altairre's forum posts

#1 Posted by altairre (1181 posts) -

I think this is an excellent post by Ariel Connor regarding the topic and you should read it if you're interested.

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#2 Posted by altairre (1181 posts) -

I recently finished Kill la Kill and while I enjoyed it I also thought that it got a bit tiring towards the end. There is so much stuff going on and the power levels rise to such a level that it's hard for me to care anymore. Transformations, explosions, more transformations, space, it just was a bit much. I could have done without some of the costume design though I barely noticed it anymore by the end since everybody is naked anyway.

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#3 Posted by altairre (1181 posts) -

Sorry AC you're between Bayo 2 and Inquisition now. Things won't work out between us.

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#4 Posted by altairre (1181 posts) -

I feel like this thread about how an over-the-top police-based videogame may relate to some concerns about modern policing is lacking without this real video that used to be on the front page of the Doraville, GA police department's website.

Featuring the classic song, "Die Motherfucker Die!" by Dope.

Did you by any chance see the latest episode of the John Oliver show?

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#5 Edited by altairre (1181 posts) -
@cirdain said:

@altairre: Is there anywhere I can watch or download a higher bitrate of the video. Youtube compression is killing me.

You can download a high quality version here (it's a 5 gig file) but the recording itself is a bit iffy with all the micro stuttering going on. Should help with the compression though.

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#6 Posted by altairre (1181 posts) -

CD Projekt RED just released a new 35 minute long gameplay presentation that picks up after the griffon fight shown in the E3 demo and it's pretty awesome.

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#7 Posted by altairre (1181 posts) -

Very nicely done. Kind of makes me want to try it out since I never played it. Gonna give your other videos a shot.

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#8 Edited by altairre (1181 posts) -

@ajamafalous: Controller preference is one thing, direct or indirect control of your character another. You play the game differently, it's as simple as that, they even icluded a dodge mechanic because of it.

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#9 Posted by altairre (1181 posts) -

@ezekiel said:

@altairre said:

@ezekiel said:

@viciousbearmauling said:

Devil May Cry 4 is a fantastic game, and didn't deserve the flak it got for repeating levels.

If it didn't deserve flack for repeating levels, it deserved flack for making you fight the same bosses three times, having a lot of boring enemies, Gyro Blades, dull and repetitive music outside of bosses and cutscenes, bad writing and not giving you enough time with either character, one of whom has too few moves and the other of whom has a terrible outfit and too many weapons and styles. And if they didn't want the second half to be so disappointing, they could have at least changed the day time or covered the backtracked areas in frost or SOMETHING.

I still remember a lot of the music so I can't share that complaint. The writing was perfect for the kind of over the top action game it wanted to be (the opera scene is great for example). I also would never say that a character has too many moves or weapons if the game allows you to switch on the fly because it only makes for a deeper combat system and while Nero does not have as many moves as Dante there is still enough there to keep experimenting with. I never found Nero combo videos boring to be honest. Agree with the backtracking part though.

I thought two weapons per should button worked much better. With three, it takes longer to cycle to the one you want and you might select the wrong one. You should only need four weapons, for balance and immediacy. I feel the same way about Dark Souls II. I think having four styles (actually, five) plus six weapons makes the game more complicated that it should be. Often I select either the wrong weapon or the wrong style, and I have to think about it instead of focusing on the action. I don't even like half the weapons. It was nice being able to choose which you carried in DMC3.

I can see that. I personally prefer to have all weapons and styles available at all times and it was in fact one of my criticisms regarding DMC3 but you're right in that you have to think about it more and that it's undeniably faster if there is less stuff to cycle through.

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#10 Edited by altairre (1181 posts) -

@ezekiel said:

@viciousbearmauling said:

Devil May Cry 4 is a fantastic game, and didn't deserve the flak it got for repeating levels.

If it didn't deserve flack for repeating levels, it deserved flack for making you fight the same bosses three times, having a lot of boring enemies, Gyro Blades, dull and repetitive music outside of bosses and cutscenes, bad writing and not giving you enough time with either character, one of whom has too few moves and the other of whom has a terrible outfit and too many weapons and styles. And if they didn't want the second half to be so disappointing, they could have at least changed the day time or covered the backtracked areas in frost or SOMETHING.

I still remember a lot of the music so I can't share that complaint. The writing was perfect for the kind of over the top action game it wanted to be (the opera scene is great for example). I also would never say that a character has too many moves or weapons if the game allows you to switch on the fly because it only makes for a deeper combat system and while Nero does not have as many moves as Dante there is still enough there to keep experimenting with. I never found Nero combo videos boring to be honest. Agree with the backtracking part though.

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