By AndrewB 0 Comments
Here's a list of things I don't like about the Dragon Age 2 demo:
The art style:I've noticed a lot of people saying that the first game lacked a unique visual style. I wouldn't agree. I think the old-timey realism of the graphics, akin somewhat to the fantasy role-playing games of olde such as Baldur's Gate, is exactly the kind of style I'm looking for in a fantasy role-playing game.
Two things were particularly grating on me. One was the Darkspawn design. Again, something I heard a lot of complaints about from the first, people were annoyed by how generic the Darkspawn looked. They were pretty much Orcs. Especially weird considering they're supposed to be corrupted versions of the other races (humans, elves, and dwarves; though if that's true, then where do the even more out-of-place ogres fit into things?). All I can say to that is look where that complaint got us. The new skeletal Darkspawn look pathetically weak, and resemble Putties from the Power Rangers in both appearance and animation.
Also a weird pet-peeve of mine is male Hawke's chin. The default appearance has a style that seems like it was ripped from the Star Wars 3D animated series (also seen in the Quick Look for the Tron Wii game). That makes it feel more like the designers were trying too hard to come up with a "style" for Dragon Age 2 and ended up cribbing from other intellectual properties.
The UI:The UI in Origins was amazing. For everything else that supposedly lacked an art style (see above for my reaction to that), the UI was certainly mesmerizingly beautiful. From the loading screen to the menus. Just why is kind of tough for me to articulate. Instead of plain rough edges, everything looks trilled. It resembles delicately curved calligraphy from an ancient text.
I feel that the UI for Dragon Age 2, while remaining in its own way beautiful in its simplicity, is a major step backwards on the PC, with menus obviously cribbed from Mass Effect and console-focused. Everything feels a little plain and square-y.