AndrewB's comments

Posted by AndrewB

@sweep said:

@andrewb said:

Man... the Giant Bomb comments have been about on the level of Youtube comments lately.

If people actually flagged offensive comments like they were supposed to instead of repeatedly writing "the comments here have been shitty lately" then we'd be able to clean up after people a lot faster.

We can't stop people writing stupid shit, all we can do is remove them from our community as fast as possible. If you want to see the forums improve then when you see someone being a dick, contact a mod or flag the comment. Writing "comments are bad on the internet" helps nobody and actually enforces the idea that this isn't a nice place to be, which is untrue.

So I should flag almost every single person posting a comment (which would quickly end because then I'd hit the limit and not be able to flag anymore without asking for permission to be reset)?

It's not any single comment. It's the general attitude and how I see almost nothing but "I don't like Jeff/Ryan/Brad/Drew/Rorie/Alex/Dan/Danny/Patrick/whatever special guest they might have on," or at least they don't like something one of them did and make the most wasteful and vitriolic post about it. It's not like I go into every one of those posting my own comment about how shitty the comments are, but after seeing so effing much of it my will finally broke and I thought I would mention it.

Posted by AndrewB

the opposite of acapella is uncapella.

Correction: it's a la mode.

(Or sanscapella)

Edited by AndrewB

Man... the Giant Bomb comments have been about on the level of Youtube comments lately. The DOTA segment was funny for a time, although even though I don't play DOTA (I've tried, but I just don't like high-stress multiplayer games) I could feel a *little* for the other people involved in the match because they didn't know what was going on. Still, I think that Dan is almost brilliantly painting a picture of how crazy convoluted it is to enter a game like that without a bazillion hours of research, and how people are expected to know exactly what they're getting into - crazy lingo included (I saw a number of acronyms that even I don't recognize). You'll notice that no one tried to help him and point him in the right direction at least. The immediate response was to report him.

Edited by AndrewB

@jertje: Thank you! I also agree. The most horrifying part has always been taking the CPU out of the box and being scared of breaking a pin. It's worse on your first build when you realize the pressure required to lock a socket into place. At least processors from late last/this century make it simple to figure out the direction for which corner to insert where.

I'll add that my first ever attempt towards tinkering with PC hardware was just transferring my current hardware to a new, better case. Something that simple teaches you a surprising amount. It's the best first step I could recommend to anyone interested in understanding the basics of PC hardware.

And, for the record, all retail CPUs come with a heatsink which is entirely capable of keeping it cool. Where you might not get one is if you're ordering an "OEM" (not intended for individual purchase) CPU or a refurbished/used part on a site like ebay. Keep in mind that while that default heatsink is guaranteed to be entirely capable of sustaining your CPU, it will end up being terribly noisy and hot when the processor is being taxed. That's why aftermarket heatsinks are a thing with PCs. Spend a bit of money, get less noise and dissipate more heat (theoretically meaning the processor stays alive for a longer period of time), and also allow you to boost the performance of said processor by overclocking it - which inherently will introduce both increased performance and more heat.

Posted by AndrewB

This is precisely why I wimped out, picked my components and got a company in the UK to build it for me - just knew I'd mess it up, leave something out or mistakenly leave my cat in there or something.

I'll admit - it *was* daunting learning it all from scratch as someone who didn't even have their own computer until my maybe mid teens, and it did take me months of on and off research to get a grasp on not only how to build one, but what the best components were at the time of building. Still, it's a pretty awesome skill to have, and while I can't afford a new computer nearly often enough, I have a blast with every new build from concept to buying to piecing together.

Two protips to anyone wanting to build their own:

First, start by tinkering around with the current system you might have from a boutique dealer or whatever. Even an older system will work for this step in learning the bare basics of what parts are required. If you can take it apart and put it back together, it's the best first step to knowing you can do it with all-new parts because at least you know that the system was in a working state at some point.

Second, if this is your first build then it's totally okay to pick a sort of template of popular parts that everyone else is using so that you know they'll all work fine together. As an example of one of the quirks of building, I'll offer up my current PC build, and mention that I've read through various sources that my motherboard/case combo won't work (without some drilling) with a very popular and best bang-for-the-buck aftermarket CPU heatsink because the backplate and screws would collide with the motherboard mounting point. That's something I would never have known without doing a bit of research first. Bottom line is this - knowing that someone else did it just fine before you did it means taking one point of failure away from the equation. That said, you should work towards knowing why two parts are incompatible (for example - The older "Core Duo" line of Intel processors have physically differently placed holes for mounting a heatsink onto than modern i3/5/7. Newer heatsinks almost always offer a backwards-compatible way of mounting, but older heatsinks won't work for newer processors).

If you can put those pieces together yourself, you're saving a ton of money, learning a valuable skill (and more about how computers work in general), and hopefully having fun while doing it. Plus, now I have this really tiny and beautiful PC sitting on my desk which can play games better than even the initial cropping of current-gen games, and that's just awesome.

Edited by AndrewB

I'd also be one of those to point to Dark Souls. I purposefully played the first game solo on my first actual run through, so that I would get the grueling -but rewarding - experience I'd watched so many others have playing the same way. Also because I didn't know that the soapstones were infinitely reusable and I needlessly horded humanity without turning human - mostly because I wanted to avoid being invaded, but also because I suck at using consumable items in games. Also, yeah, I did summon some available NPCs for boss battles, but only because playing through their personal stories requires it.

Then I started playing Dark Souls 2 almost immediately after, and from having seen chatter already knew it was built with more robust online support and had many more boss battles built with co-op in mind. I embraced that - maybe a bit too much at first, where I was summoning and making some bosses absurdly easy - but regardless it was just a hell of a lot of fun in both a similar and different way as my experience with the first game.

The bottom line is that both games strike an awesome balance between being fun to play single player, but also seamlessly integrating multiplayer in various ways where you can mostly choose your level of participation. Even if you don't want to seek out PVP or help players out in their own worlds, you'll see glimpses of other players around you, be able to read and write messages (or completely ignore those too) and be able to touch bloodstains as a warning sign of what possibly not to do. I think when it's handled that way, everything about dropping truly single player games is just fine. It's not dropping it at all, but merely blending it together with online.

That's all fine - until, of course, your internet goes down. That doesn't happen nearly as often as it used to where I live, but when it does, it sure does suck to not be able to pass the time with what used to be the easy go-to boredom/time killer: playing games. Or at least not being able to play them in their full capacity.

Posted by AndrewB

I dunno guys... every bit about this quick look made me want to buy the game more, despite knowing it's the shell of a vehicle designed to cost hundreds of dollars.

I guess I don't own enough of the DLC for The Sims 3 to make a fair comparison of the evolution of the game over time, but The Sims 4 seems to have made a number of leaps forward (with a number of deep steps back). The problem is that with the past two games of The Sims, I've played the base games for a short time and then just never really come back to it for any significant length of time, most often influenced at least a little by knowing there's a buttload of content I now don't have access to.

Posted by AndrewB

It's really funny how Dan took to the game and how awesome he almost immediately became at it.

Also amazing that I could watch yet another look at this game and still be entertained because of the new mechanics (and Dan). Really awesome!

Posted by AndrewB

Why do dumb vocal effects even exist on high-end equipment? Who's using them? I've had the same effects through pretty much any PC audio hardware I've ever used, from Realtek audio codec through the more high-end consumer Xonar D2X.

Posted by AndrewB

This will be a lot better when Drew has the controls down and Dan doesn't have to/feel the need to remind him to do everything. It's also just really weird knowing the correct balance of tips to give to Drew. That's going to be the weird thing about this journey.