By AltonBrown 15 Comments
As some of you guys may know, I'm a pretty big fan of fighting games. In fact, they're pretty much the only multiplayer games (outside of the occasional brawler and side scrolling shooter) I really find myself enjoying. However, I'm not great at them. It's not that I have a lack of specific knowledge, I just have no clue when to apply it. As such, most of my forays into fighters end with me getting stomped by someone who knows what they're doing. As evidenced by some posts I've seen on the MvC3 forums, I'm not the only one with this problem.
Now, with fighters on the upswing for the first time in years, and with games being much more expensive to make than they were in the heyday of the 2D fighter, I feel that the time has come for fighting game developers to create more robust tutorials in order for better acclimate new players. BlazBlue: Continuum Shift did his admirably, with an in depth tutorial that taught players everything from simple, "what-does-this-gauge-mean" concepts to game-specific theory. Integrating a comprehensive training mode into MvC3 in particular would probably alleviate many of the complaints I've heard about the high learning curve for advanced play.
Now, I realize that a lot of fighting fans might take offense to this idea, and I can see why. They learned the game (whatever that game may be) on their own, and are proud of that accomplishment. They contend that the games themselves have gotten simpler (I've even seen Justin Wong refer to MvC3 as "the easiest and cheapest fighting game ever made") and that new players should do outside research and practice in order to step up their game. While it's true that resources exist for new players (I'm a huge fan of Shoryuken's MvC3 Hyper Guide), integrating those resources into the game might help educate players who might not see them otherwise. As far as practicing goes, AI only gets you so far, and when the only people you can feasibly play with are online and are all much better than you, losing repeatedly would become frustrating. And really, is it ever a bad thing to have more skilled players to fight against?
I'm not trying to admonish Capcom in any way. I think MvC3 looks amazing, and I can't wait to go online and get stomped repeatedly. I'm just expressing a concern that's been nagging at me ever since SSFIV came out. What do you guys think? Is a comprehensive training mode a good idea, or does it smack of scrubiness?