it up and it is a really
enjoyable game. There are really two things that set Bad Company a part, the ability to blow walls up and the characters of
B-Company themselves. If you have grenade, a RPG, or a rifle mounted grenade launcher you can blow holes in most walls. If
you need to get in a house, just blow a hole in the wall and blow a hole in the other wall to get out. It looks cool to
actually see visible damage on buildings and things when you hit them. Then there are the four guys in B-Company they really
mesh well and are really likable characters. I'm on the second to last map so I will probably finish it soon, I'll tell you
more when that time comes.
Fallout 3: The Pitt DLC Final Thoughts
If you remember my
"review" of the first Fallout 3 DLC, I felt that it didn't play to Fallout 3's strengths, it was too combat oriented and lost
the exploration and moral dialog choices that are what I love in Fallout 3. The Pitt doesn't have a lot of exploration, but,
it does force you to make a pretty big choice that really doesn't have a "right" choice. Do you steal the "cure" from a
ambitious man and give it to the "good" guys or do you side with him and the supposed "bad" guys. There are some cool weapons
in the pack like the Auto Axe, the Perferator (a silenced, scoped assault rifle) and a extra powerful laser rifle called the
Metal Blaster. So there is some good stuff to be found as you play and you can always come back to use the coolest new
feature the Ammo Press. This lets you put some scrap metal or metal bullets in to the press and change them in to different
bullets. Don't use that Sniper Rifle? Now change those .308 rounds in to .44 Magnum rounds or maybe some Shotgun shells. It's
awesome! I'd like to say that The Pitt is worth your time more than Operation: Anchorage but in retrospect while Op:Anc isn't
so great reviewed separately but as part of the full scope of Fallout 3 it is a bit better, though I did enjoy The Pitt more.
And before I move on I was "lucky" enough to have waited therefore missing the corrupted version.
Nintendo
DSi Impressions
So on the April 5th I couldn't resist, I picked up a Nintendo DSi. Is it worth it? It depends,
it has bigger screens, better buttons (shallower and clickier than the squishy DSlite buttons) and cameras. While the cameras
are kind of mostly a novelty, some of the new features like pressing select and the volume control to adjust the screen
brightness, the ability to reset to the home menu and DSi Store are worth the upgrade. When you buy a new DSi you get 1000
DSi Points to spend on what ever from the store, I picked up Aquia, which is a pretty neat puzzle game and Wario Ware:
Snapped... Snapped is pretty enjoyable little tech demo thingy, though it can be tough to get working... oh but when it does
you wish that Snapped was a full fledged game because it is really funny and fun. The DSi is probably not worth it unless you
are still rocking the DS "fatt", but if you like technology its a neat upgrade.
Sorry it took so long, but I am
the unfortunate master of procrastination and should never state dates for when I will post things. I hope you enjoyed my
first blog in a long time, I will probably have more soon, but I will play it buy ear for then that happens. Talk to soon
(hopefully). Loading Complete!