Adventures in Morrowind: Journal Entry #1

18 Last Seed, 3E430,

I awoke on a boat docked in Seyda Neen 3 days ago. A dark elf helped me regain my wits before I was taken off the ship and turned over to the authorities. I admit, I was a bit scared at first, but for some reason I was set free. All they did was ask me a few questions and then I was given my papers and they sent me on my way to talk to a man named "Sellus Gravius." Before going to see him, I found about 30 drakes and some items useful for me to sell. There was also a note to a fellow named "Hrisskar," about some guy named "Fargoth," who owed him some money. I pocketed it and headed over to the census office. I found a magical ring in a barrel near the office and took that too.

Sellus Gravius told me that I was released by the Emperor Uriel Septim VII himself, and was sent here on a quest. My first mission was to take a package to a man named "Caius Cosades," in a town called "Balmora." Gravius gave me some drakes and told me to get a weapon and take a silt strider (means of transportation) to Balmora. Before I left, I pocketed a key that was on the table next to Gravius (I need all the stuff I can get my hands on).

I used the key on a warehouse next to the census office. It worked, surprisingly. Inside, I found crates upon crates of armor and weapons. I grabbed a sack nearby and stuffed all I could into it and dragged it out. Nervously, I tried to lug the sack across town to Arille's Tradehouse (Gravius told me of it), but it was very hard to do so. A wood elf came nearby (I thought he was going to call the guards on me). Instead, he offered his help and we carried it to the tradehouse. This was Fargoth. I thanked him very much and then he said that the ring on my finger looked familiar. Apparently it was his family ring, so I gave it to him. He thanked me greatly, and departed.

I bartered with Arille for quite sometime, and when we had finished I had a full suit of armor, a steel longsword and a steel shield, and I still had 800 drakes to spare. I sat at the bar for a bit while I had some food and a drink. Hrisskar was there, we introduced ourselves and I told him of the note I had found. He said that Fargoth had been holding out on money he owed, and Hrisskar said if I could find Fargoth's hiding place with the money in it, I could have a share of it. I accepted.

Fargoth got mad at me when I asked him about his hiding place. I got to the top of the lighthouse and waited till nightfall. I saw Fargoth sneaking over to a treestump in a swamp. After he left, I went there and found 300 drakes, a lockpick, and his ring. I took them all and went back to Hrisskar. Hrisskar gave me 100 drakes and bid me farewell. By this time it was about 10:30 p.m, but I decided to get a little bit more done before retiring for the day.

I heard that a cave near the silt strider had some bandits in it (you can kill bandits here without consequence). I found the cave, "Addamasartus," and worked my way through it. There were 5 bandits in the cave, all novices. But one got me with a flesh wound on my arm, nothing too serious. I found a key on one of them. Apparently they were slave traders. I freed all of the slaves (Khajits and Argonians) and left.

I got back to Arille's when I started to feel a little lightheaded. I lost a bit of blood. They fixed me up there and I paid for a room and slept for 2 days. Today I leave for Balmora.

17 Comments
18 Comments
Posted by AndyMacneil

18 Last Seed, 3E430,

I awoke on a boat docked in Seyda Neen 3 days ago. A dark elf helped me regain my wits before I was taken off the ship and turned over to the authorities. I admit, I was a bit scared at first, but for some reason I was set free. All they did was ask me a few questions and then I was given my papers and they sent me on my way to talk to a man named "Sellus Gravius." Before going to see him, I found about 30 drakes and some items useful for me to sell. There was also a note to a fellow named "Hrisskar," about some guy named "Fargoth," who owed him some money. I pocketed it and headed over to the census office. I found a magical ring in a barrel near the office and took that too.

Sellus Gravius told me that I was released by the Emperor Uriel Septim VII himself, and was sent here on a quest. My first mission was to take a package to a man named "Caius Cosades," in a town called "Balmora." Gravius gave me some drakes and told me to get a weapon and take a silt strider (means of transportation) to Balmora. Before I left, I pocketed a key that was on the table next to Gravius (I need all the stuff I can get my hands on).

I used the key on a warehouse next to the census office. It worked, surprisingly. Inside, I found crates upon crates of armor and weapons. I grabbed a sack nearby and stuffed all I could into it and dragged it out. Nervously, I tried to lug the sack across town to Arille's Tradehouse (Gravius told me of it), but it was very hard to do so. A wood elf came nearby (I thought he was going to call the guards on me). Instead, he offered his help and we carried it to the tradehouse. This was Fargoth. I thanked him very much and then he said that the ring on my finger looked familiar. Apparently it was his family ring, so I gave it to him. He thanked me greatly, and departed.

I bartered with Arille for quite sometime, and when we had finished I had a full suit of armor, a steel longsword and a steel shield, and I still had 800 drakes to spare. I sat at the bar for a bit while I had some food and a drink. Hrisskar was there, we introduced ourselves and I told him of the note I had found. He said that Fargoth had been holding out on money he owed, and Hrisskar said if I could find Fargoth's hiding place with the money in it, I could have a share of it. I accepted.

Fargoth got mad at me when I asked him about his hiding place. I got to the top of the lighthouse and waited till nightfall. I saw Fargoth sneaking over to a treestump in a swamp. After he left, I went there and found 300 drakes, a lockpick, and his ring. I took them all and went back to Hrisskar. Hrisskar gave me 100 drakes and bid me farewell. By this time it was about 10:30 p.m, but I decided to get a little bit more done before retiring for the day.

I heard that a cave near the silt strider had some bandits in it (you can kill bandits here without consequence). I found the cave, "Addamasartus," and worked my way through it. There were 5 bandits in the cave, all novices. But one got me with a flesh wound on my arm, nothing too serious. I found a key on one of them. Apparently they were slave traders. I freed all of the slaves (Khajits and Argonians) and left.

I got back to Arille's when I started to feel a little lightheaded. I lost a bit of blood. They fixed me up there and I paid for a room and slept for 2 days. Today I leave for Balmora.

Posted by Baal_Sagoth

Hell yeah! So many good memories. I really hope the game holds up even today, especially if you haven't played it before. I still love the whole Lighthouse/ hiding place quest since it's so atmospheric and cool.

Posted by AndyMacneil

It still does hold up. I plan on doing these through my whole play through for fun. I'm bored, lol. I really should be studying.

Edited by MattyFTM

Can I ask - are you playing it vanilla or have you modded it at all? I've just started playing Morrowind and I'm debating whether or not to mod it before playing further. Some of the mods seem really cool, but I don't want to ruin the experience or anything.

Moderator
Posted by AndyMacneil

I only have a texture package to make the graphics more bearable and an always hit mod. So instead of attacking and missing constantly, you always hit, like in Oblivion. That's the only thing I never liked about Morrowind since I first played it.

But, I would suggest getting fixes and stuff. And later on get overhauls of more armor and weapons and stuff. Makes the game better.

Posted by MattyFTM

I saw an always hit mod, but I was worried it would make the game unbalanced and too easy, since the game was designed to have misses.

Moderator
Posted by AndyMacneil

I just put the difficulty up higher. Quick, but deadly fights.

But you're entitled to the way you play.

Posted by dankempster

This was a great read. I myself played through Morrowind for the first time a couple of summers back, and reading this has brought back a slew of memories of how much fun I had with that game. Seyda Neen really was an incredible 'hub' point for starting out your adventure in Morrowind, because it's got it all in terms of easing you into the gameworld - some basic quests, some moral choices to make, and a nearby entry-level dungeon. Comparatively, Oblivion's 45 minute prison escape felt a little too on-rails for me. I also love the fact that when you leave Seyda Neen, the path branches in two - one in the direction you're told to go in, and one heading off in completely the opposite direction. It pretty much boils down the whole ethic of Morrowind into a single microcosmic instance. I'm really looking forward to future Journal Entries, partly because I'm looking forward to rekindling even more of those memories, but also because I'm intrigued to see just how different your voyage through Vvardenfell is from mine.

Out of interest, what race and play style are you adopting? Based on your sneaky thievery I'd guess you're playing a stealth character, although I may well be wrong.

Anyways, well written duder. Looking forward to Episode 2 :)

Edited by AndyMacneil

I was actually just thinking, I might not reveal my race. I may make hints at it, but I think it'd be fun to see if people can guess. And for my class, I'm a Battlerogue. I made a geeky description of it in-game, "A swift fighter, with the aspects of a dashing rogue and a battle-hardened warrior."

For play style, I'll just say I'll start out as a thief and evolve from that.

Thanks for reading :)

Oh, and when I get Skyrim, I'll probably be taking a break from this and doing a new series on Skyrim. I'm getting it for Christmas.

Posted by dankempster

@AndyMacneil: Nice idea. I was wondering if you'd deliberately avoided mentioning your race for precisely that reason. Looking forward to seeing if I can work it out.

I can empathise with you on the Skyrim deal as well. I'm in a similar boat, in that I won't be able to get it until early December at the earliest, and the waiting is killing me. I did think about getting back into Morrowind, and even got as far as creating Dahni'l the Dark Elf Spellsword before deciding that I'd probably be better off not playing, just in case I burn myself out on the Elder Scrolls mechanics before Skyrim. I opted for Persona 3 instead - an equally dangerous time-sink, with the added benefit of being mechanically completely different. Anyway, I look forward to reading that series as well when it begins :)

Posted by Baal_Sagoth

@dankempster said:

This was a great read. I myself played through Morrowind for the first time a couple of summers back, and reading this has brought back a slew of memories of how much fun I had with that game. Seyda Neen really was an incredible 'hub' point for starting out your adventure in Morrowind, because it's got it all in terms of easing you into the gameworld - some basic quests, some moral choices to make, and a nearby entry-level dungeon. Comparatively, Oblivion's 45 minute prison escape felt a little too on-rails for me. I also love the fact that when you leave Seyda Neen, the path branches in two - one in the direction you're told to go in, and one heading off in completely the opposite direction. It pretty much boils down the whole ethic of Morrowind into a single microcosmic instance.

Some excellent observations! Seyda Neen really is a great starting village although on my first playthrough when it came out I ran straight past most of it like a true newbie. I never thought about the opposing paths in earnest but you're right - it really is symbolic and representative of the game design choices.

I'm also very interested in how the journal thing will turn out.

Posted by Hero_Swe

Very well done. I hope you continue this so I can re-live my young self and playthrough in my mind :P

Posted by AndyMacneil

Thanks for all the feedback, guys. It makes me want to do this even more.

Essay, I'll put you on hold for an hour. Time to go to Balmora.

Oh, and I'll probly just be posting an entry a day, or whenever I get a chance to.

Posted by Video_Game_King

@AndyMacneil said:

Oh, and I'll probly just be posting an entry a day, or whenever I get a chance to.

Oh hell. How are you gonna do that? Morrowind's supposed to be the longest RPG ever, right?

Posted by Athadam

This is great Andy! This is also exactly what I do whenever I start off a game ;D except... I also steal the expensive platter at the beginning (in the office), I don't return to Hriskarr for the quest (I just keep the 300), and if you go to the left road you'll find a woodelf falling from the sky with three awesome scrolls.

But you probably already know this.

Anyways - keep it up!

Posted by Athadam

@MattyFTM said:

Can I ask - are you playing it vanilla or have you modded it at all? I've just started playing Morrowind and I'm debating whether or not to mod it before playing further. Some of the mods seem really cool, but I don't want to ruin the experience or anything.

If you haven't already check out the Morrowind marathon - Dave and Ryan have a bunch of mods on and you can check them out firsthand.

Posted by AndyMacneil

@Athadam said:

This is great Andy! This is also exactly what I do whenever I start off a game ;D except... I also steal the expensive platter at the beginning (in the office), I don't return to Hriskarr for the quest (I just keep the 300), and if you go to the left road you'll find a woodelf falling from the sky with three awesome scrolls.

But you probably already know this.

Anyways - keep it up!

I always steal the platter, I just didn't write it in. And I forgot that the woodelf was on the left road. I kept thinking he was on the road to Balmora. It's been a while since I've played.

Thanks!

Posted by AndyMacneil

@Video_Game_King said:

@AndyMacneil said:

Oh, and I'll probly just be posting an entry a day, or whenever I get a chance to.

Oh hell. How are you gonna do that? Morrowind's supposed to be the longest RPG ever, right?

Hell yeah!